The Queen Of Code
A short documentary on the wonderful Grace Hopper.
A short documentary on the wonderful Grace Hopper.
How computers work:
One day, a man name Alan Turing found a magic lamp, and rubbed it. Out popped a genie, and Turing wished for infinite wishes. Then we killed him for being gay, but we still have the wishes.
Then we networked computers together:
The network is ultimately not doing a favor for those in power, even if they think they’ve mastered it for now. It increases their power a bit, it increases the power of individuals immeasurably. We just have to learn to live in the age of networks.
We are all nodes in many networks. This is a beautiful description of how one of those networks operates.
Jacqueline Currie is running Robotics/Bioengineering/Computing workshops for girls (ages 6-16) this Saturday at the University of Brighton.
Alan Kay’s written remarks to a Joint Hearing of the Science Committee and the Economic and Educational and Opportunites Committee in October 1995.
So Doug Engelbart, Alan Kay, Ted Nelson, and Tim Berners-Lee walk into a panel…
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
A searing, angry, heartfelt eulogy.
This is a really well-written and worrying piece that pokes at that oft-cited truism about kids today being “digital natives”:
The causes of this lack of digital literacy can be traced back to school:
We’ve mirrored corporate networks, preventing kids and teachers access to system settings, the command line and requiring admin rights to do almost anything. They’re sitting at a general purpose computer without the ability to do any general purpose computing.
Also, this article has the best “TL;DR” description ever.
A wonderful presentation by time-traveller Bret Viktor.
A really terrific piece by George Dyson taking a suitably long-zoom look at information warfare and the Entscheidungsproblem, tracing the lineage of PRISM from the Corona project of the Cold War.
What we have now is the crude equivalent of snatching snippets of film from the sky, in 1960, compared to the panopticon that was to come. The United States has established a coordinated system that links suspect individuals (only foreigners, of course, but that definition becomes fuzzy at times) to dangerous ideas, and, if the links and suspicions are strong enough, our drone fleet, deployed ever more widely, is authorized to execute a strike. This is only a primitive first step toward something else. Why kill possibly dangerous individuals (and the inevitable innocent bystanders) when it will soon become technically irresistible to exterminate the dangerous ideas themselves?
The proposed solution? That we abandon secrecy and conduct our information warfare in the open.
A wonderful article looking at the influence that Vannevar Bush’s seminal article As We May Think had on the young Douglas Engelbart.
A beautiful eulogy for Doug Engelbart by Bret Viktor, not celebrating the laundry list of his inventions, but celebrating his intent in making the world a better place.
Engelbart had an intent, a goal, a mission. He stated it clearly and in depth. He intended to augment human intellect. He intended to boost collective intelligence and enable knowledge workers to think in powerful new ways, to collectively solve urgent global problems.
Colossus …in Lego.
In a piece for Medium commissioned by Matter, Jon Norris describes a little-known aspect of the UK’s information technology history:
Gender equality is still a major issue in the technology industry, but 50 years ago one British company was blazing trails.
I, for one, welcome our slime mould overlords.
The slime mould is being used to explore biological-inspired design, emergence theory, unconventional computing and robot controllers, much of which borders on the world of science fiction.
A classic piece of design fiction written by Mark Weiser 21 years ago.
The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.
Orbiting data centers. Fuck yeah!
Earth can return to what it is good at – green and growing things – while space can be filled with gray and computing things.
This is rather wonderful: a DevFort project for navigating interweaving strands of history, James Burke style.
An interview with George Dyson, whose next book—Turing’s Cathedral—sounds like it’ll be right up my alley.
An interactive timeline where we, the wise crowd, can add our predictions (although the timeline for the past, showing important technological breakthroughs, is bizarrely missing Cooke and Wheatsone’s telegraph).
While others recall Steve Jobs’s legacy with Apple, Tim Berners-Lee recounts the importance of NeXT.
Y’know, I think this comparison actually makes a lot of sense.
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!
Charles Stross peers into his dilithium crystal ball and tells tales of the future as decided by Apple.
The bottom-up appeal of netbooks in all their cheap, crappy glory.
Instruction manual to operate and maintain Charles Babbage's 2nd Difference Engine built by Barrie Holloway and Reg Crick, June 1991 for the Science Museum, London SW7 2DD.
A text to punch card translator. Who wants to be the first to pipe Twitter messages through this?
I think this has to be my favourite contribution to Ada Lovelace day. Brilliant!
The entire text of this seminal work is online in HTML, licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
A patent filed by Google for offshore server farms cooled by sea water.
The Museum of Computing ("committed to the preservation and display of examples of early computers") needs a new home. Do you know of anywhere that might be a good fit?
George Dyson pays a visit to Google and describes it in the context of the history of computing.