A design fiction video depicting technology that helps and hinders in equal measure.
Timoni tackles the tricky topic of teaching taps.
Discoverability can be hard, but that shouldn’t stop us trying out new interactions.
Related to my rant on links that aren’t actually links: buttons that aren’t actually buttons.
I’ve never been a fan of carousels on websites, to put it mildy. It seems I am not alone. And if you doubt the data, ask yourself this: when was the last time you, as a user, interacted with a carousel on any website?
A look at the depiction of computer hardware and peripherals in sci-fi movies over time.
A gorgeous collection of experiments that showcase just how much is possible in browsers today.
This might well be the best thing Wired has ever published. I wish every article were in this format.
Beautiful thoughtful work from the BERGians.
A short film about interaction design.
Interaction dissolving into the environment.
This (free!) PDF looks like it could be a nice companion piece to Chris and Nathan’s recent book:
Human-computer interaction in science-fiction movies and television.
It’s a work in progress. You’ll notice a lot of placeholders where the images should be. That’s because the studios are demanding extortionate rates for screenshots.
I’m really enjoying these thoughts prompted by Paul’s article in A List Apart. I particularly the idea of taking a long-zoom approach to progressive enhancement: evolving the aesthetic of web design over time.
A classic piece of design fiction written by Mark Weiser 21 years ago.
The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.
This resonates deeply with me. It is worth your heartbeats.
I didn’t count how many heartbeats it took to read this, but it was worth every single one.
See now, this is why liquid layouts are the way to go.
A look at the new pseudo-classes in CSS3 that go hand-in-hand with the form enhancements introduced in HTML5.
Prompted by Brad’s recent post, here are some musings on three methods of handling navigation in responsive sites.
A great behind-the-scenes look at the process behind the responsive Boston Globe site, with a particular emphasis on the visual and interactive design challenges.
Nik demos the neat interactions in Realmac’s latest piece of iOS software in this cute little video.
This is the talk I gave at An Event Apart through 2010. It’s all about interaction design with some examples from Huffduffer.
Bill Buxton’s collection of input devices going back thirty years.
Brad takes a detailed look at mobile browser support for fixed positioning and how it intersects with page zooming.
The next time you make a sandwich, pay attention to your hands. Seriously! Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise. Then compare your experience to sliding around Pictures Under Glass.
Scott writes up some of the things he talked about at the Breaking Development conference: the just-in-time interactions that are inevitable in a heavily-instrumented world.
Tantek’s braindump of research he and Erin have been doing on web actions—verbs for the web, specifically interactions across sites: sharing, liking, and so on. I agree with him that this terminology feels better than “web intents.”
Erin documents the next step after web intents.
Journal of Emerging Investigators | JEI is a scientific journal for middle and high school scientists.
A great responsive design from Scott Jehl for a publication aimed at young science hackers. Notice how the interactions change according to available screen real-estate.
It’s funny, I’ve just recently become acutely aware of exactly the problem that Timoni describes here: the inability to filter new uploads by a particular user.
It makes stalking someone that much harder.
An excellent little rant by Cennydd that I agree with 100%: hovering does not demonstrate user intent.
A beautiful piece of musical mathematical poetry.
A timely reminder: don't hide information behind mouseover events.
Adam Greenfield is spot-on here, dismantling Apple's "imitate real world objects" design guideline for iPhone and iPad apps.
A beautiful reminder.
A portfolio of imaginary interfaces as seen in the movies.
A set of short, easily-digested lessons from the world of interaction design, inspired by "101 Things I Learned In Architecture School."
A jQuery plug-in inspired by the interaction feedback on Huffduffer, which was in turn inspired by retro games.
If you want to see this book published (and you should), why not pledge a little something to the cause?
Dave Gorman understands Twitter. Many do not.
Small interactions that serve no useful purpose but are nonetheless satisfying. "Design this interaction such that: It's “free,” i.e. having no significance to the task or content, It's discoverable in ordinary use of the product, It's quick and repeatable (Less than half a second.), It's pleasant"
Heartfelt and moving: praise for those who sprinkle doses of humanity into software interfaces.
Screenshots of various log in screens on the iPhone. I think Cindy has been hanging out with Luke W.
A proof of concept browser from Adaptive Path together with Mozilla Labs. This must have been fun to work on.
The new Radiohead video isn't really a video at all. It's data visualisation. Here you can interact with the data points while the song is playing. I love this.
Ignore the attention-grabbing headline. Brothercake is something more nuanced here (and he's backing it up with examples).
Cameron has put all the materials from his four-part series together in one handy spot.
This is pretty freakin' awesome: an accessible interface onto Second Life.
Matt Jones speaks about "Designing for SpaceTime, Building in No Time."
Steve Faulkner gives a rundown of the current state of play between screen readers and Ajax.
A Flash interface that allows you to interact with lingerie models when shopping for knickers. I point this out purely for reasons of interaction research, of course.
The Sapir WIMP hypothesis: "The more easily you can talk about a user interface, the more easily you can understand how to manipulate it."
"No Ideas But In Things is a library of controls, animations, layouts, and displays that might be a source of inspiration for interaction designers. Dan Saffer is the curator. The title comes from a William Carlos Williams poem."
From the people who brought you jQuery comes a set of widgets built using jQuery complete with documentation and tutorials.
Finally revealed: what Jeff has been working on since he moved into the lair of the Google. He's been making Google Analytics look and feel nicer.