paulrobertlloyd/barebones
Paul has open-sourced his front-end style guide and put it up on Github. It’s a very handy starting point for making your own.
Paul has open-sourced his front-end style guide and put it up on Github. It’s a very handy starting point for making your own.
See now, this is why liquid layouts are the way to go.
This post by Jason Fried is three years old but it’s more relevant than ever.
What a loss. Is that the best the next generation can do? Become part of the old generation? How about kicking the shit out of the old guys? What ever happened to that?
Just copy and paste.
Dear soon-to-be-former user…
1 2 3 |
|
Sneaking in to climb the Shard at night.
In amongst all the shiny demos on this site, this one could actually be useful.
Existential ennui delivered through interface copy.
Emily walks us through a responsive design case study, stressing the importance using percentages for layout.
Anna goes through some of her favourite pattern libraries. It’s really, really great to see this stuff getting documented.
I met one of the guys from the Starbucks team at South by Southwest and he mentioned that they had a markup pattern library. I encouraged them to make it public, and it here it is!
I really hope that more companies and agencies will start sharing stuff like this.
Andy documents the kinds of symbols being used to represent revealable navigation on mobile.
Luke catalogues layout patterns in responsive designs.
A trip to Buzludzha in Bulgaria, a derelict monument to an abandoned ideology.
Prompted by Brad’s recent post, here are some musings on three methods of handling navigation in responsive sites.
Richard gives the lowdown on the new translate attribute in HTML.
A hackweek project from Twitter employees to create the best/worst recruitment video of all time.
Nik demos the neat interactions in Realmac’s latest piece of iOS software in this cute little video.
Harry interviews Glenn about web intents (web actions). Glenn gives a good clear explanation of what they are.
The video of my presentation on digital preservation at last year’s Build conference.
Our communication methods have improved over time, from stone tablets, papyrus, and vellum through to the printing press and the World Wide Web. But while the web has democratised publishing, allowing anyone to share ideas with a global audience, it doesn’t appear to be the best medium for preserving our cultural resources: websites and documents disappear down the digital memory hole every day. This presentation will look at the scale of the problem and propose methods for tackling our collective data loss.
Matt is offering up his space in central Brighton every Wednesday afternoon for free-for-all Arduino tinkering. I should try to get over there.
Stephanie focuses on Android but this is a cautionary tale about trying to impose control over what you’re sending to the multitude of mobile devices out there.
Designing to fixed screen sizes is in fact never a good idea…there is just too much variation, even amongst ‘popular’ devices.
Maciej delivers a rant worthy of Paul Robert Lloyd.
The process behind the mobile-first responsive design of audiovroom.com.
This looks like a nice progressive enhancement pattern: convert a select element into an auto-completing input element (a country selector in this case).
On the importance of using a fluid grid in responsive design.
Toby’s write-up of the workshop I led for the Build conference. I enjoyed myself so it’s immensely gratifying to know that the attendees did too.
The next time you make a sandwich, pay attention to your hands. Seriously! Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise. Then compare your experience to sliding around Pictures Under Glass.
A framework for banging out ready-made responsive designs.
A visual representation of the design process.
Reminiscences of the BBSs of yesteryear that could in time be applied to the social networking sites of today.
Linguistics and programming collide in this paper from the 18th Workshop of the Psychology of Programming Interest Group, University of Sussex, September 2006: Lakoffian analysis of the mental models of Java programmers.
A set of default styles to get started on a mobile-first responsive design.
A handy set of guidelines from Brad Frost. It’s still a work in progress but it’s got some good tips for mobile design and development.
A nice Huffduffer-style mad libs form gives this registration form a friendly quality.
An ingenious loading indicator that uses JavaScript instead of an animated .gif.
Bootstrap is Twitter’s CSS and markup style guide—very similar to the pattern portfolios that we often provide as deliverables at Clearleft.
I’m usually not a fan of CSS “frameworks” but I like the thinking that’s gone into this fluid, responsive system. I particularly like this advice:
Take it apart, steal the parts that you like, and adapt them to your own way of working.
A lovely little social experiment: you can buy a Starbucks coffee with Jonathan Stark’s card; you can also top up the card. You can track the card balance on Twitter.
Tantek’s braindump of research he and Erin have been doing on web actions—verbs for the web, specifically interactions across sites: sharing, liking, and so on. I agree with him that this terminology feels better than “web intents.”
Erin documents the next step after web intents.
Brighton hacker Jason Hotchkiss demos his music-generating lava lamps in this promo video for the Brighton Maker Faire taking place the day after dConstruct.
Another browser-based tool for testing your responsive designs at different screen sizes.
On the importance of using fluid grids as part of responsive web design:
We do responsive web design, but we don’t do it for the sake of being trendy. We do it because we believe it’s the way websites should be made. This is an opportunity for us to finally embrace the dynamic medium we build for. The web is not fixed width.
I agree with this. I like it. I plus one it. So to speak.
A look at some of the new HTML5/JavaScript additions coming in the next version of Mobile Safari.
Use strong, definite language in your writing. Make that sentence your bitch.
This is rather brilliant: recycle your old credit cards into plectrums.
The dominance of the desktop browser is over – the web has become wider. After so long painting in a tiny corner of the canvas, it’s time to broaden our approach.
It’s understandable that the community is somewhat nervous about the changes ahead. So far, we’ve mostly responded by scratching around for device-specific tips, but this isn’t sustainable or scalable. We should transcend “platformism” and instead learn to design for diverse contexts, displays, connectivity, and inputs by breaking devices down into first principles. Instead of the defective dichotomy of the “desktop” and “mobile” web, designers should aim to create great user experiences using the truly fluid nature of the web.
A thoroughly lovely responsive design, very nicely and thoughtfully executed.
It’s funny, I’ve just recently become acutely aware of exactly the problem that Timoni describes here: the inability to filter new uploads by a particular user.
It makes stalking someone that much harder.
More documentation of a responsive redesign, this time from Trent Walton. Be sure to check out the FitText jQuery plug-in that was created as a result.
Documenting the process of switching to a responsive design. I think there’s always insight to be gained from seeing how your peers are approaching these challenges.
A beautiful glossary of typographic terms.
Well, there goes my afternoon: here’s an endless supply of computer interfaces from films.
Clearly my knowledge of cheese and fonts is way worse than I realised.
Match the MacGuffin to the movie. Like Hangman for films.
There are two things I’d like to see after watching this video:
An argument against skeuomorphic design. The Windows Mobile 7 design vocabulary is rightly praised for its no-nonsense beauty.
One potential nightmare vision of the future …that looks kind of cool.
The difference between software and hardware; the digital and the instantiated.
Anna’s redesign is beautiful, no matter what browser or device you’re using.
A heated discussion around the decision in Firefox 4 to remove the RSS icon from the address bar.
Paul has created a site for tracking usage of the BBC’s GEL (Global Experience Language) visual design language. Nice’n’responsive it is too.
A Mac app for creating animations with canvas and video.
Paul gives an excellent and thorough explanation of why systems thinking is important in web design.
I firmly believe that this is very relevant to visual design on the web.
A beautiful new responsive design from Mark.
A write-up of the "Wearable DNA" hack from Science Hack Day SF.
37 Signals document their experiments with responsive web design. Looking good.
Aza Raskin on the UI failings of kitchens.
Spizzle up your tizzle.
I like this idea: stencils for common interface elements to be used with good ol' pen and paper.
An excellent little rant by Cennydd that I agree with 100%: hovering does not demonstrate user intent.
An emotionally affecting endorsement of the accessibility features on the iPhone.
A great example of responsive web design. I like the idea of upping the font size for really large viewports. I may do that on Huffduffer.
Personality in software. Pieces of technology are people too.
Tom says it like it is. Making A Thing generates empathy.
A timely reminder: don't hide information behind mouseover events.
Live in Brighton? Like hardware hacking? Build Brighton needs your input.
A rip-o...— I mean, another form inspired by Huffduffer.
Adam Greenfield is spot-on here, dismantling Apple's "imitate real world objects" design guideline for iPhone and iPad apps.
Jon gets flexible. This is the mark of a true web designer.
This looks like the New York equivalent of The Bradbury Building.
Some of the best neologisms in programming, many of them to do with bug-fixing.
A very detailed set of coding standards and guidelines.
An interesting proposal for a Huffduffer-style mad-libs ad-posting form for Craigslist.
A good example of the correct way to approach new interactive elements in HTML5 (the details element in this case): test for native support and then emulate with JavaScript if required.
This little quiz is surprisingly addictive: match the inane comment to the YouTube video.
A cute hardware hack: send a tweet with the word TwitweeClock, the hashtag #TwitweeClock, or the username @TwitweeClock, and this cuckoo clock will, well, cuckoo.
Coping mechanisms for grammar pedants. I can see myself using this alot.
A very handy GUI for figuring out the somewhat complicated syntax of border-image in CSS3.
The nerdgasmic result of a collision between linguistics and Star Wars.
James Bridle's lovely notebook for his first visit to South by Southwest.
A very nice colour picker from the brilliant Dmitry Baranovskiy.
This is the way to do an adaptable liquid layout. Media queries are your friend. Oh, and the content's good too.
Finding the sweet spot between realism and abstraction in interface elements.
Balancing complexity and control.
A portfolio of imaginary interfaces as seen in the movies.
A puzzle game with an extra dimension. Utterly compelling.
A very in-depth article on visually representing Boolean logic in an interface. Stick with it; it's worth it.
This is the plain vanilla look.
You can subscribe to the RSS feed of links.