Publishing Paranormal Interactivity
February 1st, 2012
I’ve published the transcript of a talk I gave at An Event Apart in 2010 . It’s mostly about interaction design, with a couple of diversions into progressive enhancement and personality in products. It’s called Paranormal Interactivity .
I had a lot of fun with this talk. It’s interspersed with videos from The Hitchhiker’s Guide To The Galaxy , Alan Partridge , and Super Mario , with special guest appearances from the existentialist chalkboard and Poshy’s upper back torso .
If you don’t feel like reading it , you can always watch the video or listen to the audio .
Adactio: Articles—Paranormal Interactivity on Huffduffer
You could even look at the slides but, as I always say, they won’t make much sense without the context of the presentation.
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Previously on this day
This is pretty cool: Panic Software, makers of fine mac apps, have opened up a little store called PanicGoods. It sports a very nifty drag’n’drop interface.
When Apple released the G5 iMac, I professed my hope that we would soon see some third-party armatures:
17 years ago I wrote
Lone Star
I’m back in Brighton.
In a previous entry, I was lamenting the fact that each of my themes relies on two different stylesheets which effectively rules out using an on-the-fly style switcher.
I love my Mac but I don’t think I’m quite ready to compose an entire opus about it.
The newest story over at thecouch.org is not only very well written, it has some great photos of Brighton’s wonderful west pier.
Hopefully, you won’t notice anything different but I’ve been tinkering with the stylesheets for the various themes for the site.