Archive: July 25th, 2019

Replying to a tweet from @fabiovenni

Then it must be redirecting in the app, because that link goes to the canonical URL.

Replying to a tweet from @fabiovenni

Ah, I see. Sounds like a shitty app. Or maybe it’s a shitty iOS-level sharing thing.

Replying to a tweet from @fabiovenni

But where is that linked to from Medium? The two links back to my site from Medium in the article point to the regular URL.

Approachable Tooling |

It’s fantastic that our web plumbing has gotten more powerful—tooling today is capable of so much. But all too often, that power comes with increased complexity that negatively impacts developer efficiency. Sometimes that’s unavoidable. The simplest approach doesn’t always win. But that should be the goal—to make things as simple as possible while still accomplishing what needs to be done. Like excellent plumbing, these systems should be as mostly invisible—chugging along, doing what we need them to do without getting in our way.

Design tools are holding us back

My main concern about this new generation of tools is that they require a specific toolchain in order to function. “If you just use this version of React and just use this styling library and configure things in exactly this way, your designers can play around with coded components.” It worries me that teams would end up choosing (and subsequently holding onto) specific tools not because they’re the best choices for our users but because the designers’ and developers’ workflow depends on a specific toolchain to work properly.

Replying to a tweet from @fabiovenni

Where is this link?


I like good design principles. I collect design principles—of varying quality—at Ben Brignell also has a (much larger) collection at

You can spot the less useful design principles after a while. They tend to be wishy-washy; more like empty aspirational exhortations than genuinely useful guidelines for alignment. I’ve written about what makes for good design principles before. Matthew Ström also asked—and answered—What makes a good design principle?

  • Good design principles are memorable.
  • Good design principles help you say no.
  • Good design principles aren’t truisms.
  • Good design principles are applicable.

I like those. They’re like design principles for design principles.

One set of design principles that I’ve included in my collection is from government design principles . I think they’re very well thought-through (although I’m always suspicious when I see a nice even number like 10 for the amount of items in the list). There’s a great line in design principle number two—Do less:

Government should only do what only government can do.

This wasn’t a theoretical issue. The multiple departmental websites that preceded were notorious for having too much irrelevant content—content that was readily available elsewhere. It was downright wasteful to duplicate that content on a government site. It wasn’t appropriate.

Appropriateness is something I keep coming back to when it comes to evaluating web technologies. I don’t think there are good tools and bad tools; just tools that are appropriate or inapropriate for the task at hand. Whether it’s task runners or JavaScript frameworks, appropriateness feels like it should be the deciding factor.

I think that the design principle from GDS could be abstracted into a general technology principle:

Any particular technology should only do what only that particular technology can do.

Take JavaScript, for example. It feels “wrong” when a powerful client-side JavaScript framework is applied to something that could be accomplished using HTML. Making a blog that’s a single page app is over-engineering. It violates this principle:

JavaScript should only do what only JavaScript can do.

Need to manage state or immediately update the interface in response to user action? Only JavaScript can do that. But if you need to present the user with some static content, JavaScript can do that …but it’s not the only technology that can do that. HTML would be more appropriate.

I realise that this is basically a reformulation of one of my favourite design principles, the rule of least power:

Choose the least powerful language suitable for a given purpose.

Or, as Derek put it:

In the web front-end stack — HTML, CSS, JS, and ARIA — if you can solve a problem with a simpler solution lower in the stack, you should. It’s less fragile, more foolproof, and just works.

ARIA should only do what only ARIA can do.

JavaScript should only do what only JavaScript can do.

CSS should only do what only CSS can do.

HTML should only do what only HTML can do.

We’ve got the soundtrack from the Apollo 11 documentary on in the background at Homebrew Website Club Brighton. Blogging has never felt more dramatic!

We’ve got the soundtrack from the Apollo 11 documentary on in the background at Homebrew Website Club Brighton. Blogging has never felt more dramatic!

The Management Strategy That Saved Apollo 11

The story of Jack Garman and the 1202 alarm—as covered in episode two of the 13 Minutes To The Moon podcast.

Next time you’re faced with a decision, ask yourself: how can this decision be made on the lowest level? Have you given your team the authority to decide? If you haven’t, why not? If they’re not able to make good decisions, you’ve missed an opportunity to be a leader. Empower, enable, and entrust them. Take it from NASA: the ability to delegate quickly and decisively was the key to landing men on the moon.

What I Like About Vue -

Dave enumerates the things about Vue that click for him. The component structure matches his mental model, and crucially, it’s relative straightforward to add Vue to an existing project instead of ripping everything out and doing things a certain way:

In my experience Angular, React, and a lot of other frameworks ultimately require you to go all in early and establish a large toolchain around these frameworks.