Trent offers some excellent advice for dealing with the effects of the iPad’s retina display on your websites. That advice is: don’t panic.
Harry’s 15 minute case-study presentation at UX London was excellent. He says the lesson is that we shouldn’t be afraid to make mistakes, but there’s another lesson here too: testing with users will save your ass.
Josh nails it: publishers need to stop thinking in terms of issues:
Publishers and designers have to start thinking about content at a more atomic level, not in aggregated issues. That’s how we already understand news as consumers, and we have to start thinking that way as publishers, too. This is why Flipboard, Instapaper, and other aggregators are so interesting: they give you one container for the whole universe of content, unbound to any one publisher.
This is a thoroughly enjoyable, frustratingly addictive two-player game for the iPad.
I look forward to seeing Eyes Wide Shut as a series of Foursquare check-ins.
This looks like a beautiful way to present information, although it seems a real shame that the information is locked to just one class of device.
Y’know, I think this comparison actually makes a lot of sense.
A very cute Christmas message from Torchbox.
A handy list of installed fonts on the iPhone and iPad.
By far the best use of an iPad I've seen.
A timely reminder: don't hide information behind mouseover events.
Adam Greenfield is spot-on here, dismantling Apple's "imitate real world objects" design guideline for iPhone and iPad apps.
Paul doesn't need an iPad. Neither do I. Neither do you. Paul is spending his money elsewhere.
A nice collection of free apps for your mobile device. No app store required, thanks to offline storage.
Charles Stross peers into his dilithium crystal ball and tells tales of the future as decided by Apple.
A clear explanation of device-width from PPK.
A detailed look at traditional and digital publishing, considered from the content out.