Yes, yes, yes!
A well-reasoned and excellently hyperlinked piece from Timo pushing back against the calls for “invisible” design.
To be fair, I’ve only ever heard the “no UI” argument in the context of “sometimes the best UI is no UI at all.”
Still, this is a great explanation of why “seamlessness” in design is by no means a desirable attribute.
This (free!) PDF looks like it could be a nice companion piece to Chris and Nathan’s recent book:
Human-computer interaction in science-fiction movies and television.
It’s a work in progress. You’ll notice a lot of placeholders where the images should be. That’s because the studios are demanding extortionate rates for screenshots.
Bill Buxton’s collection of input devices going back thirty years.