A design fiction video depicting technology that helps and hinders in equal measure.
Want to style those new HTML5 input types? I hope you like vendor prefixes.
Yes, yes, yes!
This is wonderful stuff! I’m a big fan of the
datalist element but I hadn’t realised how it could be combined with
input types like
Timoni tackles the tricky topic of teaching taps.
Discoverability can be hard, but that shouldn’t stop us trying out new interactions.
A sweet, beautiful love letter to design, from Oliver.
A well-reasoned and excellently hyperlinked piece from Timo pushing back against the calls for “invisible” design.
To be fair, I’ve only ever heard the “no UI” argument in the context of “sometimes the best UI is no UI at all.”
Still, this is a great explanation of why “seamlessness” in design is by no means a desirable attribute.
Dan isn’t keen on the term “natural user interface.” Here’s why.
Cennydd uses the word “select” as an input-neutral term for what we might be tempted to call clicks or taps. Personally, I like the term “choose”, although that word might have too much intent bundled with it.
Reviews based entirely on the feel of the knob.
I’ve never been a fan of carousels on websites, to put it mildy. It seems I am not alone. And if you doubt the data, ask yourself this: when was the last time you, as a user, interacted with a carousel on any website?
A look at the depiction of computer hardware and peripherals in sci-fi movies over time.
A great piece by Jason analysing the ever-blurring lines between device classes.
Mind you, there is one question he doesn’t answer which would help clear up his framing of the situation. That question is:
What’s a web app?
Beautiful thoughtful work from the BERGians.
A short film about interaction design.
I concur completely with Luke’s assessment here. Most password-masking on the web is just security theatre. Displaying password inputs by default (but with an option to hide) should be the norm.
Let’s be polite. Especially when starting relationships.
Josh takes an-depth look at the navigation design implications of touch/keyboard hybrid devices, coming to a similar conclusion as Luke and Jason:
Unfortunately, the top-of-screen navigation and menus of traditional desktop layouts are outright hostile to hybrid ergonomics. Tried-and-true desktop conventions have to change to make room for fingers and thumbs.
Want to test for a hybrid device? Tough luck. Instead, argues Josh, the best you can do is assume that any device visiting your site could be touch-enabled.
Luke and Jason have done some excellent research (and put together some demos) into how the placement of navigation could be optimised for touch screens of all sizes. Turns out that the “standard” convention of having navigation along the top is far from ideal on a touch-enabled device.
Interaction dissolving into the environment.
Andy makes a good point here, point out the difference between device testing and design testing:
When I’m designing, it’s incredibly important for me to quickly gain an affinity with how my design feels when I hold it in my hands.
Chris and Nathan’s book is finally out. I’m going to enjoy reading through this.
A classic piece of design fiction written by Mark Weiser 21 years ago.
The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.
A fascinating insight into the psychological implications of animated progress indicators.
See now, this is why liquid layouts are the way to go.
Harry’s 15 minute case-study presentation at UX London was excellent. He says the lesson is that we shouldn’t be afraid to make mistakes, but there’s another lesson here too: testing with users will save your ass.
In amongst all the shiny demos on this site, this one could actually be useful.
Existential ennui delivered through interface copy.
Andy documents the kinds of symbols being used to represent revealable navigation on mobile.
A look at the new pseudo-classes in CSS3 that go hand-in-hand with the form enhancements introduced in HTML5.
Prompted by Brad’s recent post, here are some musings on three methods of handling navigation in responsive sites.
Nik demos the neat interactions in Realmac’s latest piece of iOS software in this cute little video.
This looks like it’s going to be a great event on February 25th right here in Brighton: a gathering of minds to brainstorm around web intents. Get there if you can.
This looks like a nice progressive enhancement pattern: convert a select element into an auto-completing input element (a country selector in this case).
The next time you make a sandwich, pay attention to your hands. Seriously! Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise. Then compare your experience to sliding around Pictures Under Glass.
Possibly the least imaginative concept video ever made, this piece commissioned by Blackberry shows a dystopian near-future ruled by security departments run by people with very, very tired arms.
This vision thing commissioned by Microsoft shows a future-friendly networked world where content flows like water from screen to screen.
A cute glanceable interface onto Foursquare that turns it into your own private railway station.
A nice Huffduffer-style mad libs form gives this registration form a friendly quality.
Tantek’s braindump of research he and Erin have been doing on web actions—verbs for the web, specifically interactions across sites: sharing, liking, and so on. I agree with him that this terminology feels better than “web intents.”
Erin documents the next step after web intents.
I agree with this. I like it. I plus one it. So to speak.
New Mobile Safari stuff in iOS5: position:fixed, overflow:scroll, new input type support, web workers, ECMAScript 5 | David B. Calhoun – Developer Blog
This looks like a beautiful way to present information, although it seems a real shame that the information is locked to just one class of device.
Ben documents the improvements in Twitter’s OAuth flow. Maybe this will help to stop people blindly giving permission to dodgy third-party sites to update their Twitter stream.
Well, there goes my afternoon: here’s an endless supply of computer interfaces from films.
There are two things I’d like to see after watching this video:
- A slew of parodies to highlight the unintended consequences of this marketeer’s panopticon,
- The Paleofuture blog post in 100 years looking back at this.
An argument against skeuomorphic design. The Windows Mobile 7 design vocabulary is rightly praised for its no-nonsense beauty.
One potential nightmare vision of the future …that looks kind of cool.
A heated discussion around the decision in Firefox 4 to remove the RSS icon from the address bar.
I firmly believe that this is very relevant to visual design on the web.
An interesting way of using scrolling to tell a story.
Watch this space. Glenn has a really interesting idea (and implementation) for exchanging structured data between browser windows using drag'n'drop.
Aza Raskin on the UI failings of kitchens.
I like this idea: stencils for common interface elements to be used with good ol' pen and paper.
An excellent little rant by Cennydd that I agree with 100%: hovering does not demonstrate user intent.
An emotionally affecting endorsement of the accessibility features on the iPhone.
Personality in software. Pieces of technology are people too.
A timely reminder: don't hide information behind mouseover events.
A rip-o...— I mean, another form inspired by Huffduffer.
Adam Greenfield is spot-on here, dismantling Apple's "imitate real world objects" design guideline for iPhone and iPad apps.
An interesting proposal for a Huffduffer-style mad-libs ad-posting form for Craigslist.
Another Huffduffer-style sign-up form, this time from the good folks at Automattic. Very cute.
A very nice colour picker from the brilliant Dmitry Baranovskiy.
Finding the sweet spot between realism and abstraction in interface elements.
Balancing complexity and control.
A portfolio of imaginary interfaces as seen in the movies.
A very nice take on the to-do list app.
Aza Raskin share's some mockups of ideas for incorporating identity management into the browser.
A very handy interface for browsing the contents of the HTML5 spec.
A very in-depth article on visually representing Boolean logic in an interface. Stick with it; it's worth it.
A hands-on account of the new accessibility features in the iPhone. Sounds like a great experience.
Nice Huffduffer-style contact form.
Here's an interesting idea: generating a sparkline when you input a password ...familiarity with the generated sparkline acts as a visual aid to the user.
The sign up process is using the Huffduffer model. Good to see more human forms in the wild.
The 26 step process required to add +1 to a feature request in IE. Franz Kafka is alive and well and living in Redmond.
A visualisation of Twitter messages designed for display in public spaces. From the mad genius that is Cameron Adams.
Stevie Wonder talks about assistive technology. I think this finally proves that yes, accessibility *is* sexy!
Small interactions that serve no useful purpose but are nonetheless satisfying. "Design this interaction such that: It's “free,” i.e. having no significance to the task or content, It's discoverable in ordinary use of the product, It's quick and repeatable (Less than half a second.), It's pleasant"
A collection of Flash preloaders. Out of context, they make for surprisingly compelling viewing all together.
A thoughtful post from Ben on how the flow of OAuth, OpenID and Facebook Connect can be improved.
The five second test is a simple usability test that helps you measure the effectiveness of your user interfaces.
An experiment in human storytelling, using a photographic heartbeat of 3,214 images to document an Eskimo whale hunt in Barrow, Alaska.
John Resig offers an alternative user interface for selecting a time.
A comprehensive set of sketches, diagrams and screenshots from Soxiam showing the evolution and iteration of interfaces on Vimeo and other sites.
Weekly gallery of popular websites reconstructed by removing all words and images, replacing them with blocks.
Collections of visual design patterns from web interfaces.
A good list of interface guidelines based on real world experience with a mobile phone, an music player and an operating system.
Interface elements as fridge magnets. Make prototyping fun!
A nice collection of sketches and paper prototypes.
Fullscreen mode for Flash movies could be used to totally freak people out. Here's how.
Knitted body-technology interfaces.
A nice piece of UI design. I think Kathy Sierra would like this.
Cameron has put all the materials from his four-part series together in one handy spot.
The importance of good URL design.
A Flash interface that allows you to interact with lingerie models when shopping for knickers. I point this out purely for reasons of interaction research, of course.
The Sapir WIMP hypothesis: "The more easily you can talk about a user interface, the more easily you can understand how to manipulate it."