Near Future Laboratory » Blog Archive » Designing Fiction in Volume Q.
Julian Bleecker explains design fiction in the context of science fiction using the examples of gestural interfaces and virtual reality.
Julian Bleecker explains design fiction in the context of science fiction using the examples of gestural interfaces and virtual reality.
The Paleofuture blog, that excellent trove of past visions of the future, has a corresponding video channel. The first episode is all about food.
The Assassination Of Yogi Bear By The Coward Boo-Boo.
Matt Webb on photography.
You don’t see comments on like this on Facebook.
Two lawyers attempt to answer the legal questions raised by the fictional conceits of superheroes. What is Superman’s immigration status? Who foots the bill when a hero damages property while fighting a villain? What happens legally when a character comes back from the dead?
A site dedicated to the principle of homesteading your data.
This is exactly why I always choose the combined queue in Waitrose even if it looks longer than the queue for a single till.
Kate Rutter on the importance of keeping design principles out in the open.
An intriguing writing exercise. If I weren’t such a procrastinator, I would try it out.
Bobbie documents the work of Jan Chipchase, currently looking into the design decisions behind counterfeit goods on sale in Shanghai.
A somewhat condescending piece of work about Comic Sans …from a designer who uses the oh-so-passé Museo on his personal site.
Live by the judgemental sword, die by the judgemental sword.
A fascinating look at the experience design of the 9h brand of capsule hotel. I like the consistent use of colour, light and iconography.
Bruce Sterling on Wikileaks, Julian Assange, and the unintended consequences of cypherpunk.
Immanentizing the papernet.