What Would Molydeux? • Articles • Eurogamer.net
A blow-by-blow account of last weekend’s MolyJam in Brighton.
A blow-by-blow account of last weekend’s MolyJam in Brighton.
Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.
Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.
This is not as linkbaity as the title might suggest.
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…
Tom talks about “Things Rules Do.”
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
Amazon will now pay you for your old video games. Good move.
We need to make sure that Shaun Inman never discovers this site.
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!
A platform game? A platform for games!
A framework for creating old-school arcade games in the browser, using HTML5.
"This site is intended to be a constantly growing and changing museum for the study and enjoyment of truly terrible video game voice acting in video games from the very first CD system, the Turbografx until the present day."
The importance of storytelling in games.
Jack Schulze goes into detail on the genesis of the wonderful Here & There map/visualisation.
Here's a great compromise solution for parents. Yes, your kids can play that violent video game but with one condition: they must abide by the Geneva Conventions.
Holy crap! A ZX Spectrum emulator built entirely in JavaScript. I cannot adequately describe the Proustian sensation I get from playing Manic Miner in a browser.
Judging from the research information collected on Delicious, Flickr and Last.fm, this book proposal—tying together informatics, music and games—could blossom into a great read.
Prompted by my post on adventure games, Relly sent me this link to a wonderfully archaic series of books from 1983.
A piercing article by Brenda Brathwaite examining people's attitudes towards gaming. Substitute "videogames" for "social networking sites" for equal slices of moral panic.
A profile of Will Wright. I'm really looking forward to hearing him speak at SXSW this year.
This is the plain vanilla look.
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