Replying to a tweet from @obiwankimberly
I’ve spent the past few days being a booth boy for Project Nexus.
I’ve spent the past few days being a booth boy for Project Nexus.
Six UX lessons from game design:
- Story vs Narrative (Think in terms of story arcs)
- Games are fractal (Break up the journey from big to small to tiny)
- Learning loop (figure out your core mechanic)
- Affordances (Prompt for known loops)
- Hintiness (Move to new loops)
- Pacing (Be sure to start here)
What do you mean?
Progressive Web App propaganda.
Remnant.
Sky trap.
Ballardian.
An interesting proposal to allow websites to detect certain SMS messages. The UX implications are fascinating.