I really like Dan’s take on using Photoshop (or Fireworks) as part of today’s web design process. The problem is not with the tool; the problem is with the expectations set by showing comps to clients.
By default, presenting a full comp says to your client, “This is how everyone will see your site.” In our multi-device world, we’re quickly moving towards, “This is how some people will see your site,” but we’re not doing a great job of communicating that.
This seems like an eminently sensible thing to do when building responsive sites: ditch mock-ups entirely. The reasons and the workflow outlined here make a lot of sense.
I want to go to there!
This is what Photoshop is for. Be sure to watch the slideshow.
Mark talks about the tools web designers use and the tools web designers want. The upshot: use whatever you’re most comfortable with.
An incredibly realistic Photoshop simulator built in the browser—it feels exactly like using the desktop version.
Funny but creepy. Freepy.
Where men meets moustaches meets hair meets moustaches meets hair meets MOUSTAIR.
I know this is probably inappropriate (comedy is tragedy plus time) but I am getting quiet a giggle out of this. I know, I know: too soon.
Cruel in a subtle sort of way: re-posting slightly tweaked Facebook photos of one poor guy.
Yes, yes, yes: "A PSD is a painting of a website.” We don’t spend weeks or months understanding a client’s complex needs and issues to make them paintings.
Two little tips courtesy of Dan.
Andy makes a great case for presenting clients with designs in HTML/CSS rather than flat, fixed, non-interactive graphics.
Now your child can look like a denizen of the uncanny valley with just a little Photoshop magic.
This is just plain creepy.
Horror through the ages in art, with a little help from Photoshop on Worth 1000.
Airbrushing with Photoshop.