Archive: September 4th, 2006

YouTube - Human Space Invaders

This one's for Simon.

The unflappable Duke

When Richard gets a good book in his hands, nothing can disturb him.


Another trains/maps mashup... real time positioning of the Dart in Dublin.

Werewolves of London

BarCamp London is over. I had a really good time, for which I would like to thank Ian, Ben, and Murray ‘Gizzajob’ Rowan. I’m excited and energised by the stuff I saw over the weekend.

Niqui led a great discussion on Flash and accessibility… not an oxymoron. This discussion will continue long after BarCamp, I’m sure. Both Aral and Niqui are doing great work from within the Flash community and it’s important that the accessibility community can reach out to liaise with them.

I never did get ‘round to doing any more podcasting on the Sunday. I was too busy enjoying the presentations and talking to the other attendees. In the course of talking to people, I found some new APIs and saw some great mashups. By far the most fun mashup of the weekend was a hybrid of Pecha Kucha and

is a presentation format that forces presenters to show twenty slides with twenty seconds per slide. Each presentation is exactly six minutes and forty seconds long. I first saw it in action at Reboot 8.

There was a Pecha Kucha session on the first day of BarCamp. On the second day, there was a session of Pecha Kucha. This involved taking the last twenty links from someone’s account and displaying each one on the screen for twenty seconds while the account owner frantically tries to explain why they bookmarked it. Oh, and you’re not allowed to peruse back through your links beforehand.

I couldn’t resist so I just had to bear my online soul to the room. It was loads of fun. Watching other people run their links was equally fun. This was by far the most enjoyable Pecha Kucha experience I’ve had yet.

Still, my overriding memory of BarCamp will probably be of mob justice lynchings and murder in the night. Simon returned from FooCamp wildly excited about a social (or possibly anti-social) game called Werewolf. I won’t go into all the rules here but suffice to say it involves paranoia, psychology, lying, and treachery. What a great way to get to know people. We played from nine in the evening to five in the morning. So much for having a mini mashpit.

Spore Gameplay Video - Google Video

Spore fascinates me. It looks like the kind of thing that could change gaming forever.