Journal tags: blogging

109

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That fediverse feeling

Right now, Twitter feels like Dunkirk beach in May 1940. And look, here comes a plucky armada of web servers running Mastodon instances!

Others have written some guides to getting started on Mastodon:

There are also tools like Twitodon to help you migrate from Twitter to Mastodon.

Getting on board isn’t completely frictionless. Understanding how Mastodon works can be confusing. But then again, so was Twitter fifteen years ago.

Right now, many Mastodon instances are struggling with the influx of new sign-ups. But this is temporary. And actually, it’s also very reminiscent of the early unreliable days of Twitter.

I don’t want to go into the technical details of Mastodon and the fediverse—even though those details are fascinating and impressive. What I’m really struck by is the vibe.

In a nutshell, I’m loving it! It feels …nice.

I was fully expecting Mastodon to be full of meta-discussions about Mastodon, but in the past few weeks I’ve enjoyed people posting about stone circles, astronomy, and—obviously—cats and dogs.

The process of finding people to follow has been slow, but in a good way. I’ve enjoyed seeking people out. It’s been easier to find the techy folks, but I’ve also been finding scientists, journalists, and artists.

On the one hand, the niceness of the experience isn’t down to technical architecture; it’s all about the social norms. On the other hand, those social norms are very much directed by technical decisions. The folks working on the fediverse for the past few years have made very thoughtful design decisions to amplify niceness and discourage nastiness. It’s all very gratifying to experience!

Personally, I’m posting to Mastodon via my own website. As much as I’m really enjoying Mastodon, I still firmly believe that nothing beats having control of your own content on your domain.

But I also totally get that not everyone has the same set of priorities as me. And frankly, it’s unrealistic to expect everyone to have their own domain name.

It’s like there’s a spectrum of ownership. On one end, there’s publishing on your own website. On the other end, there’s publishing on silos like Twitter, Facebook, Medium, Instagram, and MySpace.

Publishing on Mastodon feels much closer to the website end of the spectrum than it does to the silo end of the spectrum. If something bad happens to the Mastodon instance you’re on, you can up and move to a different instance, taking your social graph with you.

In a way, it’s like delegating domain ownership to someone you trust. If you don’t have the time, energy, resources, or interest in having your own domain, but you trust someone who’s running a Mastodon instance, it’s the next best thing to publishing on your own website.

Simon described it well when he said Mastodon is just blogs:

A Mastodon server (often called an instance) is just a shared blog host. Kind of like putting your personal blog in a folder on a domain on shared hosting with some of your friends.

Want to go it alone? You can do that: run your own dedicated Mastodon instance on your own domain.

And rather than compare Mastodon to Twitter, Simon makes a comparison with RSS:

Do you still miss Google Reader, almost a decade after it was shut down? It’s back!

A Mastodon server is a feed reader, shared by everyone who uses that server.

Lots of other folks are feeling the same excitement in the air that I’m getting:

Bastian wrote:

Real conversations. Real people. Interesting content. A feeling of a warm welcoming group. No algorithm to mess around with our timelines. No troll army to destory every tiny bit of peace. Yes, Mastodon is rough around the edges. Many parts are not intuitive. But this roughness somehow added to the positive experience for me.

This could really work!

Brent Simmons wrote:

The web is wide open again, for the first time in what feels like forever.

I concur! Though, like Paul, I love not being beholden to either Twitter or Mastodon:

I love not feeling bound to any particular social network. This website, my website, is the one true home for all the stuff I’ve felt compelled to write down or point a camera at over the years. When a social network disappears, goes out of fashion or becomes inhospitable, I can happily move on with little anguish.

But like I said, I don’t expect everyone to have the time, means, or inclination to do that. Mastodon definitely feels like it shares the same indie web spirit though.

Personally, I recommend experiencing Mastodon through the website rather than a native app. Mastodon instances are progressive web apps so you can add them to your phone’s home screen.

You can find me on Mastodon as @adactio@mastodon.social

I’m not too bothered about what instance I’m on. It really only makes a difference to my local timeline. And if I do end up finding an instance I prefer, then I know that migrating will be quite straightforward, by design. Perhaps I should be on an instance with a focus on front-end development or the indie web. I still haven’t found much of an Irish traditional music community on the fediverse. I’m wondering if maybe I should start a Mastodon instance for that.

While I’m a citizen of mastodon.social, I’m doing my bit by chipping in some money to support it: sponsorship levels on Patreon start at just $1 a month. And while I can’t offer much technical assistance, I opened my first Mastodon pull request with a suggested improvement for the documentation.

I’m really impressed with the quality of the software. It isn’t perfect but considering that it’s an open source project, it’s better than most VC-backed services with more and better-paid staff. As Giles said, comparing it to Twitter:

I’m using Mastodon now and it’s not the same, but it’s not shit either. It’s different. It takes a bit of adjustment. And I’m enjoying it.

Most of all, I love, love, love that Mastodon demonstrates that things can be different. For too long we’ve been told that behavioural advertising was an intrinsic part of being online, that social networks must inevitably be monolithic centralised beasts, that we have to relinquish control to corporations in order to be online. The fediverse is showing us a better way. And this isn’t just a proof of concept either. It’s here now. It’s here to stay, if you want it.

Prepping

Speaking of in-person gatherings, I’ve got some exciting—if not downright nervewracking—events coming up soon.

Next week I’ll be in London for Leading Design. Looking at the line-up that Rebecca is assembled, I’m kind of blown away—it looks fantastic!

You’ll notice that I’m in that line-up, but don’t worry—I’m not giving a talk. I’ll be there as host. That means I get to introduce the speakers before they speak, and ask them a question or two afterwards.

Then, one week later, I do it all again at Clarity in New Orleans. I’m really honoured that Jina has invited me to MC. Again, it’s a ridiculously fantastic line-up (once you ignore my presence).

I really, really enjoy hosting events. And yet I always get quite anxious in the run-up. I think it’s because there isn’t much I can do to prepare.

During The Situation, I had something of an advantage when I was hosting UX Fest. The talks were pre-recorded, which meant that I could study them ahead of time. At a live event, I won’t have that luxury. Instead, I need to make sure that I pay close attention to each talk and try to come up with good questions.

Based on past experience, my anxiety is unwarranted. Once I’m actually talking to these super-smart people, the problem isn’t a lack of things to discuss, but the opposite—so much to talk about in so little time!

I keep trying to remind myself of that.

See, it’s different if I’m speaking at an event. Sure, I’ll get nervous, but I can do something about it. I can prepare and practice to alleviate any anxiety. I feel like I have more control over the outcome when I’m giving a talk compared with hosting.

In fact, I do have a speaking gig on the horizon. I’ll be giving a brand new talk at An Event Apart in San Francisco in December.

It was just a month ago when Jeffrey invited me to speak. Of course I jumped at the chance—it’s always an honour to be asked—but I had some trepidation about preparing a whole new talk in time.

I’ve mentioned this before but it takes me aaaaaaaages to put a talk together. Don’t get me wrong; I think it’s worth it. I may not be good at much, but I know I can deliver a really good conference talk …once I’ve spent ridiculously long preparing it.

But more recently I’ve noticed that I’ve managed to shorten this time period. Partly that’s because I recklessly agree to prepare the talk in a shorter amount of time—nothing like a deadline to light a fire under my ass. But it’s also because a lot of the work is already done.

When I have a thought or an opinion about something, I write it down here on my own website. They’re brain farts, but their my brain farts. I consider them half-baked, semi-formed ideas.

For a conference talk, I need something fully-baked and well-formed. But I can take a whole bunch of those scrappy blog posts and use them as raw material.

There’s still a lot of work involved. As well as refining the message I want to get across, I have to structure these thoughts into a narrative thread that makes sense. That’s probably the hardest part of preparing a conference talk …and the most rewarding.

So while I’ve been feeling somewhat under the gun as I’ve been preparing this new talk for An Event Apart, I’ve also been feeling that the talk is just the culmination; a way of tying together some stuff I’ve been writing about it here for the past year or two.

It’s still entirely possible that the talk could turn out to be crap, but I think the odds are in my favour. I’ve been able to see how the ideas I’ve been writing about have resonated with people, so I can feel pretty confident that they’ll go down well in a talk.

As for the topic of the talk? All will be revealed.

Even more UX London speaker updates

I’ve added five more faces to the UX London line-up.

Irina Rusakova will be giving a talk on day one, the day that focuses on research. Her talk on designing with the autistic community is one I’m really looking forward to.

Also on day one, my friend and former Clearleftie Cennydd Bowles will be giving a workshop called “What could go wrong?” He literally wrote the book on ethical design.

Day two is all about creation. My co-worker Chris How will be speaking. “Nepotism!” you cry! But no, Chris is speaking because I had the chance to his talk—called “Unexpectedly obvious”—and I thought “that’s perfect for UX London!”:

Let him take you on a journey through time and across the globe sharing stories of designs that solve problems in elegant if unusual ways.

Also on day two, you’ve got two additional workshops. Lou Downe will be running a workshop on designing good services, and Giles Turnbull will be running a workshop called “Writing for people who hate writing.”

I love that title! Usually when I contact speakers I don’t necessarily have a specific talk or workshop in mind, but I knew that I wanted that particular workshop from Giles.

When I wrote to Giles to ask come and speak, I began by telling how much I enjoy his blog—I’m a long-time suscriber to his RSS feed. He responded and said that he also reads my blog—we’re blog buddies! (That’s a terrible term but there should be a word for people who “know” each other only through reading each other’s websites.)

Anyway, that’s another little treasure trove of speakers added to the UX London roster:

That’s nineteen speakers already and we’re not done yet—expect further speaker announcements soon. But don’t wait on those announcements before getting your ticket. Get yours now!

Bugblogging

A while back I wrote a blog post called Web Audio API weirdness on iOS. I described a bug in Mobile Safari along with a hacky fix. I finished by saying:

If you ever find yourself getting weird but inconsistent behaviour on iOS using the Web Audio API, this nasty little hack could help.

Recently Jonathan Aldrich posted a thread about the same bug. He included a link to my blog post. He also said:

Thanks so much for your post, this was a truly pernicious problem!

That warms the cockles of my heart. It’s very gratifying to know that documenting the bug (and the fix) helped someone out. Or, as I put it:

Yay for bugblogging!

Forgive the Germanic compound word, but in this case I think it fits.

Bugblogging doesn’t need to involve a solution. Just documenting a bug is a good thing to do. Recently I documented a bug with progressive web apps on iOS. Before that I documented a bug in Facebook Container for Firefox. When I documented some weird behaviour with the Web Share API in Safari on iOS, I wasn’t even sure it was a bug but Tess was pretty sure it was and filed a proper bug report.

I’ve benefited from other people bugblogging. Phil Nash wrote Service workers: beware Safari’s range request. That was exactly what I needed to solve a problem I’d been having. And then that post about Phil solving my problem helped Peter Rukavina solve a similar issue so he wrote Phil Nash and Jeremy Keith Save the Safari Video Playback Day.

Again, this warmed the cockles of my heart. Bugblogging is worth doing just for the reward of that feeling.

There’s a similar kind of blog post where, instead of writing about a bug, you write about a particular technique. In one way, this is the opposite of bugblogging because you’re writing about things working exactly as they should. But these posts have a similar feeling to bugblogging because they also result in a warm glow when someone finds them useful.

Here are some recent examples of these kinds of posts—tipblogging?—that I’ve found useful:

All three are very handy tips. Thanks, Eric! Thanks, Rich! Thanks, Stephanie!

Suspicion

I’ve already had some thoughtful responses to yesterday’s post about trust. I wrapped up my thoughts with a request:

I would love it if someone could explain why they avoid native browser features but use third-party code.

Chris obliged:

I can’t speak for the industry, but I have a guess. Third-party code (like the referenced Bootstrap and React) have a history of smoothing over significant cross-browser issues and providing better-than-browser ergonomic APIs. jQuery was created to smooth over cross-browser JavaScript problems. That’s trust.

Very true! jQuery is the canonical example of a library smoothing over the bumpy landscape of browser compatibilities. But jQuery is also the canonical example of a library we no longer need because the browsers have caught up …and those browsers support standards directly influenced by jQuery. That’s a library success story!

Charles Harries takes on my question in his post Libraries over browser features:

I think this perspective of trust has been hammered into developers over the past maybe like 5 years of JavaScript development based almost exclusively on inequality of browser feature support. Things are looking good in 2022; but as recently as 2019, 4 of the 5 top web developer needs had to do with browser compatibility.

Browser compatibility is one of the underlying promises that libraries—especially the big ones that Jeremy references, like React and Bootstrap—make to developers.

So again, it’s browser incompatibilities that made libraries attractive.

Jim Nielsen responds with the same message in his post Trusting Browsers:

We distrust the browser because we’ve been trained to. Years of fighting browser deficiencies where libraries filled the gaps. Browser enemy; library friend.

For example: jQuery did wonders to normalize working across browsers. Write code once, run it in any browser — confidently.

Three for three. My question has been answered: people gravitated towards libraries because browsers had inconsistent implementations.

I’m deliberately using the past tense there. I think Jim is onto something when he says that we’ve been trained not to trust browsers to have parity when it comes to supporting standards. But that has changed.

Charles again:

This approach isn’t a sustainable practice, and I’m trying to do as little of it as I can. Jeremy is right to be suspicious of third-party code. Cross-browser compatibility has gotten a lot better, and campaigns like Interop 2022 are doing a lot to reduce the burden. It’s getting better, but the exasperated I-just-want-it-to-work mindset is tough to uninstall.

I agree. Inertia is a powerful force. No matter how good cross-browser compatibility gets, it’s going to take a long time for developers to shed their suspicion.

Jim is glass-half-full kind of guy:

I’m optimistic that trust in browser-native features and APIs is being restored.

He also points to a very sensible mindset when it comes to third-party libraries and frameworks:

In this sense, third-party code and abstractions can be wonderful polyfills for the web platform. The idea being that the default posture should be: leverage as much of the web platform as possible, then where there are gaps to creating great user experiences, fill them in with exploratory library or framework features (features which, conceivably, could one day become native in browsers).

Yes! A kind of progressive enhancement approach to using third-party code makes a lot of sense. I’ve always maintained that you should treat libraries and frameworks like cattle, not pets. Don’t get too attached. If the library is solving a genuine need, it will be replaced by stable web standards in browsers (again, see jQuery).

I think that third-party libraries and frameworks work best as polyfills. But the whole point of polyfills is that you only use them when the browsers don’t supply features natively (and you also go back and remove the polyfill later when browsers do support the feature). But that’s not how people are using libraries and frameworks today. Developers are reaching for them by default instead of treating them as a last resort.

I like Jim’s proposed design princple:

Where available, default to browser-native features over third party code, abstractions, or idioms.

(P.S. It’s kind of lovely to see this kind of thoughtful blog-to-blog conversation happening. Right at a time when Twitter is about to go down the tubes, this is a demonstration of an actual public square with more nuanced discussion. Make your own website and join the conversation!)

2021 in numbers

I posted to adactio.com 968 times in 2021. sparkline

That’s considerably less than 2020 or 2019. Not sure why.

March was the busiest month with 118 posts. sparkline

I published:

Those notes include 170 photos sparkline and 162 replies. sparkline

Elsewhere in 2021 I published two seasons of the Clearleft podcast (12 episodes), and I wrote the 15 modules that comprise a course on responsive design on web.dev.

Most of my speaking engagements in 2021 were online though I did manage a little bit of travel in between COVID waves.

My travel map for the year includes one transatlantic trip: Christmas in Arizona, where I’m writing this end-of-year wrap-up before getting back on a plane to England tomorrow, Omicron willing.

Twenty years of writing on my website

On this day twenty years ago I wrote the first entry in my online journal. In the intervening two decades I’ve written a further 2,817 entries.

I am now fifty years old, which means I’ve been blogging for two fifths of my lifetime.

My website has actually been around for longer than twenty years, but its early incarnations had no blog. That all changed when I relaunched the site on September 30th, 2001.

I wrote at the time:

I’m not quite sure what I will be saying here over the coming days, weeks, months and years.

Honestly I still feel like that.

I think it’s safe to assume an “anything goes” attitude for what I post here. Being a web developer, there’s bound to be lots of geeky, techy stuff but I also want a place where I can rant and rave about life in general.

That’s been pretty true, although I feel that maybe there’s been too much geeky stuff and not enough about everything else in my life.

I’ll try and post fairly regularly but I don’t want to make any promises I can’t keep. Hopefully, I’ll be updating the journal on a daily basis.

I made no promises but I think I’ve done a pretty good job. Many’s the blogger who has let the weeds grow over their websites as they were lured by the siren song of centralised social networks. I’m glad that I’ve managed to avoid that fate. It feels good to look back on twenty years of updates posted on my own domain.

Anyway, let’s see what happens. I hope you’ll like it.

I hope you still like it.

Here are some of my handpicked highlights from the past twenty years of blogging:

  • Hyperdrive, April 20th, 2007

    Last night in San Francisco.

  • Design doing, November 11, 2007

    The opposite of design thinking.

  • Iron Man and me, December 1st, 2008

    The story of how one of my Flickr pictures came to be used in a Hollywood movie.

  • Seams, May 12th, 2014

    There is a crack, a crack in everything. That’s how the light gets in.

  • Web! What is it good for?, May 28th, 2015

    Not absolutely nothing, but not absolutely everything either.

  • Split, April 10th, 2019

    Materials and tools; client and server; declarative and imperative; inclusion and privilege.

Browsers

I mentioned recently that there might be quite a difference in tone between my links and my journal here on my website:

’Sfunny, when I look back at older journal entries they’re often written out of frustration, usually when something in the dev world is bugging me. But when I look back at all the links I’ve bookmarked the vibe is much more enthusiastic, like I’m excitedly pointing at something and saying “Check this out!” I feel like sentiment analyses of those two sections of my site would yield two different results.

My journal entries have been even more specifically negative of late. I’ve been bitchin’ and moanin’ about web browsers. But at least I’m an equal-opportunities bitcher and moaner.

I wish my journal weren’t so negative, but my mithering behaviour has been been encouraged. On more than one occasion, someone I know at a browser company has taken me aside to let me know that I should blog about any complaints I might have with their browser. It sounds counterintuitive, I know. But these blog posts can give engineers some ammunition to get those issues prioritised and fixed.

So my message to you is this: if there’s something about a web browser that you’re not happy with (or, indeed, if there’s something you’re really happy with), take the time to write it down and publish it.

Publish it on your website. You could post your gripes on Twitter but whinging on Jack’s website is just pissing in the wind. And I suspect you also might put a bit more thought into a blog post on your own site.

I know it’s a cliché to say that browser makers want to hear from developers—and I’m often cynical about it myself—but they really do want to know what we think. Share your thoughts. I’ll probably end up linking to what you write.

A Few Notes on A Few Notes on The Culture

When I post a link, I do it for two reasons.

First of all, it’s me pointing at something and saying “Check this out!”

Secondly, it’s a way for me to stash something away that I might want to return to. I tag all my links so when I need to find one again, I just need to think “Now what would past me have tagged it with?” Then I type the appropriate URL: adactio.com/links/tags/whatever

There are some links that I return to again and again.

Back in 2008, I linked to a document called A Few Notes on The Culture. It’s a copy of a post by Iain M Banks to a newsgroup back in 1994.

Alas, that link is dead. Linkrot, innit?

But in 2013 I linked to the same document on a different domain. That link still works even though I believe it was first published around twenty(!) years ago (view source for some pre-CSS markup nostalgia).

Anyway, A Few Notes On The Culture is a fascinating look at the world-building of Iain M Banks’s Culture novels. He talks about the in-world engineering, education, biology, and belief system of his imagined utopia. The part that sticks in my mind is when he talks about economics:

Let me state here a personal conviction that appears, right now, to be profoundly unfashionable; which is that a planned economy can be more productive - and more morally desirable - than one left to market forces.

The market is a good example of evolution in action; the try-everything-and-see-what-works approach. This might provide a perfectly morally satisfactory resource-management system so long as there was absolutely no question of any sentient creature ever being treated purely as one of those resources. The market, for all its (profoundly inelegant) complexities, remains a crude and essentially blind system, and is — without the sort of drastic amendments liable to cripple the economic efficacy which is its greatest claimed asset — intrinsically incapable of distinguishing between simple non-use of matter resulting from processal superfluity and the acute, prolonged and wide-spread suffering of conscious beings.

It is, arguably, in the elevation of this profoundly mechanistic (and in that sense perversely innocent) system to a position above all other moral, philosophical and political values and considerations that humankind displays most convincingly both its present intellectual immaturity and — through grossly pursued selfishness rather than the applied hatred of others — a kind of synthetic evil.

Those three paragraphs might be the most succinct critique of unfettered capitalism I’ve come across. The invisible hand as a paperclip maximiser.

Like I said, it’s a fascinating document. In fact I realised that I should probably store a copy of it for myself.

I have a section of my site called “extras” where I dump miscellaneous stuff. Most of it is unlinked. It’s mostly for my own benefit. That’s where I’ve put my copy of A Few Notes On The Culture.

Here’s a funny thing …for all the times that I’ve revisited the link, I never knew anything about the site is was hosted on—vavatch.co.uk—so this most recent time, I did a bit of clicking around. Clearly it’s the personal website of a sci-fi-loving college student from the early 2000s. But what came as a revelation to me was that the site belonged to …Adrian Hon!

I’m impressed that he kept his old website up even after moving over to the domain mssv.net, founding Six To Start, and writing A History Of The Future In 100 Objects. That’s a great snackable book, by the way. Well worth a read.

Of the web

I’m subscribed to a lot of blogs in my RSS reader. I follow some people because what they write about is very different to what I know about. But I also follow lots of people who have similar interests and ideas to me. So I’m not exactly in an echo chamber, but I do have the reverb turned up pretty high.

Sometimes these people post thoughts that are eerily similar to what I’ve been thinking about. Ethan has been known to do this. Get out of my head, Marcotte!

But even if Ethan wasn’t some sort of telepath, he’d still be in my RSS reader. We’re friends. Lots of the people in my RSS reader are my friends. When I read their words, I can hear their voices.

Then there are the people I’ve never met. Like Desirée García, Piper Haywood, or Jim Nielsen. Never met them, don’t know them, but damn, do I enjoy reading their blogs. Last year alone, I ended up linking to Jim’s posts ten different times.

Or Baldur Bjarnason. I can’t remember when I first came across his writing, but it really, really resonates with me. I probably owe him royalties for the amount of times I’ve cited his post Over-engineering is under-engineering.

His latest post is postively Marcottian in how it exposes what’s been fermenting in my own mind. But because he writes clearly, it really helps clarify my own thinking. It’s often been said that you should write to figure out what you think, and I can absolutely relate to that. But here’s a case where somebody else’s writing really helps to solidify my own thoughts.

Which type of novelty-seeking web developer are you?

It starts with some existentialist stock-taking. I can relate, what with the whole five decades thing. But then it turns the existential questioning to the World Wide Web itself, or rather, the people building the web.

In a way, it’s like taking the question of the great divide (front of the front end and back of the front end), and then turning it 45 degrees to reveal an entirely hidden dimension.

In examining the nature of the web, he hits on the litmus of how you view encapsulation:

I mention this first as it’s the aspect of the web that modern web developers hate the most without even giving it a label. Single-Page-Apps and GraphQL are both efforts to eradicate the encapsulation that’s baked into the foundation of every layer of the web.

Most modern devs are trying to get rid of it but it’s one of the web’s most strategic advantages.

I hadn’t thought of this before.

By default, if you don’t go against the grain of the web, each HTTP endpoint is encapsulated from each other.

Moreover, all of this can happen really fast if you aren’t going overboard with your CSS and JS.

He finishes with a look at another of the web’s most powerful features: distribution. In between are the things that make the web webby: hypertext and flexibility (The Dao of the Web).

It’s the idea that the web isn’t a single fixed thing but a fluid multitude whose shape is dictated by its surroundings.

This resonates with me because it highlights two different ways of viewing the web.

On the one hand, you can see the web purely as a distribution channel. In the past you might have been distributing a Flash movie. These days you might be distributing a single page app. Either way, the web is there as a low-friction way of getting your creation in front of other people.

The other way of building for the web is to go with the web’s grain, embracing flexibility and playing to the strengths of the medium through progressive enhancement. This is the distinction I was getting at when I talked about something being not just on the web, but of the web.

With that mindset, Baldur then takes us through some of the technologies that he’s excited about, like SvelteKit and Hotwire. I think it’s the same mindset that got me excited about service workers. As Baldur says:

They are helping the web become better at being its own thing.

That’s my tagline right there.

2020 in numbers

I posted to adactio.com 1442 times in 2020. sparkline

March was the busiest month with 184 posts. sparkline

This month, December, was the quietest with 68 posts. sparkline

Overall I published:

In amongst those notes are 128 photos. But the number I’m happiest with is 200. From to March 18th to October 3rd, I posted a tune a day for 200 days straight.

Elsewhere in 2020:

For obvious reasons, in 2020 I had far fewer check ins, did far less speaking and almost no travel.

Words I wrote in 2020

Once again I wrote over a hundred blog posts this year. While lots of other activities dropped off significantly while my main focus was to just keep on keepin’ on, I still found solace and reward in writing and publishing. Like I said early on in The Situation, my website is an outlet for me:

While you’re stuck inside, your website is not just a place you can go to, it’s a place you can control, a place you can maintain, a place you can tidy up, a place you can expand. Most of all, it’s a place you can lose yourself in, even if it’s just for a little while.

Here are some blog posts that turned out alright:

  • Architects, gardeners, and design systems. Citing Frank Chimero, Debbie Chachra, and Lisa O’Neill.
  • Hydration. Progressive enhancement. I do not think it means what you think it means.
  • Living Through The Future. William Gibson, Arthur C.Clarke, Daniel Dafoe, Stephen King, Emily St. John Mandel, John Wyndham, Martin Cruz-Smith, Marina Koren and H.G. Wells.
  • Principles and priorities. Using design principles to embody your priorities.
  • Hard to break. Brittleness is the opposite of resilience. But they both share something in common.
  • Intent. Black lives matter.
  • Accessibility. Making the moral argument.
  • T E N Ǝ T. A spoiler-filled look at the new Christopher Nolan film.
  • Portals and giant carousels. Trying to understand why people think they need to make single page apps.
  • Clean advertising. The greatest trick the devil ever pulled was convincing the world that behavioural advertising is more effective than contextual advertising.

I find it strangely comforting that even in a year as shitty as 2020, I can look back and see that there were some decent blog posts in there. Whatever 2021 may bring, I hope to keep writing and publishing through it all. I hope you will too.

Feeds

A little while back, Marcus Herrmann wrote about making RSS more visible again with a /feeds page. Here’s his feeds page. Here’s Remy’s.

Seems like a good idea to me. I’ve made mine:

adactio.com/feeds

As well as linking to the usual RSS feeds (blog posts, links, notes), it’s also got an explanation of how you can subscribe to a customised RSS feed using tags.

Then, earlier today, I was chatting with Matt on Twitter and he asked:

btw do you share your blogroll anywhere?

So now I’ve added another URL:

adactio.com/feeds/subscriptions

That’s got a link to my OPML file, exported from my feed reader, and a list of the (current) RSS feeds that I’m subscribed to.

I like the idea of blogrolls making a comeback. And webrings.

Outlet

We’re all hunkering down in our homes. That seems to be true of our online homes too.

People are sharing their day-to-day realities on their websites and I’m here for it. Like, I’m literally here for it. I can’t go anywhere.

On an episode of the Design Observer podcast, Jessica Helfand puts this into context:

During times of crisis, people want to make things. There’s a surge in the keeping of journals when there’s a war… it’s a response to the feeling of vulnerability, like corporeal vulnerability. My life is under attack. I am imprisoned in my house. I have to make something to say I was here, to say I mattered, to say this day happened… It’s like visual graphic reassurance.

It’s not just about crisis though. Scott Kelly talks about the value of keeping a journal during prolonged periods of repitition. And he should know—he spent a year in space:

NASA has been studying the effects of isolation on humans for decades, and one surprising finding they have made is the value of keeping a journal. Throughout my yearlong mission, I took the time to write about my experiences almost every day. If you find yourself just chronicling the days’ events (which, under the circumstances, might get repetitive) instead try describing what you are experiencing through your five senses or write about memories. Even if you don’t wind up writing a book based on your journal like I did, writing about your days will help put your experiences in perspective and let you look back later on what this unique time in history has meant.

That said, just stringing a coherent sentence together can seem like too much during The Situation. That’s okay. Your online home can also provide relief and distraction through tidying up. As Ethan puts it:

let a website be a worry stone

It can be comforting to get into the zone doing housekeeping on your website. How about a bit of a performance audit? Or maybe look into more fluid typography? Or perhaps now is the time to tinker about with that dark mode you’ve been planning?

Whatever you end up doing, my point is that your website is quite literally an outlet. While you’re stuck inside, your website is not just a place you can go to, it’s a place you can control, a place you can maintain, a place you can tidy up, a place you can expand. Most of all, it’s a place you can lose yourself in, even if it’s just for a little while.

Design systems roundup

When I started writing a post about architects, gardeners, and design systems, it was going to be a quick follow-up to my post about web standards, dictionaries, and design systems. I had spotted an interesting metaphor in one of Frank’s posts, and I thought it was worth jotting it down.

But after making that connection, I kept writing. I wanted to point out the fetishism we have for creation over curation; building over maintenance.

Then the post took a bit of a dark turn. I wrote about how the most commonly cited reasons for creating a design system—efficiency and consistency—are the same processes that have led to automation and dehumanisation in the past.

That’s where I left things. Others have picked up the baton.

Dave wrote a post called The Web is Industrialized and I helped industrialize it. What I said resonated with him:

This kills me, but it’s true. We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it. We operate more like Taylor and his stopwatch and Gantt and his charts, maximizing effort and impact rather than focusing on the human aspects of product development.

But he also points out the many benefits of systemetising:

At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.

Emphasis mine. I think that’s a key phrase: “a willing team.”

Ethan tackles this in his post The design systems we swim in:

A design system that optimizes for consistency relies on compliance: specifically, the people using the system have to comply with the system’s rules, in order to deliver on that promised consistency. And this is why that, as a way of doing something, a design system can be pretty dehumanizing.

But a design system need not be a constraining straitjacket—a means of enforcing consistency by keeping creators from colouring outside the lines. Used well, a design system can be a tool to give creators more freedom:

Does the system you work with allow you to control the process of your work, to make situational decisions? Or is it simply a set of rules you have to follow?

This is key. A design system is the product of an organisation’s culture. That’s something that Brad digs into his post, Design Systems, Agile, and Industrialization:

I definitely share Jeremy’s concern, but also think it’s important to stress that this isn’t an intrinsic issue with design systems, but rather the organizational culture that exists or gets built up around the design system. There’s a big difference between having smart, reusable patterns at your disposal and creating a dictatorial culture designed to enforce conformity and swat down anyone coloring outside the lines.

Brad makes a very apt comparison with Agile:

Not Agile the idea, but the actual Agile reality so many have to suffer through.

Agile can be a liberating empowering process, when done well. But all too often it’s a quagmire of requirements, burn rates, and story points. We need to make sure that design systems don’t suffer the same fate.

Jeremy’s thoughts on industrialization definitely struck a nerve. Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

Matthew Ström weighed in with a beautifully-written piece called Breaking looms. He provides historical context to the question of automation by relaying the story of the Luddite uprising. Automation may indeed be inevitable, according to his post, but he also provides advice on how to approach design systems today:

We can create ethical systems based in detailed user research. We can insist on environmental impact statements, diversity and inclusion initiatives, and human rights reports. We can write design principles, document dark patterns, and educate our colleagues about accessibility.

Finally, the ouroboros was complete when Frank wrote down his thoughts in a post called Who cares?. For him, the issue of maintenance and care is crucial:

Care applies to the built environment, and especially to digital technology, as social media becomes the weather and the tools we create determine the expectations of work to be done and the economic value of the people who use those tools. A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.

Well-trodden territory indeed. Back in 2015, Travis Gertz wrote about Design Machines:

Designing better systems and treating our content with respect are two wonderful ideals to strive for, but they can’t happen without institutional change. If we want to design with more expression and variation, we need to change how we work together, build design teams, and forge our tools.

Also on the topic of automation, in 2018 Cameron wrote about Design systems and technological disruption:

Design systems are certainly a new way of thinking about product development, and introduce a different set of tools to the design process, but design systems are not going to lessen the need for designers. They will instead increase the number of products that can be created, and hence increase the demand for designers.

And in 2019, Kaelig wrote:

In order to be fulfilled at work, Marx wrote that workers need “to see themselves in the objects they have created”.

When “improving productivity”, design systems tooling must be mindful of not turning their users’ craft into commodities, alienating them, like cogs in a machine.

All of this is reminding me of Kranzberg’s first law:

Technology is neither good nor bad; nor is it neutral.

I worry that sometimes the messaging around design systems paints them as an inherently positive thing. But design systems won’t fix your problems:

Just stay away from folks who try to convince you that having a design system alone will solve something.

It won’t.

It’s just the beginning.

At the same time, a design system need not be the gateway drug to some kind of post-singularity future where our jobs have been automated away.

As always, it depends.

Remember what Frank said:

A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement.

The reasons for creating a design system matter. Those reasons will probably reflect the values of the company creating the system. At the level of reasons and values, we’ve gone beyond the bounds of the hyperobject of design systems. We’re dealing in the area of design ops—the whys of systemising design.

This is why I’m so wary of selling the benefits of design systems in terms of consistency and efficiency. Those are obviously tempting money-saving benefits, but followed to their conclusion, they lead down the dark path of enforced compliance and eventually, automation.

But if the reason you create a design system is to empower people to be more creative, then say that loud and proud! I know that creativity, autonomy and empowerment is a tougher package to sell than consistency and efficiency, but I think it’s a battle worth fighting.

Design systems are neither good nor bad (nor are they neutral).

Addendum: I’d just like to say how invigorating it’s been to read the responses from Dave, Ethan, Brad, Matthew, and Frank …all of them writing on their own websites. Rumours of the demise of blogging may have been greatly exaggerated.

2019 in numbers

I posted to adactio.com 1,600 times in 2019: sparkline

In amongst those notes were:

If you like, you can watch all that activity plotted on a map.

map

Away from this website in 2019:

Words I wrote in 2019

I wrote just over one hundred blog posts in 2019. That’s even more than I wrote in 2018, which I’m very happy with.

Here are eight posts from during the year that I think are a good representative sample. I like how these turned out.

I hope that I’ll write as many blog posts in 2020.

I’m pretty sure that I will also continue to refer to them as blog posts, not blogs. I may be the last holdout of this nomenclature in 2020. I never planned to die on this hill, but here we are.

Actually, seeing as this is technically my journal rather than my blog, I’ll just call them journal entries.

Here’s to another year of journal entries.

Liveblogging An Event Apart 2019

I was at An Event Apart in San Francisco last week. It was the last one of the year, and also my last conference of the year.

I managed to do a bit of liveblogging during the event. Combined with the liveblogging I did during the other two Events Apart that I attended this year—Seattle and Chicago—that makes a grand total of seventeen liveblogged presentations!

  1. Slow Design for an Anxious World by Jeffrey Zeldman
  2. Designing for Trust in an Uncertain World by Margot Bloomstein
  3. Designing for Personalities by Sarah Parmenter
  4. Generation Style by Eric Meyer
  5. Making Things Better: Redefining the Technical Possibilities of CSS by Rachel Andrew
  6. Designing Intrinsic Layouts by Jen Simmons
  7. How to Think Like a Front-End Developer by Chris Coyier
  8. From Ideation to Iteration: Design Thinking for Work and for Life by Una Kravets
  9. Move Fast and Don’t Break Things by Scott Jehl
  10. Mobile Planet by Luke Wroblewski
  11. Unsolved Problems by Beth Dean
  12. Making Research Count by Cyd Harrell
  13. Voice User Interface Design by Cheryl Platz
  14. Web Forms: Now You See Them, Now You Don’t! by Jason Grigsby
  15. The Weight of the WWWorld is Up to Us by Patty Toland
  16. The Mythology of Design Systems by Mina Markham
  17. The Technical Side of Design Systems by Brad Frost

For my part, I gave my talk on Going Offline. Time to retire that talk now.

Here’s what I wrote when I first gave the talk back in March at An Event Apart Seattle:

I was quite nervous about this talk. It’s very different from my usual fare. Usually I have some big sweeping arc of history, and lots of pretentious ideas joined together into some kind of narrative arc. But this talk needed to be more straightforward and practical. I wasn’t sure how well I would manage that brief.

I’m happy with how it turned out. I had quite a few people come up to me to say how much they appreciated how I was explaining the code. That was very nice to hear—I really wanted this talk to be approachable for everyone, even though it included plenty of JavaScript.

The dates for next year’s Events Apart have been announced, and I’ll be speaking at three of them:

The question is, do I attempt to deliver another practical code-based talk or do I go back to giving a high-level talk about ideas and principles? Or, if I really want to challenge myself, can I combine the two into one talk without making a Frankenstein’s monster?

Come and see me at An Event Apart in 2020 to find out.

The Technical Side of Design Systems by Brad Frost

Day two of An Event Apart San Francisco is finishing with a talk from Brad on design systems (so hot right now!):

You can have a killer style guide website, a great-looking Sketch library, and robust documentation, but if your design system isn’t actually powering real software products, all that effort is for naught. At the heart of a successful design system is a collection of sturdy, robust front-end components that powers other applications’ user interfaces. In this talk, Brad will cover all that’s involved in establishing a technical architecture for your design system. He’ll discuss front-end workshop environments, CSS architecture, implementing design tokens, popular libraries like React and Vue.js, deploying design systems, managing updates, and more. You’ll come away knowing how to establish a rock-solid technical foundation for your design system.

I will attempt to liveblog the Frostmeister…

“Design system” is an unfortunate name …like “athlete’s foot.” You say it to someone and they think they know what you mean, but nothing could be further from the truth.

As Mina said:

A design system is a set of rules enforced by culture, process and tooling that govern how your organization creates products.

A design system the story of how an organisation gets things done.

When Brad talks to companies, he asks “Have you got a design system?” They invariably say they do …and then point to a Sketch library. When the focus goes on the design side of the process, the production side can suffer. There’s a gap between the comp and the live site. The heart and soul of a design system is a code library of reusable UI components.

Brad’s going to talk through the life cycle of a project.

Sell

He begins with selling in a design system. That can start with an interface inventory. This surfaces visual differences. But even if you have, say, buttons that look the same, the underlying code might not be consistent. Each one of those buttons represents time and effort. A design system gives you a number of technical benefits:

  • Reduce technical debt—less frontend spaghetti code.
  • Faster production—less time coding common UI components and more time building real features.
  • Higher-quality production—bake in and enforce best practices.
  • Reduce QA efforts—centralise some QA tasks.
  • Potentially adopt new technologies faster—a design system can help make additional frameworks more managable.
  • Useful reference—an essential resource hub for development best practices.
  • Future-friendly foundation—modify, extend, and improve over time.

Once you’ve explained the benefits, it’s time to kick off.

Kick off

Brad asks “What’s yer tech stack?” There are often a lot of tech stacks. And you know what? Users don’t care. What they see is one brand. That’s the promise of a design system: a unified interface.

How do you make a design system deal with all the different tech stacks? You don’t (at least, not yet). Start with a high priority project. Use that as a pilot project for the design system. Dan talks about these projects as being like television pilots that could blossom into a full season.

Plan

Where to build the design system? The tech stack under the surface is often an order of magnitude greater than the UI code—think of node modules, for example. That’s why Brad advocates locking off that area and focusing on what he calls a frontend workshop environment. Think of the components as interactive comps. There are many tools for this frontend workshop environment: Pattern Lab, Storybook, Fractal, Basalt.

How are you going to code this? Brad gets frontend teams in a room together and they fight. Have you noticed that developers have opinions about things? Brad asks questions. What are your design principles? Do you use a CSS methodology? What tools do you use? Spaces or tabs? Then Brad gets them to create one component using the answers to those questions.

Guidelines are great but you need to enforce them. There are lots of tools to automate coding style.

Then there’s CSS architecture. Apparently we write our styles in React now. Do you really want to tie your CSS to one environment like that?

You know what’s really nice? A good ol’ sturdy cacheable CSS file. It can come in like a fairy applying all the right styles regardless of tech stack.

Design and build

Brad likes to break things down using his atomic design vocabulary. He echoes what Mina said earlier:

Embrace the snowflakes.

The idea of a design system is not to build 100% of your UI entirely from components in the code library. The majority, sure. But it’s unrealistic to expect everything to come from the design system.

When Brad puts pages together, he pulls in components from the code library but he also pulls in one-off snowflake components where needed.

The design system informs our product design. Our product design informs the design system.

—Jina

Brad has seen graveyards of design systems. But if you make a virtuous circle between the live code and the design system, the design system has a much better chance of not just surviving, but thriving.

So you go through those pilot projects, each one feeding more and more into the design system. Lather, rinse, repeat. The first one will be time consuming, but each subsequent project gets quicker and quicker as you start to get the return on investment. Velocity increases over time.

It’s like tools for a home improvement project. The first thing you do is look at your current toolkit. If you don’t have the tool you need, you invest in buying that new tool. Now that tool is part of your toolkit. Next time you need that tool, you don’t have to go out and buy one. Your toolkit grows over time.

The design system code must be intuitive for developers using it. This gets into the whole world of API design. It’s really important to get this right—naming things consistently and having predictable behaviour.

Mina talked about loose vs. strict design systems. Open vs. locked down. Make your components composable so they can adapt to future requirements.

You can bake best practices into your design system. You can make accessibility a requirement in the code.

Launch

What does it mean to “launch” a design system?

A design system isn’t a project with an end, it’s the origin story of a living and evolving product that’ll serve other products.

—Nathan Curtis

There’s a spectrum of integration—how integrated the design system is with the final output. The levels go from:

  1. Least integrated: static.
  2. Front-end reference code.
  3. Most integrated: consumable compents.

Chris Coyier in The Great Divide talked about how wide the spectrum of front-end development is. Brad, for example, is very much at the front of the front end. Consumable UI components can create a bridge between the back of the front end and the front of the front end.

Consumable UI components need to be bundled, packaged, and published.

Maintain

Now we’ve entered a new mental space. We’ve gone from “Let’s build a website” to “Let’s maintain a product which other products use as a dependency.” You need to start thinking about things like semantic versioning. A version number is a promise.

A 1.0.0 designation comes with commitment. Freewheeling days of unstable early foundations are behind you.

—Nathan Curtis

What do you do when a new tech stack comes along? How does your design system serve the new hotness. It gets worse: you get products that aren’t even web based—iOS, Android, etc.

That’s where design tokens come in. You can define your design language in a platform-agnostic way.

Summary

This is hard.

  • Your design system must live in the technologies your products use.
  • Look at your product roadmaps for design system pilot project opportunities.
  • Establish code conventions and use tooling and process to enforce them.
  • Build your design system and pilot project UI screens in a frontend workshop environment.
  • Bake best practices into reusable components & make them as rigid or flexible as you need them to be.
  • Use semantic versioning to manage ongoing design system product work.
  • Use design tokens to feed common design properties into different platforms.

You won’t do it all at once. That’s okay. Baby steps.

The Mythology of Design Systems by Mina Markham

It’s day two of An Event Apart San Francisco. The brilliant Mina Markham is here to talk to us about design systems (so hot right now!). I’m going to attempt to liveblog it:

Design systems have dominated web design conversations for a few years. Just as there’s no one way to make a website, there is no one way to make a design system. Unfortunately this has led to a lot of misconceptions around the creation and impact of this increasingly important tool.

Drawing on her experiences building design systems at two highly visible and vastly different organizations, Mina will debunk some common myths surrounding design systems.

Mina is a designer who codes. Or an engineer who designs. She makes websites. She works at Slack, but she doesn’t work on the product; she works on slack.com and the Slack blog. Mina also makes design systems. She loves design systems!

There are some myths she’s heard about design systems that she wants to dispel. She will introduce us to some mythological creatures along the way.

Myth 1: Designers “own” the design system

Mina was once talking to a product designer about design systems and was getting excited. The product designer said, nonplussed, “Aren’t you an engineer? Why do you care?” Mina explained that she loved design systems. The product designer said “Y’know, design systems should really be run by designers” and walked away.

Mina wondered if she had caused offense. Was she stepping on someone’s toes? The encounter left her feeling sad.

Thinking about it later, she realised that the conversation about design systems is dominated by product designers. There was a recent Twitter thread where some engineers were talking about this: they felt sidelined.

The reality is that design systems should be multi-disciplinary. That means engineers but it also means other kinds of designers other than product designers too: brand designers, content designers, and so on.

What you need is a hybrid, or unicorn: someone with complimentary skills. As Jina has said, design systems themselves are hybrids. Design systems give hybrids (people) a home. Hybrids help bring unity to an organization.

Myth 2: design systems kill creativity

Mina hears this one a lot. It’s intertwined with some other myths: that design systems don’t work for editorial content, and that design systems are just a collection of components.

Components are like mermaids. Everyone knows what one is supposed to look like, and they can take many shapes.

But if you focus purely on components, then yes, you’re going to get frustrated by a feeling of lacking creativity. Mina quotes @brijanp saying “Great job scrapbookers”.

Design systems encompass more than components:

  • High level principles.
  • Brand guidelines.
  • Coding standards.
  • Accessibility compliance.
  • Governance.

A design system is a set of rules enforced by culture, process and tooling that govern how your organization creates products.

—Mina

Rules and creativity are not mutually exclusive. Rules can be broken.

For a long time, Mina battled against one-off components. But then she realised that if they kept coming up, there must be a reason for them. There is a time and place for diverging from the system.

It’s like Alice Lee says about illustrations at Slack:

There’s a time and place for both—illustrations as stock components, and illustrations as intentional complex extensions of your specific brand.

Yesenia says:

Your design system is your pantry, not your cookbook.

If you keep combining your ingredients in the same way, then yes, you’ll keep getting the same cake. But if you combine them in different ways, there’s a lot of room for creativity. Find the key moments of brand expression.

There are strict and loose systems.

Strict design systems are what we usually think of. AirBnB’s design system is a good example. It’s detailed and tightly controlled.

A loose design system will leave more space for experimentation. TED’s design system consists of brand colours and wireframes. Everything else is left to you:

Consistency is good only insofar as it doesn’t prevent you from trying new things or breaking out of your box when the context justifies it.

Yesenia again:

A good design sytem helps you improvise.

Thinking about strict vs. loose reminds Mina of product vs. marketing. A design system for a product might need to be pixel perfect, whereas editorial design might need more breathing room.

Mina has learned to stop fighting the one-off snowflake components in a system. You want to enable the snowflakes without abandoning the system entirely.

A loose system is key for maintaining consistency while allowing for exploration and creativity.

Myth 3: a design system is a side project

Brad guffaws at this one.

Okay, maybe no one has said this out loud, but you definitely see a company’s priorities focused on customer-facing features. A design system is seen as something for internal use only. “We’ll get to this later” is a common refrain.

“Later” is a mythical creature—a phoenix that will supposedly rise from the ashes of completed projects. Mina has never seen a phoenix. You never see “later” on a roadmap.

Don’t treat your design system as a second-class system. If you do, it will not mature. It won’t get enough time and resources. Design systems require real investment.

Mina has heard from people trying to start design systems getting the advice, “Just do it!” It seems like good advice, but it could be dangerous. It sets you up for failure (and burnout). “Just doing it” without support is setting people up for a bad experience.

The alternative is to put it on the roadmap. But…

Myth 4: a design system should be on the product roadmap

At a previous company, Mina once put a design system on the product roadmap because she saw it wasn’t getting the attention it needed. The answer came back: nah. Mina was annoyed. She had tried to “just do it” and now when she tried to do it through the right channels, she’s told she can’t.

But Mina realised that it’s not that simple. There are important metrics she might not have been aware of.

A roadmap is multi-faceted thing, like Cerebus, the three-headed dog of the underworld.

Okay, so you can’t put the design sytem on the roadmap, but you can tie it to something with a high priority. You could refactor your way to a design system. Or you could allocate room in your timeline to slip in design systems work (pad your estimates a little). This is like a compromise between “Just do it!” and “Put it on the roadmap.”

A system’s value is realized when products ship features that use a system’s parts.

—Nathan Curtis

The other problem with putting a design system on the roadmap is that it implies there’s an end date. But a design system is never finished (unless you abandon it).

Myth 5: our system should do what XYZ’s system did

It’s great that there are so many public design systems out there to look to and get inspired by. We can learn from them. “Let’s do that!”

But those inspiring public systems can be like a succubus. They’re powerful and seductive and might seem fun at first but ultimately leave you feeling intimidated and exhausted.

Your design system should be build for your company’s specific needs, not Google’s or Github’s or anyone’s.

Slack has multiple systems. There’s one for the product called Slack Kit. It’s got great documentation. But if you go on Slack’s marketing website, it doesn’t look like the product. It doesn’t use the same typography or even colour scheme. So it can’t use the existing the design system. Mina created the Spacesuit design system specifically for the marketing site. The two systems are quite different but they have some common goals:

  • Establish common language.
  • Reduce technical debt.
  • Allow for modularity.

But there are many different needs between the Slack client and the marketing site. Also the marketing site doesn’t have the same resources as the Slack client.

Be inspired by other design systems, but don’t expect the same resutls.

Myth 6: everything is awesome!

When you think about design systems, everything is nice and neat and orderly. So you make one. Then you look at someone else’s design system. Your expectations don’t match the reality. Looking at these fully-fledged design systems is like comparing Instagram to real life.

The perfect design system is an angel. It’s a benevolent creature acting as an intermediary between worlds. Perhaps you think you’ve seen one once, but you can’t be sure.

The truth is that design system work is like laying down the railway tracks while the train is moving.

For a developer, it is a rare gift to be able to implement a project with a clean slate and no obligations to refactor an existing codebase.

Mina got to do a complete redesign in 2017, accompanied by a design system. The design system would power the redesign. Everything was looking good. Then slowly as the rest of the team started building more components for the website, unconnected things seemed to be breaking. This is what design systems are supposed to solve. But people were creating multiple components that did the same thing. Work was happening on a deadline.

Even on the Hillary For America design system (Pantsuit), which seemed lovely and awesome on the outside, there were multiple components that did the same thing. The CSS got out of hand with some very convoluted selectors trying to make things flexible.

Mina wants to share those stories because it sometimes seems that we only share the success stories.

Share work in progress. Learn out in the open. Be more vulnerable, authentic, and real.