Jeremy Keith

Jeremy Keith

Making websites. Writing books. Speaking at conferences. Living in Brighton. Working at Clearleft. Playing music. Taking photos. Answering email.

Journal 2380 sparkline Links 6556 sparkline Articles 66 sparkline Notes 3027 sparkline

Tuesday, April 18th, 2017

Sunday, April 16th, 2017

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

ANALEMMA TOWER - Clouds Architecture Office

A thoroughly impractical—but fun to imagine—alternative to a space elevator:

Analemma inverts the traditional diagram of an earth-based foundation, instead depending on a space-based supporting foundation from which the tower is suspended. This system is referred to as the Universal Orbital Support System (UOSS). By placing a large asteroid into orbit over earth, a high strength cable can be lowered towards the surface of earth from which a super tall tower can be suspended. Since this new tower typology is suspended in the air, it can be constructed anywhere in the world and transported to its final location.

The construction might sound like Clarke’s The Fountains Of Paradise, but I imagine life in the tower would be more like Ballard’s High Rise.

Where Do We Come From? What Are We? Where Are We Going?

This wide-ranging essay by Nick Nielsen on Centauri Dreams has a proposition that resonates with my current talk about evaluating technology:

Science produces knowledge, but technology only selects that knowledge from the scientific enterprise that can be developed for practical uses.

Then there’s this:

The most remarkable feature of how we got from the origins of our species to the complex and sophisticated civilization we have today is that, with few exceptions, none of it was planned. Technology was not planned; civilization was not planned; industrialization was not planned; the internet was not planned.

Saturday, April 15th, 2017

Friday, April 14th, 2017

Thursday, April 13th, 2017

Digital Assistants, Facebook Quizzes, And Fake News! You Won’t Believe What Happens Next | Laura Kalbag

A great presentation from Laura on how tracking scripts are killing the web. We can point our fingers at advertising companies to blame for this, but it’s still developers like us who put those scripts onto websites.

We need to ask ourselves these questions about what we build. Because we are the gatekeepers of what we create. We don’t have to add tracking to everything, it’s already gotten out of our control.