Jared explains how adding new features can end up hurting the user experience.
The Riegers are like emissaries from Planet Smart and we mere mortals are fortunate that they take the time to give us great articles like this.
Cennydd’s closing remarks from this year’s IA Summit. Huzzah!
Small interactions that serve no useful purpose but are nonetheless satisfying. "Design this interaction such that: It's “free,” i.e. having no significance to the task or content, It's discoverable in ordinary use of the product, It's quick and repeatable (Less than half a second.), It's pleasant"
Eric Reiss takes a stab at defining User Experience.
A good list of interface guidelines based on real world experience with a mobile phone, an music player and an operating system.
A wonderful source of data on user behaviour and perceived skill levels online.
Search on Upcoming is borked. Here's my explanation why. I criticize because I care.
Happy Cog redesigns Dictionary.com and its siblings.