pacapong by kingPenguin
Pacman meets Pong meets Space Invaders.
Pacman meets Pong meets Space Invaders.
Get your next design game off to a quick start with this handy generator of nonsensical-yet-vaguely-plausible product ideas.
You can’t win the game. It exists only to destroy your mind.
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
A cute approach to pairing typefaces: treat it like a dating game.
One of the most fiendish user-unfriendly (but oh-so-witty) adventure games of all time is now online for you to enjoy with some added graphical flourishes.
Such a classic game, well worth playing again.
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
The story behind the classic arcade game Missile Command and the toll it took on its creator:
Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.
There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.
This is fun. Drag the red country outlines around and slot them into place on the map. Sounds easy, right? But the distorting effect of the Mercator projection makes it a lot tougher than it looks.
The best review of The Hobbit.
This might well be the best thing Wired has ever published. I wish every article were in this format.
And this is why Code Club is such a great initiative.
Nerdgasm! David Braben is bringing Elite back and bringing it up to date. And he’s funding the project on Kickstarter.
Best. Game. Ever!
This is an excellent resource from Anna. She’s documenting the browser capabilities of games consoles.
A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?
Lance Arthur uses a tweet from Paul Ford as a starting point for a text adventure.
Yet another piece of brilliance from Tom:
Click to make the Olympic Mascots fire their roof-mounted missiles! Aim for terrorists, protestors, and any illegal advertising!
Neal Stephenson would like your help in making a video game about sword-fighting that doesn’t suck.
A blow-by-blow account of last weekend’s MolyJam in Brighton.
The premise of the next game from the creator of Minecraft sounds insane and great: a far-future Elite where everything you do is powered by a 16-bit computer.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.
A fun little multiplayer game, all possible in the browser thanks to web sockets.
A fascinating look at the work of George R.R. Martin and his relationship with his fans, who sometimes sound more like his enemies. There are strong overtones of Paul Ford’s “Why wasn’t I consulted?” syndrome here.
Download and play the Jason Scott Adventure — only you can help Jason save the internet!
A fun platform game with a twist.
Sims who are on fire will no longer be forced to attend graduation before they can put themselves out.
What if Mario had a portal gun?
Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.
This is a thoroughly enjoyable, frustratingly addictive two-player game for the iPad.
This is not as linkbaity as the title might suggest.
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…
One of the greatest games designers in the world is making a game based on one of my favourite science fiction stories. I hope this turns out as well as I’m fantasising it could.
Tom talks about “Things Rules Do.”
Match the MacGuffin to the movie. Like Hangman for films.
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
Amazon will now pay you for your old video games. Good move.
We need to make sure that Shaun Inman never discovers this site.
By playing this canvas game, you can help the European Space Agency plan missions to the planets of our solar system.
This might just be the best bookmarklet ever created. Use it to turn any page into an asteroid-like game of destruction.
An entire platform game in 1024 bytes. Impressive. Most impressive.
A great little platform game that is entirely Flash-free. Canvas all the way.
An Empire Strikes Back chess set made of Lego. I love it!
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!
The game Yakuza 3 as reviewed by 3 Yakuza.
Conway's Game of Life, implemented in canvas.
Asteroids in canvas. Works a treat. Now I want Battlezone.
Snakes'n'ladders played on the streets of London. Fun!
A platform game? A platform for games!
This little quiz is surprisingly addictive: match the inane comment to the YouTube video.
A framework for creating old-school arcade games in the browser, using HTML5.
It sounds like a gimmick but there's something very cool about this. In Soviet Russia, keyboard rotates you!
Still addictive after all these years.
A free iPhone/iPod Touch game for every day of advent.
A puzzle game with an extra dimension. Utterly compelling.
"This site is intended to be a constantly growing and changing museum for the study and enjoyment of truly terrible video game voice acting in video games from the very first CD system, the Turbografx until the present day."
"Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted."
Beautiful artwork in a fun puzzle game.
Zombies are disturbing. Teletubbies are disturbing. Zombie teletubbies are doubleplus disturbing.
Asteroids implemented using HTML5's canvas.
Brendan Dawes pointed me to this wonderfully playful creation. It's Flash-free, believe it or not.
Fiendishly clever and joyful platform game ...and it only has only level.
A cute and poignant resignation letter ...in video game form.
Utterly addictive platform game.
Celebrating the Apollo 11 anniversary with Seb's 3D lunar lander game.
The importance of storytelling in games.
A cute little game all about robots.
The game is simple, the physics are fun, the result is utterly addictive. Don't say I didn't warn you.
Jack Schulze goes into detail on the genesis of the wonderful Here & There map/visualisation.
Here's a great compromise solution for parents. Yes, your kids can play that violent video game but with one condition: they must abide by the Geneva Conventions.
A platform game with a twist. Play it and see. Surprisingly intuitive and utterly addictive.
A greasemonkey-driven hypertext game: get from a starting Wikipedia page to your target solely by following links in the articles.
Tetris for type geeks on the iPhone.
Conway's Game of Life executed using the canvas element.
An iPhone game that mashes up Sudoku with Tetris. "Drop numbered discs into the grid. Whenever the number on a disc matches the amount of discs in its row or column it disappears. Keep the board open to keep scoring, and survive as long as you can. Clear the board or set off huge chains for big bonus points."
A PMOG mission where players learn about the password anti-pattern.
The text adventure version of Guitar Hero.
A beautiful and enthralling physics-based puzzle game.
Top Trumps with typefaces.
A brilliant take on Space Invaders where gravity does its thing.
A completely addictive platform game tie-in with current affairs.
Judging from the research information collected on Delicious, Flickr and Last.fm, this book proposalâ€”tying together informatics, music and gamesâ€”could blossom into a great read.
A decent version of Tetris written using jQuery.
This is required reading for anyone planning to join in the Werewolf games at the next BarCamp.
Cam's latest experiment is insane but brilliant ...sort of like Cam himself.
Ridiculously impressive demo of a 3D engine in Flash.
Prompted by my post on adventure games, Relly sent me this link to a wonderfully archaic series of books from 1983.
Aleks and Bobbie are putting on GameCamp in London on May 2nd. Should be fun.
The loading screen is the first game. Then there's a stop-motion video with the second game in the middle. Both games are clever variations on Breakout. Fun!
I scored 27 and frankly, most of that was pure luck.
Burn the rope, kill the baddies and save the entire planet. Well, not really. But it's worth winning this game (by burning the rope) to hear the song.