Journal tags: code

83

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Steam

Picture someone tediously going through a spreadsheet that someone else has filled in by hand and finding yet another error.

“I wish to God these calculations had been executed by steam!” they cry.

The year was 1821 and technically the spreadsheet was a book of logarithmic tables. The frustrated cry came from Charles Babbage, who channeled his frustration into a scheme to create the world’s first computer.

His difference engine didn’t work out. Neither did his analytical engine. He’d spend his later years taking his frustrations out on street musicians, which—as a former busker myself—earns him a hairy eyeball from me.

But we’ve all been there, right? Some tedious task that feels soul-destroying in its monotony. Surely this is exactly what machines should be doing?

I have a hunch that this is where machine learning and large language models might turn out to be most useful. Not in creating breathtaking works of creativity, but in menial tasks that nobody enjoys.

Someone was telling me earlier today about how they took a bunch of haphazard notes in a client meeting. When the meeting was done, they needed to organise those notes into a coherent summary. Boring! But ChatGPT handled it just fine.

I don’t think that use-case is going to appear on the cover of Wired magazine anytime soon but it might be a truer glimpse of the future than any of the breathless claims being eagerly bandied about in Silicon Valley.

You know the way we no longer remember phone numbers, because, well, why would we now that we have machines to remember them for us? I’d be quite happy if machines did that for the annoying little repetitive tasks that nobody enjoys.

I’ll give you an example based on my own experience.

Regular expressions are my kryptonite. I’m rubbish at them. Any time I have to figure one out, the knowledge seeps out of my brain before long. I think that’s because I kind of resent having to internalise that knowledge. It doesn’t feel like something a human should have to know. “I wish to God these regular expressions had been calculated by steam!”

Now I can get a chatbot with a large language model to write the regular expression for me. I still need to describe what I want, so I need to write the instructions clearly. But all the gobbledygook that I’m writing for a machine now gets written by a machine. That seems fair.

Mind you, I wouldn’t blindly trust the output. I’d take that regular expression and run it through a chatbot, maybe a different chatbot running on a different large language model. “Explain what this regular expression does,” would be my prompt. If my input into the first chatbot matches the output of the second, I’d have some confidence in using the regular expression.

A friend of mine told me about using a large language model to help write SQL statements. He described his database structure to the chatbot, and then described what he wanted to select.

Again, I wouldn’t use that output without checking it first. But again, I might use another chatbot to do that checking. “Explain what this SQL statement does.”

Playing chatbots off against each other like this is kinda how machine learning works under the hood: generative adverserial networks.

Of course, the task of having to validate the output of a chatbot by checking it with another chatbot could get quite tedious. “I wish to God these large language model outputs had been validated by steam!”

Sounds like a job for machines.

Web Audio API update on iOS

I documented a weird bug with web audio on iOS a while back:

On some pages of The Session, as well as the audio player for tunes (using the Web Audio API) there are also embedded YouTube videos (using the video element). Press play on the audio player; no sound. Press play on the YouTube video; you get sound. Now go back to the audio player and suddenly you do get sound!

It’s almost like playing a video or audio element “kicks” the browser into realising it should be playing the sound from the Web Audio API too.

This was happening on iOS devices set to mute, but I was also getting reports of it happening on devices with the sound on. But it’s that annoyingly intermittent kind of bug that’s really hard to reproduce consistently. Sometimes the sound doesn’t play. Sometimes it does.

I found a workaround but it was really hacky. By playing a one-second long silent mp3 file using audio, you could “kick” the sound into behaving. Then you can use the Web Audio API and it would play consistently.

Well, that’s all changed with the latest release of Mobile Safari. Now what happens is that the Web Audio stuff plays …for one second. And then stops.

I removed the hacky workaround and the Web Audio API started behaving itself again …but your device can’t be set to silent.

The good news is that the Web Audio behaviour seems to be consistent now. It only plays if the device isn’t muted. This restriction doesn’t apply to video and audio elements; they will still play even if your device is set to silent.

This descrepancy between the two different ways of playing audio is kind of odd, but at least now the Web Audio behaviour is predictable.

You can hear the Web Audio API in action by going to any tune on The Session and pressing the “play audio” button.

In between

I was chatting with my new colleague Alex yesterday about a link she had shared in Slack. It was the Nielsen Norman Group’s annual State of Mobile User Experience report.

There’s nothing too surprising in there, other than the mention of Apple’s app clips and Google’s instant apps.

Remember those?

Me neither.

Perhaps I lead a sheltered existence, but as an iPhone user, I don’t think I’ve come across a single app clip in the wild.

I remember when they were announced. I was quite worried about them.

See, the one thing that the web can (theoretically) offer that native can’t is instant access to a resource. Go to this URL—that’s it. Whereas for a native app, the flow is: go to this app store, find the app, download the app.

(I say that the benefit is theoretical because the website found at the URL should download quickly—the reality is that the bloat of “modern” web development imperils that advantage.)

App clips—and instant apps—looked like a way to route around the convoluted install process of native apps. That’s why I was nervous when they were announced. They sounded like a threat to the web.

In reality, the potential was never fulfilled (if my own experience is anything to go by). I wonder why people didn’t jump on app clips and instant apps?

Perhaps it’s because what they promise isn’t desirable from a business perspective: “here’s a way for users to accomplish their tasks without downloading your app.” Even though app clips can in theory be a stepping stone to installing the full app, from a user’s perspective, their appeal is the exact opposite.

Or maybe they’re just too confusing to understand. I think there’s an another technology that suffers from the same problem: progressive web apps.

Hear me out. Progressive web apps are—if done well—absolutely amazing. You get all of the benefits of native apps in terms of UX—they even work offline!—but you retain the web’s frictionless access model: go to a URL; that’s it.

So what are they? Are they websites? Yes, sorta. Are they apps? Yes, sorta.

That’s confusing, right? I can see how app clips and instant apps sound equally confusing: “you can use them straight away, like going to a web page, but they’re not web pages; they’re little bits of apps.”

I’m mostly glad that app clips never took off. But I’m sad that progressive web apps haven’t taken off more. I suspect that their fates are intertwined. Neither suffer from technical limitations. The problem they both face is inertia:

The technologies are the easy bit. Getting people to re-evaluate their opinions about technologies? That’s the hard part.

True of progressive web apps. Equally true of app clips.

But when I was chatting to Alex, she made me look at app clips in a different way. She described a situation where somebody might need to interact with some kind of NFC beacon from their phone. Web NFC isn’t supported in many browsers yet, so you can’t rely on that. But you don’t want to make people download a native app just to have a quick interaction. In theory, an app clip—or instant app—could do the job.

In that situation, app clips aren’t a danger to the web—they’re polyfills for hardware APIs that the web doesn’t yet support!

I love having my perspective shifted like that.

The specific situations that Alex and I were discussing were in the context of museums. Musuems offer such interesting opportunities for the physical and the digital to intersect.

Remember the pen from Cooper Hewitt? Aaron spoke about it at dConstruct 2014—a terrific presentation that’s well worth revisiting and absorbing.

The other dConstruct talk that’s very relevant to this liminal space between the web and native apps is the 2012 talk from Scott Jenson. I always thought the physical web initiative had a lot of promise, but it may have been ahead of its time.

I loved the thinking behind the physical web beacons. They were deliberately dumb, much like the internet itself. All they did was broadcast a URL. That’s it. All the smarts were to be found at the URL itself. That meant a service could get smarter over time. It’s a lot easier to update a website than swap out a piece of hardware.

But any kind of technology that uses Bluetooth, NFC, or other wireless technology has to get over the discovery problem. They’re invisible technologies, so by default, people don’t know they’re even there. But if you make them too discoverable— intrusively announcing themselves like one of the commercials in Minority Report—then they’re indistinguishable from spam. There’s a sweet spot of discoverability right in the middle that’s hard to get right.

Over the past couple of years—accelerated by the physical distancing necessitated by The Situation—QR codes stepped up to the plate.

They still suffer from some discoverability issues. They’re not human-readable, so you can’t be entirely sure that the URL you’re going to go to isn’t going to be a Rick Astley video. But they are visible, which gives them an advantage over hidden wireless technologies.

They’re cheaper too. Printing a QR code sticker costs less than getting a plastic beacon shipped from China.

QR codes turned out to be just good enough to bridge the gap between the physical and digital for those one-off interactions like dining outdoors during a pandemic:

I can see why they chose the web over a native app. Online ordering is the only way to place your order at this place. Telling people “You have to go to this website” …that seems reasonable. But telling people “You have to download this app” …that’s too much friction.

Ironically, the nail in the coffin for app clips and instant apps might’ve been hammered in by Apple and Google when they built QR-code recognition into their camera software.

Syndicating to Mastodon

I’ve been contemplating a checkbox. The label for this checkbox reads:

This is a bot account

Let me back up…

In what seems like decades ago, but was in fact just a few weeks, Elon Musk bought Twitter and began burning it to the ground. His admirers insist he’s playing some form of four-dimensional chess, but to the rest of us, his actions are indistinguishable from a spoilt rich kid not understanding what a social network is.

It wasn’t giving me much cause for anguish personally. For the past eight years, I’ve only used Twitter as a syndication endpoint for my own notes. But I understand that’s a very privileged position to be in. Most people on Twitter don’t have the same luxury of independence. It’s genuinely maddening and saddening to see their years of sharing destroyed by one cruel idiot.

Lots of people started moving to Mastodon. I figured I should do the same for my syndicated notes.

At first, I signed up for an account on mastodon.cloud. No particular reason. But that’s where I saw this very insightful post from Anil Dash:

When it came time to reckon with social media’s failings, nobody ran to the “web3” platforms. Nobody asked “can I get paid per message”? Nobody asked about the blockchain. The community of people who’ve been quietly doing this work for years (decades!) ended up being the ones who welcomed everyone over, as always.

I was getting my account all set up and beginning to follow some other folks, when I realised that I actually already had an exisiting account over on mastodon.social. Doh! Turns out that I signed up back in 2017 to kick the tyres, but never did much else because there weren’t many other people around back then. Oh, how times have changed!

Anyway, I thought I had really screwed up by having two accounts but this turned out to be an opportunity to experience some of the thoughtfulness in Mastodon’s design. The process of migrating from one Mastodon account to another—on a completely different instance—was very smooth! It was clear that this wasn’t an afterthought. This is an essential part of the fediverse and the design of the migration flow reflects that.

This gives me enormous peace of mind. If I ever want to switch to a different instance and still keep my network intact, I know it won’t be a problem. Mastodon is like the opposite of the roach-motel mentality that permeates most VC-backed so-called social networks.

As I played around some more—reading, following, exploring—my feelings of fondness only grew stronger. I like this place a lot!

I definitely wanted to syndicate my notes to Mastodon. At first, I implemented a straightforward RSS-to-Mastodon syndication using IFTTT (IF This, Then That), thanks to Matthias’s excellent tutorial.

But that didn’t feel quite right. When I syndicate to Twitter, I make a conscious choice each time. There’s a “Twitter” toggle that I can enable or disable in my posting interface. Mastodon deserved the same level of thoughtfulness.

So I switched off the IFTTT recipe and started exploring the Mastodon API. It’s going to sound like a humblebrag when I tell you that I got cross-posting working in almost no time at all, but that’s not a testament to my coding prowess (I’m really not very good), but rather a testament to the Mastodon API, which was a joy to work with.

  1. On your Mastodon instance, go to /settings/applications.
  2. Click on New Application.
  3. Fill in the details about your website and select write:statuses (and probably write:media) from the Scopes list.
  4. Copy Your access token to use in API calls.
  5. Write some sloppy code (in my case, PHP that uses CURL).

I did hit a wall when it came to posting images. That took me a while to get working, and I couldn’t figure out why. Was it something at Mastodon’s end while it was struggling under the influx of new users? As it turns out, no. It was entirely down to me being an idiot. (You know that situation where you’re working on a problem for ages and you’ve become convinced it’s an extremely gnarly rocket-science problem, but then turns out to be something stupid like a typo? Yeah. That.)

Then there’s the whole question of how to receive replies, likes, and reboosts from Mastodon here on my own site. Luckily, that was super easy, thanks to Brid.gy. One click and I was done. I love Brid.gy!

Take this note, for example. There’s a version on Twitter and a version on Mastodon. The original version on my own site gets responses from both places.

If I’m replying to a response on Twitter, I do not syndicate that to Mastodon.

Likewise, if I’m replying to a response on Mastodon, I do not syndicate that to Twitter.

Oh, one thing worth mentioning: if you’re sending a reply to something on Mastodon using the API, there’s an in_reply_to_id field for you to provide. But you should also include the full @username@instance of the person you’re replying to at the beginning of the message to ensure that it’s displayed as a reply rather than showing up as a regular post. Note the difference between this note on my site and its syndicated version on Mastodon.

Anyway, now I’m posting to Mastodon, but I’m doing it through the the interface of my own website. Which brings me to that checkbox in Mastodon’s profile settings:

This is a bot account

The help text reads:

Signal to others that the account mainly performs automated actions and might not be monitored

If I were doing the automatic cross-posting from RSS, I’d definitely tick that box. But as I’m making a conscious decision whenever I syndicate to Mastodon, I think I’m going to leave that checkbox unticked.

My cross-posting is not automated and I’m very much monitoring my Mastodon account …because I’m enjoying my Mastodon experience more than I’ve enjoyed anything online for quite some time. Highly recommended!

No code

When I wrote about democratising dev, I made brief mention of the growing “no code” movement:

Personally, I would love it if the process of making websites could be democratised more. I’ve often said that my nightmare scenario for the World Wide Web would be for its fate to lie in the hands of an elite priesthood of programmers with computer science degrees. So I’m all in favour of no-code tools …in theory.

But I didn’t describe what no-code is, as I understand it.

I’m taking the term at face value to mean a mechanism for creating a website—preferably on a domain you control—without having to write anything in HTML, CSS, JavaScript, or any back-end programming language.

By that definition, something like WordPress.com (as opposed to WordPress itself) is a no-code tool:

Create any kind of website. No code, no manuals, no limits.

I’d also put Squarespace in the same category:

Start with a flexible template, then customize to fit your style and professional needs with our website builder.

And its competitor, Wix:

Discover the platform that gives you the freedom to create, design, manage and develop your web presence exactly the way you want.

Webflow provides the same kind of service, but with a heavy emphasis on marketing websites:

Your website should be a marketing asset, not an engineering challenge.

Bubble is trying to cover a broader base:

Bubble lets you create interactive, multi-user apps for desktop and mobile web browsers, including all the features you need to build a site like Facebook or Airbnb.

Wheras Carrd opts for a minimalist one-page approach:

Simple, free, fully responsive one-page sites for pretty much anything.

All of those tools emphasise that don’t need to need to know how to code in order to have a professional-looking website. But there’s a parallel universe of more niche no-code tools where the emphasis is on creativity and self-expression instead of slickness and professionalism.

neocities.org:

Create your own free website. Unlimited creativity, zero ads.

mmm.page:

Make a website in 5 minutes. Messy encouraged.

hotglue.me:

unique tool for web publishing & internet samizdat

I’m kind of fascinated by these two different approaches: professional vs. expressionist.

I’ve seen people grapple with this question when they decide to have their own website. Should it be a showcase of your achievements, almost like a portfolio? Or should it be a glorious mess of imagery and poetry to reflect your creativity? Could it be both? (Is that even doable? Or desirable?)

Robin Sloan recently published his ideas—and specs—for a new internet protocol called Spring ’83:

Spring ‘83 is a protocol for the transmission and display of something I am calling a “board”, which is an HTML fragment, limited to 2217 bytes, unable to execute JavaScript or load external resources, but otherwise unrestricted. Boards invite publishers to use all the richness of modern HTML and CSS. Plain text and blue links are also enthusiastically supported.

It’s not a no-code tool (you need to publish in HTML), although someone could easily provide a no-code tool to sit on top of the protocol. Conceptually though, it feels like it’s an a similar space to the chaotic good of neocities.org, mmm.page, and hotglue.me with maybe a bit of tilde.town thrown in.

It feels like something might be in the air. With Spring ’83, the Block protocol, and other experiments, people are creating some interesting small pieces that could potentially be loosely joined. No code required.

Democratising dev

I met up with a supersmart programmer friend of mine a little while back. He was describing some work he was doing with React. He was joining up React components. There wasn’t really any problem-solving or debugging—the individual components had already been thoroughly tested. He said it felt more like construction than programming.

My immediate thought was “that should be automated.”

Or at the very least, there should be some way for just about anyone to join those pieces together rather than it requiring a supersmart programmer’s time. After all, isn’t that the promise of design systems and components—freeing us up to tackle the meaty problems instead of spending time on the plumbing?

I thought about that conversation when I was listening to Laurie’s excellent talk in Berlin last month.

Chatting to Laurie before the talk, he was very nervous about the conclusion that he had reached and was going to share: that the time is right for web development to be automated. He figured it would be an unpopular message. Heck, even he didn’t like it.

But I reminded him that it’s as old as the web itself. I’ve seen videos from very early World Wide Web conferences where Tim Berners-Lee was railing against the idea that anyone would write HTML by hand. The whole point of his WorldWideWeb app was that anyone could create and edit web pages as easily as word processing documents. It’s almost an accident of history that HTML happened to be just easy enough—but also just powerful enough—for many people to learn and use.

Anyway, I thoroughly enjoyed Laurie’s talk. (Except for a weird bit where he dunks on people moaning about “the fundamentals”. I think it’s supposed to be punching up, but I’m not sure that’s how it came across. As Chris points out, fundamentals matter …at least when it comes to concepts like accessibility and performance. I think Laurie was trying to dunk on people moaning about fundamental technologies like languages and frameworks. Perhaps the message got muddled in the delivery.)

I guess Laurie was kind of talking about this whole “no code” thing that’s quite hot right now. Personally, I would love it if the process of making websites could be democratised more. I’ve often said that my nightmare scenario for the World Wide Web would be for its fate to lie in the hands of an elite priesthood of programmers with computer science degrees. So I’m all in favour of no-code tools …in theory.

The problem is that unless they work 100%, and always produce good accessible performant code, then they’re going to be another example of the law of leaky abstractions. If a no-code tool can get someone 90% of the way to what they want, that seems pretty good. But if that person than has to spend an inordinate amount of time on the remaining 10% then all the good work of the no-code tool is somewhat wasted.

Funnily enough, the person who coined that law, Joel Spolsky, spoke right after Laurie in Berlin. The two talks made for a good double bill.

(I would link to Joel’s talk but for some reason the conference is marking the YouTube videos as unlisted. If you manage to track down a URL for the video of Joel’s talk, let me know and I’ll update this post.)

In a way, Joel was making the same point as Laurie: why is it still so hard to do something on the web that feels like it should be easily repeatable?

He used the example of putting an event online. Right now, the most convenient way to do it is to use a third-party centralised silo like Facebook. It works, but now the business model of Facebook comes along for the ride. Your event is now something to be tracked and monetised by advertisers.

You could try doing it yourself, but this is where you’ll run into the frustrations shared by Joel and Laurie. It’s still too damn hard and complicated (even though we’ve had years and years of putting events online). Despite what web developers tell themselves, making stuff for the web shouldn’t be that complicated. As Trys put it:

We kid ourselves into thinking we’re building groundbreakingly complex systems that require bleeding-edge tools, but in reality, much of what we build is a way to render two things: a list, and a single item. Here are some users, here is a user. Here are your contacts, here are your messages with that contact. There ain’t much more to it than that.

And yet here we are. You can either have the convenience of putting something on a silo like Facebook, or you can have the freedom of doing it yourself, indie web style. But you can’t have both it seems.

This is a criticism often levelled at the indie web. The barrier to entry to having your own website is too high. It’s a valid criticism. To have your own website, you need to have some working knowledge of web hosting and at least some web technologies (like HTML).

Don’t get me wrong. I love having my own website. Like, I really love it. But I’m also well aware that it doesn’t scale. It’s unreasonable to expect someone to learn new skills just to make a web page about, say, an event they want to publicise.

That’s kind of the backstory to the project that Joel wanted to talk about: the block protocol. (Note: it has absolutely nothing to do with blockchain—it’s just an unfortunate naming collision.)

The idea behind the project is to create a kind of crowdsourced pattern library—user interfaces for creating common structures like events, photos, tables, and lists. These patterns already exist in today’s silos and content management systems, but everyone is reinventing the wheel independently. The goal of this project is make these patterns interoperable, and therefore portable.

At first I thought that would be a classic /927 situation, but I’m pleased to see that the focus of the project is not on formats (we’ve been there and done that with microformats, RDF, schema.org, yada yada). The patterns might end up being web components or they might not. But the focus is on the interface. I think that’s a good approach.

That approach chimes nicely with one of the principles of the indie web:

UX and design is more important than protocols, formats, data models, schema etc. We focus on UX first, and then as we figure that out we build/develop/subset the absolutely simplest, easiest, and most minimal protocols and formats sufficient to support that UX, and nothing more. AKA UX before plumbing.

That said, I don’t think this project is a cure-all. Interoperable (portable) chunks of structured content would be great, but that’s just one part of the challenge of scaling the indie web. You also need to have somewhere to put those blocks.

Convenience isn’t the only thing you get from using a silo like Facebook, Twitter, Instagram, or Medium. You also get “free” hosting …until you don’t (see GeoCities, MySpace, and many, many more).

Wouldn’t it be great if everyone had a place on the web that they could truly call their own? Today you need to have an uneccesary degree of technical understanding to publish something at a URL you control.

I’d love to see that challenge getting tackled.

Suspicion

I’ve already had some thoughtful responses to yesterday’s post about trust. I wrapped up my thoughts with a request:

I would love it if someone could explain why they avoid native browser features but use third-party code.

Chris obliged:

I can’t speak for the industry, but I have a guess. Third-party code (like the referenced Bootstrap and React) have a history of smoothing over significant cross-browser issues and providing better-than-browser ergonomic APIs. jQuery was created to smooth over cross-browser JavaScript problems. That’s trust.

Very true! jQuery is the canonical example of a library smoothing over the bumpy landscape of browser compatibilities. But jQuery is also the canonical example of a library we no longer need because the browsers have caught up …and those browsers support standards directly influenced by jQuery. That’s a library success story!

Charles Harries takes on my question in his post Libraries over browser features:

I think this perspective of trust has been hammered into developers over the past maybe like 5 years of JavaScript development based almost exclusively on inequality of browser feature support. Things are looking good in 2022; but as recently as 2019, 4 of the 5 top web developer needs had to do with browser compatibility.

Browser compatibility is one of the underlying promises that libraries—especially the big ones that Jeremy references, like React and Bootstrap—make to developers.

So again, it’s browser incompatibilities that made libraries attractive.

Jim Nielsen responds with the same message in his post Trusting Browsers:

We distrust the browser because we’ve been trained to. Years of fighting browser deficiencies where libraries filled the gaps. Browser enemy; library friend.

For example: jQuery did wonders to normalize working across browsers. Write code once, run it in any browser — confidently.

Three for three. My question has been answered: people gravitated towards libraries because browsers had inconsistent implementations.

I’m deliberately using the past tense there. I think Jim is onto something when he says that we’ve been trained not to trust browsers to have parity when it comes to supporting standards. But that has changed.

Charles again:

This approach isn’t a sustainable practice, and I’m trying to do as little of it as I can. Jeremy is right to be suspicious of third-party code. Cross-browser compatibility has gotten a lot better, and campaigns like Interop 2022 are doing a lot to reduce the burden. It’s getting better, but the exasperated I-just-want-it-to-work mindset is tough to uninstall.

I agree. Inertia is a powerful force. No matter how good cross-browser compatibility gets, it’s going to take a long time for developers to shed their suspicion.

Jim is glass-half-full kind of guy:

I’m optimistic that trust in browser-native features and APIs is being restored.

He also points to a very sensible mindset when it comes to third-party libraries and frameworks:

In this sense, third-party code and abstractions can be wonderful polyfills for the web platform. The idea being that the default posture should be: leverage as much of the web platform as possible, then where there are gaps to creating great user experiences, fill them in with exploratory library or framework features (features which, conceivably, could one day become native in browsers).

Yes! A kind of progressive enhancement approach to using third-party code makes a lot of sense. I’ve always maintained that you should treat libraries and frameworks like cattle, not pets. Don’t get too attached. If the library is solving a genuine need, it will be replaced by stable web standards in browsers (again, see jQuery).

I think that third-party libraries and frameworks work best as polyfills. But the whole point of polyfills is that you only use them when the browsers don’t supply features natively (and you also go back and remove the polyfill later when browsers do support the feature). But that’s not how people are using libraries and frameworks today. Developers are reaching for them by default instead of treating them as a last resort.

I like Jim’s proposed design princple:

Where available, default to browser-native features over third party code, abstractions, or idioms.

(P.S. It’s kind of lovely to see this kind of thoughtful blog-to-blog conversation happening. Right at a time when Twitter is about to go down the tubes, this is a demonstration of an actual public square with more nuanced discussion. Make your own website and join the conversation!)

Trust

I’ve noticed a strange mindset amongst front-end/full-stack developers. At least it seems strange to me. But maybe I’m the one with the strange mindset and everyone else knows something I don’t.

It’s to do with trust and suspicion.

I’ve made no secret of the fact that I’m suspicious of third-party code and dependencies in general. Every dependency you add to a project is one more potential single point of failure. You have to trust that the strangers who wrote that code knew what they were doing. I’m still somewhat flabbergasted that developers regularly add dependencies—via npm or yarn or whatever—that then pull in even more dependencies, all while assuming good faith and competence on the part of every person involved.

It’s a touching expression of faith in your fellow humans, but I’m not keen on the idea of faith-based development.

I’m much more trusting of native browser features—HTML elements, CSS features, and JavaScript APIs. They’re not always perfect, but a lot of thought goes into their development. By the time they land in browsers, a whole lot of smart people have kicked the tyres and considered many different angles. As a bonus, I don’t need to install them. Even better, end users don’t need to install them.

And yet, the mindset I’ve noticed is that many developers are suspicious of browser features but trusting of third-party libraries.

When I write and talk about using service workers, I often come across scepticism from developers about writing the service worker code. “Is there a library I can use?” they ask. “Well, yes” I reply, “but then you’ve got to understand the library, and the time it takes you to do that could be spent understanding the native code.” So even though a library might not offer any new functionality—just a different idion—many developers are more likely to trust the third-party library than they are to trust the underlying code that the third-party library is abstracting!

Developers are more likely to trust, say, Bootstrap than they are to trust CSS grid or custom properties. Developers are more likely to trust React than they are to trust web components.

On the one hand, I get it. Bootstrap and React are very popular. That popularity speaks volumes. If lots of people use a technology, it must be a safe bet, right?

But if we’re talking about popularity, every single browser today ships with support for features like grid, custom properties, service workers and web components. No third-party framework can even come close to that install base.

And the fact that these technologies have shipped in stable browsers means they’re vetted. They’ve been through a rigourous testing phase. They’ve effectively got a seal of approval from each individual browser maker. To me, that seems like a much bigger signal of trustworthiness than the popularity of a third-party library or framework.

So I’m kind of confused by this prevalent mindset of trusting third-party code more than built-in browser features.

Is it because of the job market? When recruiters are looking for developers, their laundry list is usually third-party technologies: React, Vue, Bootstrap, etc. It’s rare to find a job ad that lists native browser technologies: flexbox, grid, service workers, web components.

I would love it if someone could explain why they avoid native browser features but use third-party code.

Until then, I shall remain perplexed.

Inertia

When I’ve spoken in the past about evaluating technology, I’ve mentioned two categories of tools for web development. I still don’t know quite what to call these categories. Internal and external? Developer-facing and user-facing?

The first category covers things like build tools, version control, transpilers, pre-processers, and linters. These are tools that live on your machine—or on the server—taking what you’ve written and transforming it into the raw materials of the web: HTML, CSS, and JavaScript.

The second category of tools are those that are made of the raw materials of the web: CSS frameworks and JavaScript libraries.

I think the criteria for evaluating these different kinds of tools should be very different.

For the first category, developer-facing tools, use whatever you want. Use whatever makes sense to you and your team. Use whatever’s effective for you.

But for the second category, user-facing tools, that attitude is harmful. If you make users download a CSS or JavaScript framework in order to benefit your workflow, then you’re making users pay a tax for your developer convenience. Instead, I firmly believe that user-facing tools should provide some direct benefit to end users.

When I’ve asked developers in the past why they’ve chosen to use a particular JavaScript framework, they’ve been able to give me plenty of good answers. But all of those answers involved the benefit to their developer workflow—efficiency, consistency, and so on. That would be absolutely fine if we were talking about the first category of tools, developer-facing tools. But those answers don’t hold up for the second category of tools, user-facing tools.

If a user-facing tool is only providing a developer benefit, is there any way to turn it into a developer-facing tool?

That’s very much the philosophy of Svelte. You can compare Svelte to other JavaScript frameworks like React and Vue but you’d be missing the most important aspect of Svelte: it is, by design, in that first category of tools—developer-facing tools:

Svelte takes a different approach from other frontend frameworks by doing as much as it can at the build step—when the code is initially compiled—rather than running client-side. In fact, if you want to get technical, Svelte isn’t really a JavaScript framework at all, as much as it is a compiler.

You install it on your machine, you write your code in Svelte, but what it spits out at the other end is HTML, CSS, and JavaScript. Unlike Vue or React, you don’t ship the library to end users.

In my opinion, this is an excellent design decision.

I know there are ways of getting React to behave more like a category one tool, but it is most definitely not the default behaviour. And default behaviour really, really matters. For React, the default behaviour is to assume all the code you write—and the tool you use to write it—will be sent over the wire to end users. For Svelte, the default behaviour is the exact opposite.

I’m sure you can find a way to get Svelte to send too much JavaScript to end users, but you’d be fighting against the grain of the tool. With React, you have to fight against the grain of the tool in order to not send too much JavaScript to end users.

But much as I love Svelte’s approach, I think it’s got its work cut out for it. It faces a formidable foe: inertia.

If you’re starting a greenfield project and you’re choosing a JavaScript framework, then Svelte is very appealing indeed. But how often do you get to start a greenfield project?

React has become so ubiquitous in the front-end development community that it’s often an unquestioned default choice for every project. It feels like enterprise software at this point. No one ever got fired for choosing React. Whether it’s appropriate or not becomes almost irrelevant. In much the same way that everyone is on Facebook because everyone is on Facebook, everyone uses React because everyone uses React.

That’s one of its biggest selling points to managers. If you’ve settled on React as your framework of choice, then hiring gets a lot easier: “If you want to work here, you need to know React.”

The same logic applies from the other side. If you’re starting out in web development, and you see that so many companies have settled on using React as their framework of choice, then it’s an absolute no-brainer: “if I want to work anywhere, I need to know React.”

This then creates a positive feedback loop. Everyone knows React because everyone is hiring React developers because everyone knows React because everyone is hiring React developers because…

At no point is there time to stop and consider if there’s a tool—like Svelte, for example—that would be less harmful for end users.

This is where I think Astro might have the edge over Svelte.

Astro has the same philosophy as Svelte. It’s a developer-facing tool by default. Have a listen to Drew’s interview with Matthew Phillips:

Astro does not add any JavaScript by default. You can add your own script tags obviously and you can do anything you can do in HTML, but by default, unlike a lot of the other component-based frameworks, we don’t actually add any JavaScript for you unless you specifically tell us to. And I think that’s one thing that we really got right early.

But crucially, unlike Svelte, Astro allows you to use the same syntax as the incumbent, React. So if you’ve learned React—because that’s what you needed to learn to get a job—you don’t have to learn a new syntax in order to use Astro.

I know you probably can’t take an existing React site and convert it to Astro with the flip of a switch, but at least there’s a clear upgrade path.

Astro reminds me of Sass. Specifically, it reminds me of the .scss syntax. You could take any CSS file, rename its file extension from .css to .scss and it was automatically a valid Sass file. You could start using Sass features incrementally. You didn’t have to rewrite all your style sheets.

Sass also has a .sass syntax. If you take a CSS file and rename it with a .sass file extension, it is not going to work. You need to rewrite all your CSS to use the .sass syntax. Some people used the .sass syntax but the overwhelming majority of people used .scss

I remember talking with Hampton about this and he confirmed the proportions. It was also the reason why one of his creations, Sass, was so popular, but another of his creations, Haml, was not, comparitively speaking—Sass is a superset of CSS but Haml is not a superset of HTML; it’s a completely different syntax.

I’m not saying that Svelte is like Haml and Astro is like Sass. But I do think that Astro has inertia on its side.

Upgrade paths

After I jotted down some quick thoughts last week on the disastrous way that Google Chrome rolled out a breaking change, others have posted more measured and incisive takes:

In fairness to Google, the Chrome team is receiving the brunt of the criticism because they were the first movers. Mozilla and Apple are on baord with making the same breaking change, but Google is taking the lead on this.

As I said in my piece, my issue was less to do with whether confirm(), prompt(), and alert() should be deprecated but more to do with how it was done, and the woeful lack of communication.

Thinking about it some more, I realised that what bothered me was the lack of an upgrade path. Considering that dialog is nowhere near ready for use, it seems awfully cart-before-horse-putting to first remove a feature and then figure out a replacement.

I was chatting to Amber recently and realised that there was a very different example of a feature being deprecated in web browsers…

We were talking about the KeyboardEvent.keycode property. Did you get the memo that it’s deprecated?

But fear not! You can use the KeyboardEvent.code property instead. It’s much nicer to use too. You don’t need to look up a table of numbers to figure out how to refer to a specific key on the keyboard—you use its actual value instead.

So the way that change was communicated was:

Hey, you really shouldn’t use the keycode property. Here’s a better alternative.

But with the more recently change, the communication was more like:

Hey, you really shouldn’t use confirm(), prompt(), or alert(). So go fuck yourself.

Authentication

Two-factor authentication is generally considered A Good Thing™️ when you’re logging in to some online service.

The word “factor” here basically means “kind” so you’re doing two kinds of authentication. Typical factors are:

  • Something you know (like a password),
  • Something you have (like a phone or a USB key),
  • Something you are (biometric Black Mirror shit).

Asking for a password and an email address isn’t two-factor authentication. They’re two pieces of identification, but they’re the same kind (something you know). Same goes for supplying your fingerprint and your face: two pieces of information, but of the same kind (something you are).

None of these kinds of authentication are foolproof. All of them can change. All of them can be spoofed. But when you combine factors, it gets a lot harder for an attacker to breach both kinds of authentication.

The most common kind of authentication on the web is password-based (something you know). When a second factor is added, it’s often connected to your phone (something you have).

Every security bod I’ve talked to recommends using an authenticator app for this if that option is available. Otherwise there’s SMS—short message service, or text message to most folks—but SMS has a weakness. Because it’s tied to a phone number, technically you’re only proving that you have access to a SIM (subscriber identity module), not a specific phone. In the US in particular, it’s all too easy for an attacker to use social engineering to get a number transferred to a different SIM card.

Still, authenticating with SMS is an option as a second factor of authentication. When you first sign up to a service, as well as providing the first-factor details (a password and a username or email address), you also verify your phone number. Then when you subsequently attempt to log in, you input your password and on the next screen you’re told to input a string that’s been sent by text message to your phone number (I say “string” but it’s usually a string of numbers).

There’s an inevitable friction for the user here. But then, there’s a fundamental tension between security and user experience.

In the world of security, vigilance is the watchword. Users need to be aware of their surroundings. Is this web page being served from the right domain? Is this email coming from the right address? Friction is an ally.

But in the world of user experience, the opposite is true. “Don’t make me think” is the rallying cry. Friction is an enemy.

With SMS authentication, the user has to manually copy the numbers from the text message (received in a messaging app) into a form on a website (in a different app—a web browser). But if the messaging app and the browser are on the same device, it’s possible to improve the user experience without sacrificing security.

If you’re building a form that accepts a passcode sent via SMS, you can use the autocomplete attribute with a value of “one-time-code”. For a six-digit passcode, your input element might look something like this:

<input type="text" maxlength="6" inputmode="numeric" autocomplete="one-time-code">

With one small addition to one HTML element, you’ve saved users some tedious drudgery.

There’s one more thing you can do to improve security, but it’s not something you add to the HTML. It’s something you add to the text message itself.

Let’s say your website is example.com and the text message you send reads:

Your one-time passcode is 123456.

Add this to the end of the text message:

@example.com #123456

So the full message reads:

Your one-time passcode is 123456.

@example.com #123456

The first line is for humans. The second line is for machines. Using the @ symbol, you’re telling the device to only pre-fill the passcode for URLs on the domain example.com. Using the # symbol, you’re telling the device the value of the passcode. Combine this with autocomplete="one-time-code" in your form and the user shouldn’t have to lift a finger.

I’m fascinated by these kind of emergent conventions in text messages. Remember that the @ symbol and # symbol in Twitter messages weren’t ideas from Twitter—they were conventions that users started and the service then adopted.

It’s a bit different with the one-time code convention as there is a specification brewing from representatives of both Google and Apple.

Tess is leading from the Apple side and she’s got another iron in the fire to make security and user experience play nicely together using the convention of the /.well-known directory on web servers.

You can add a URL for /.well-known/change-password which redirects to the form a user would use to update their password. Browsers and password managers can then use this information if they need to prompt a user to update their password after a breach. I’ve added this to The Session.

Oh, and on that page where users can update their password, the autocomplete attribute is your friend again:

<input type="password" autocomplete="new-password">

If you want them to enter their current password first, use this:

<input type="password" autocomplete="current-password">

All of the things I’ve mentioned—the autocomplete attribute, origin-bound one-time codes in text messages, and a well-known URL for changing passwords—have good browser support. But even if they were only supported in one browser, they’d still be worth adding. These additions do absolutely no harm to browsers that don’t yet support them. That’s progressive enhancement.

Web Audio API weirdness on iOS

I told you about how I’m using the Web Audio API on The Session to generate synthesised audio of each tune setting. I also said:

Except for some weirdness on iOS that I had to fix.

Here’s that weirdness…

Let me start by saying that this isn’t anything to do with requiring a user interaction (the Web Audio API insists on some kind of user interaction to prevent developers from having auto-playing sound on websites). All of my code related to the Web Audio API is inside a click event handler. This is a different kind of weirdness.

First of all, I noticed that if you pressed play on the audio player when your iOS device is on mute, then you don’t hear any audio. Seems logical, right? Except if using the same device, still set to mute, you press play on a video or audio element, the sound plays just fine. You can confirm this by going to Huffduffer and pressing play on any of the audio elements there, even when your iOS device is set on mute.

So it seems that iOS has different criteria for the Web Audio API than it does for audio or video. Except it isn’t quite that straightforward.

On some pages of The Session, as well as the audio player for tunes (using the Web Audio API) there are also embedded YouTube videos (using the video element). Press play on the audio player; no sound. Press play on the YouTube video; you get sound. Now go back to the audio player and suddenly you do get sound!

It’s almost like playing a video or audio element “kicks” the browser into realising it should be playing the sound from the Web Audio API too.

This was happening on iOS devices set to mute, but I was also getting reports of it happening on devices with the sound on. But it’s that annoyingly intermittent kind of bug that’s really hard to reproduce consistently. Sometimes the sound doesn’t play. Sometimes it does.

Following my theory that the browser needs a “kick” to get into the right frame of mind for the Web Audio API, I resorted to a messy little hack.

In the event handler for the audio player, I generate the “kick” by playing a second of silence using the JavaScript equivalent of the audio element:

var audio = new Audio('1-second-of-silence.mp3');
audio.play();

I’m not proud of that. It’s so hacky that I’ve even wrapped the code in some user-agent sniffing on the server, and I never do user-agent sniffing!

Still, if you ever find yourself getting weird but inconsistent behaviour on iOS using the Web Audio API, this nasty little hack could help.

Update: Time to remove this workaround. Mobile Safari has been updated.

Accessible interactions

Accessibility on the web is easy. Accessibility on the web is also hard.

I think it’s one of those 80/20 situations. The most common accessibility problems turn out to be very low-hanging fruit. Take, for example, Holly Tuke’s list of the 5 most annoying website features she faces as a blind person every single day:

  • Unlabelled links and buttons
  • No image descriptions
  • Poor use of headings
  • Inaccessible web forms
  • Auto-playing audio and video

None of those problems are hard to fix. That’s what I mean when I say that accessibility on the web is easy. As long as you’re providing a logical page structure with sensible headings, associating form fields with labels, and providing alt text for images, you’re at least 80% of the way there (you’re also doing way better than the majority of websites, sadly).

Ah, but that last 20% or so—that’s where things get tricky. Instead of easy-to-follow rules (“Always provide alt text”, “Always label form fields”, “Use sensible heading levels”), you enter an area of uncertainty and doubt where there are no clear answers. Different combinations of screen readers, browsers, and operating systems might yield very different results.

This is the domain of interaction design. Here be dragons. ARIA can help you …but if you overuse its power, it may cause more harm than good.

When I start to feel overwhelmed by this, I find it’s helpful to take a step back. Instead of trying to imagine all the possible permutations of screen readers and browsers, I start with a more straightforward use case: keyboard users. Keyboard users are (usually) a subset of screen reader users.

The pattern that comes up the most is to do with toggling content. I suppose you could categorise this as progressive disclosure, but I’m talking about quite a wide range of patterns:

  • accordions,
  • menus (including mega menu monstrosities),
  • modal dialogs,
  • tabs.

In each case, there’s some kind of “trigger” that toggles the appearance of a “target”—some chunk of content.

The first question I ask myself is whether the trigger should be a button or a link (at the very least you can narrow it down to that shortlist—you can discount divs, spans, and most other elements immediately; use a trigger that’s focusable and interactive by default).

As is so often the case, the answer is “it depends”, but generally you can’t go wrong with a button. It’s an element designed for general-purpose interactivity. It carries the expectation that when it’s activated, something somewhere happens. That’s certainly true in all the examples I’ve listed above.

That said, I think that links can also make sense in certain situations. It’s related to the second question I ask myself: should the target automatically receive focus?

Again, the answer is “it depends”, but here’s the litmus test I give myself: how far away from each other are the trigger and the target?

If the target content is right after the trigger in the DOM, then a button is almost certainly the right element to use for the trigger. And you probably don’t need to automatically focus the target when the trigger is activated: the content already flows nicely.

<button>Trigger Text</button>
<div id="target">
<p>Target content.</p>
</div>

But if the target is far away from the trigger in the DOM, I often find myself using a good old-fashioned hyperlink with a fragment identifier.

<a href="#target">Trigger Text</a>
…
<div id="target">
<p>Target content.</p>
</div>

Let’s say I’ve got a “log in” link in the main navigation. But it doesn’t go to a separate page. The design shows it popping open a modal window. In this case, the markup for the log-in form might be right at the bottom of the page. This is when I think there’s a reasonable argument for using a link. If, for any reason, the JavaScript fails, the link still works. But if the JavaScript executes, then I can hijack that link and show the form in a modal window. I’ll almost certainly want to automatically focus the form when it appears.

The expectation with links (as opposed to buttons) is that you will be taken somewhere. Let’s face it, modal dialogs are like fake web pages so following through on that expectation makes sense in this context.

So I can answer my first two questions:

  • “Should the trigger be a link or button?” and
  • “Should the target be automatically focused?”

…by answering a different question:

  • “How far away from each other are the trigger and the target?”

It’s not a hard and fast rule, but it helps me out when I’m unsure.

At this point I can write some JavaScript to make sure that both keyboard and mouse users can interact with the interactive component. There’ll certainly be an addEventListener(), some tabindex action, and maybe a focus() method.

Now I can start to think about making sure screen reader users aren’t getting left out. At the very least, I can toggle an aria-expanded attribute on the trigger that corresponds to whether the target is being shown or not. I can also toggle an aria-hidden attribute on the target.

When the target isn’t being shown:

  • the trigger has aria-expanded="false",
  • the target has aria-hidden="true".

When the target is shown:

  • the trigger has aria-expanded="true",
  • the target has aria-hidden="false".

There’s also an aria-controls attribute that allows me to explicitly associate the trigger and the target:

<button aria-controls="target">Trigger Text</button>
<div id="target">
<p>Target content.</p>
</div>

But don’t assume that’s going to help you. As Heydon put it, aria-controls is poop. Still, Léonie points out that you can still go ahead and use it. Personally, I find it a useful “hook” to use in my JavaScript so I know which target is controlled by which trigger.

Here’s some example code I wrote a while back. And here are some old Codepens I made that use this pattern: one with a button and one with a link. See the difference? In the example with a link, the target automatically receives focus. But in this situation, I’d choose the example with a button because the trigger and target are close to each other in the DOM.

At this point, I’ve probably reached the limits of what can be abstracted into a single trigger/target pattern. Depending on the specific component, there might be much more work to do. If it’s a modal dialog, for example, you’ve got to figure out where to put the focus, how to trap the focus, and figure out where the focus should return to when the modal dialog is closed.

I’ve mostly been talking about websites that have some interactive components. If you’re building a single page app, then pretty much every single interaction needs to be made accessible. Good luck with that. (Pro tip: consider not building a single page app—let the browser do what it has been designed to do.)

Anyway, I hope this little stroll through my thought process is useful. If nothing else, it shows how I attempt to cope with an accessibility landscape that looks daunting and ever-changing. Remember though, the fact that you’re even considering this stuff means you care more than most web developers. And you are not alone. There are smart people out there sharing what they learn. The A11y Project is a great hub for finding resources.

And when it comes to interactive patterns like the trigger/target examples I’ve been talking about, there’s one more question I ask myself: what would Heydon do?

Unobtrusive feedback

Ten years ago I gave a talk at An Event Apart all about interaction design. It was called Paranormal Interactivity. You can watch the video, listen to the audio or read the transcript if you like.

I think it holds up pretty well. There’s one interaction pattern in particular that I think has stood the test of time. In the talk, I introduce this pattern as something you can see in action on Huffduffer:

I was thinking about how to tell the user that something’s happened without distracting them from their task, and I thought beyond the web. I thought about places that provide feedback mechanisms on screens, and I thought of video games.

So we all know Super Mario, right? And if you think about when you’re collecting coins in Super Mario, it doesn’t stop the game and pop up an alert dialogue and say, “You have just collected ten points, OK, Cancel”, right? It just does it. It does it in the background, but it does provide you with a feedback mechanism.

The feedback you get in Super Mario is about the number of points you’ve just gained. When you collect an item that gives you more points, the number of points you’ve gained appears where the item was …and then drifts upwards as it disappears. It’s unobtrusive enough that it won’t distract you from the gameplay you’re concentrating on but it gives you the reassurance that, yes, you have just gained points.

I think this a neat little feedback mechanism that we can borrow for subtle Ajax interactions on the web. These are actions that don’t change much of the content. The user needs to be able to potentially do lots of these actions on a single page without waiting for feedback every time.

On Huffduffer, for example, you might be looking at a listing of people that you can choose to follow or unfollow. The mechanism for doing that is a button per person. You might potentially be clicking lots of those buttons in quick succession. You want to know that each action has taken effect but you don’t want to be interrupted from your following/unfollowing spree.

You get some feedback in any case: the button changes. Maybe the text updates from “follow” to “unfollow” accompanied by a change in colour (this is what you’ll see on Twitter). The Super Mario style feedback is in addition to that, rather than instead of.

I’ve made a Codepen so you can see a reduced test case of the Super Mario feedback in action.

See the Pen Unobtrusive feedback by Jeremy Keith (@adactio) on CodePen.

Here’s the code available as a gist.

It’s a function that takes two arguments: the element that the feedback originates from (pass in a DOM node reference for this), and the contents of the feedback (this can be a string of text or it can be HTML …or SVG). When you call the function with those two arguments, this is what happens:

  1. The JavaScript generates a span element and puts the feedback contents inside it.
  2. Then it positions that element right over the element that the feedback originates from.
  3. Then there’s a CSS transform. The feedback gets a translateY applied so it drifts upward. At the same time it gets its opacity reduced from 1 to 0 so it’s fading away.
  4. Finally there’s a transitionend event that fires when the animation is over. Once that event fires, the generated span is destroyed.

When I first used this pattern on Huffduffer, I’m pretty sure I was using jQuery. A few years later I rewrote it in vanilla JavaScript. That was four years ago so I wonder if the code could be improved. Have a go if you fancy it.

Still, even if the code could benefit from an update, I’m pleased that the underlying pattern still holds true. I used it recently on The Session and it’s working a treat for a new Ajax interaction there (bookmarking or unbookbarking an item).

If you end up using this unobtrusive feedback pattern anyway, please let me know—I’d love to see more examples of it in the wild.

A polyfill for button type=”share”

After writing about a declarative Web Share API here yesterday I thought I’d better share the idea (see what I did there?).

I opened an issue on the Github repo for the spec.

(I hope that’s the right place for this proposal. I know that in the past ideas were kicked around on the Discourse site for Web platform Incubator Community Group but I can’t stand Discourse. It literally requires JavaScript to render anything to the screen even though the entire content is text. If it turns out that that is the place I should’ve posted, I guess I’ll hold my nose and do it using the most over-engineered reinvention of the browser I’ve ever seen. But I believe that the plan is for WICG to migrate proposals to Github anyway.)

I also realised that, as the JavaScript Web Share API already exists, I can use it to polyfill my suggestion for:

<button type="share">

The polyfill also demonstrates how feature detection could work. Here’s the code.

This polyfill takes an Inception approach to feature detection. There are three nested levels:

  1. This browser supports button type="share". Great! Don’t do anything. Otherwise proceed to level two.
  2. This browser supports the JavaScript Web Share API. Use that API to share the current page URL and title. Otherwise proceed to level three.
  3. Use a mailto: link to prefill an email with the page title as the subject and the URL in the body. Ya basic!

The idea is that, as long as you include the 20 lines of polyfill code, you could start using button type="share" in your pages today.

I’ve made a test page on Codepen. I’m just using plain text in the button but you could use a nice image or SVG or combination. You can use the Codepen test page to observe two of the three possible behaviours browsers could exhibit:

  1. A browser supports button type="share". Currently that’s none because I literally made this shit up yesterday.
  2. A browser supports the JavaScript Web Share API. This is Safari on Mac, Edge on Windows, Safari on iOS, and Chrome, Samsung Internet, and Firefox on Android.
  3. A browser supports neither button type="share" nor the existing JavaScript Web Share API. This is Firefox and Chrome on desktop (and Edge if you’re on a Mac).

See the Pen Polyfill for button type=”share" by Jeremy Keith (@adactio) on CodePen.

The polyfill doesn’t support Internet Explorer 11 or lower because it uses the DOM closest() method. Feel free to fork and rewrite if you need to support old IE.

Mind the gap

In May 2012, Brian LeRoux, the creator of PhoneGap, wrote a post setting out the beliefs, goals and philosophy of the project.

The beliefs are the assumptions that inform everything else. Brian stated two core tenets:

  1. The web solved cross platform.
  2. All technology deprecates with time.

That second belief then informed one of the goals of the PhoneGap project:

The ultimate purpose of PhoneGap is to cease to exist.

Last week, PhoneGap succeeded in its goal:

Since the project’s beginning in 2008, the market has evolved and Progressive Web Apps (PWAs) now bring the power of native apps to web applications.

Today, we are announcing the end of development for PhoneGap.

I think Brian was spot-on with his belief that all technology deprecates with time. I also think it was very astute of him to tie the goals of PhoneGap to that belief. Heck, it’s even in the project name: PhoneGap!

I recently wrote this about Sass and clamp:

I’ve said it before and I’ll say it again, the goal of any good library should be to get so successful as to make itself redundant. That is, the ideas and functionality provided by the tool are so useful and widely adopted that the native technologies—HTML, CSS, and JavaScript—take their cue from those tools.

jQuery is the perfect example of this. jQuery is no longer needed because cross-browser DOM Scripting is now much easier …thanks to jQuery.

Successful libraries and frameworks point the way. They show what developers are yearning for, and that’s where web standards efforts can then focus. When a library or framework is no longer needed, that’s not something to mourn; it’s something to celebrate.

That’s particularly true if the library of code needs to be run by a web browser. The user pays a tax with that extra download so that the developer gets the benefit of the library. When web browsers no longer need the library in order to provide the same functionality, it’s a win for users.

In fact, if you’re providing a front-end library or framework, I believe you should be actively working towards making it obselete. Think of your project as a polyfill. If it’s solving a genuine need, then you should be looking forward to the day when your code is made redundant by web browsers.

One more thing…

I think it was great that Brian documented PhoneGap’s beliefs, goals and philosophy. This is exactly why design principles can be so useful—to clearly set out the priorities of a project, so that there’s no misunderstanding or mixed signals.

If you’re working on a project, take the time to ask yourself what assumptions and beliefs are underpinning the work. Then figure out how those beliefs influence what you prioritise.

Ultimately, the code you produce is the output generated by your priorities. And your priorities are driven by your purpose.

You can make those priorities tangible in the form of design principles.

You can make those design principles visible by publishing them.

Plumbing

On Monday, I linked to Tom’s latest video. It uses a clever trick whereby the title of the video is updated to match the number of views the video has had. But there’s a lot more to the video than that. Stick around and you’ll be treated to a meditation on the changing nature of APIs, from a shared open lake to a closed commercial drybed.

It reminds me of (other) Tom’s post from a couple of year’s ago called Pouring one out for the Boxmakers, wherein he talks about Twitter’s crackdown on fun bots:

Web 2.0 really, truly, is over. The public APIs, feeds to be consumed in a platform of your choice, services that had value beyond their own walls, mashups that merged content and services into new things… have all been replaced with heavyweight websites to ensure a consistent, single experience, no out-of-context content, and maximising the views of advertising. That’s it: back to single-serving websites for single-serving use cases.

A shame. A thing I had always loved about the internet was its juxtapositions, the way it supported so many use-cases all at once. At its heart, a fundamental one: it was a medium which you could both read and write to. From that flow others: it’s not only work and play that coexisted on it, but the real and the fictional; the useful and the useless; the human and the machine.

Both Toms echo the sentiment in Anil’s The Web We Lost, written back in 2012:

Five years ago, if you wanted to show content from one site or app on your own site or app, you could use a simple, documented format to do so, without requiring a business-development deal or contractual agreement between the sites. Thus, user experiences weren’t subject to the vagaries of the political battles between different companies, but instead were consistently based on the extensible architecture of the web itself.

I know, I know. We’re a bunch of old men shouting at The Cloud. But really, Anil is right:

This isn’t our web today. We’ve lost key features that we used to rely on, and worse, we’ve abandoned core values that used to be fundamental to the web world. To the credit of today’s social networks, they’ve brought in hundreds of millions of new participants to these networks, and they’ve certainly made a small number of people rich.

But they haven’t shown the web itself the respect and care it deserves, as a medium which has enabled them to succeed. And they’ve now narrowed the possibilites of the web for an entire generation of users who don’t realize how much more innovative and meaningful their experience could be.

In his video, Tom mentions Yahoo Pipes as an example of a service that has been shut down for commercial and idealogical reasons. In many ways, it was the epitome of what Anil was talking about—a sort of meta-API that allowed you to connect different services together. Kinda like IFTTT but with a visual interface that made it as empowering as something like the Scratch programming language.

There are services today that provide some of that functionality, but they’re more developer-focused. Trys pointed me to Pipedream, which looks good but you need to know how to write Node.js code and import npm packages. I’m sure it’s great if you’re into serverless Jamstack lambda thingamybobs but I don’t think it’s going to unlock the potential for non-coders to create cool stuff.

On the more visual pipes-esque Scratchy side, Cassie pointed me to Cables:

Cables is a tool for creating beautiful interactive content.

It isn’t about making mashups, but it does look something that non-coders could potentially use to make something that looks cool. It reminds me a bit of Bret Victor and his classic talk on Inventing On Principle—always worth revisting!

A curl in every port

A few years back, Zach Bloom wrote The History of the URL: Path, Fragment, Query, and Auth. He recently expanded on it and republished it on the Cloudflare blog as The History of the URL. It’s well worth the time to read the whole thing. It’s packed full of fascinating tidbits.

In the section on ports, Zach says:

The timeline of Gopher and HTTP can be evidenced by their default port numbers. Gopher is 70, HTTP 80. The HTTP port was assigned (likely by Jon Postel at the IANA) at the request of Tim Berners-Lee sometime between 1990 and 1992.

Ooh, I can give you an exact date! It was January 24th, 1992. I know this because of the hack week in CERN last year to recreate the first ever web browser.

Kimberly was spelunking down the original source code, when she came across this line in the HTUtils.h file:

#define TCP_PORT 80 /* Allocated to http by Jon Postel/ISI 24-Jan-92 */

We showed this to Jean-François Groff, who worked on the original web technologies like libwww, the forerunner to libcurl. He remembers that day. It felt like they had “made it”, receiving the official blessing of Jon Postel (in the same RFC, incidentally, that gave port 70 to Gopher).

Then he told us something interesting about the next line of code:

#define OLD_TCP_PORT 2784 /* Try the old one if no answer on 80 */

Port 2784? That seems like an odd choice. Most of us would choose something easy to remember.

Well, it turns out that 2784 is easy to remember if you’re Tim Berners-Lee.

Those were the last four digits of his parents’ phone number.

FF Conf 2019

Friday was FF Conf day here in Brighton. This was the eleventh(!) time that Remy and Julie have put on the event. It was, as ever, excellent.

It’s a conference that ticks all the boxes for me. For starters, it’s a single-track event. The more I attend conferences, the more convinced I am that multi-track events are a terrible waste of time for attendees (and a financially bad model for organisers). I know that sounds like a sweeping broad generalisation, but ask me about it next time we meet and I’ll go into more detail. For now, I just want to talk about this mercifully single-track conference.

FF Conf has built up a rock-solid reputation over the years. I think that’s down to how Remy curates it. He thinks about what he wants to know and learn more about, and then thinks about who to invite to speak on those topics. So every year is like a snapshot of Remy’s brain. By happy coincidence, a snapshot of Remy’s brain right now looks a lot like my own.

You could tell that Remy had grouped the talks together in themes. There was a performance-themed chunk right after lunch. There was a people-themed chunk in the morning. There was a creative-coding chunk at the end of the day. Nice work, DJ.

I think it was quite telling what wasn’t on the line-up. There were no talks about specific libraries or frameworks. For me, that was a blessed relief. The only technology-specific talk was Alice’s excellent talk on Git—a tool that’s useful no matter what you’re coding.

One of the reasons why I enjoyed the framework-free nature of the day is that most talks—and conferences—that revolve around libraries and frameworks are invariably focused on the developer experience. Think about it: next time you’re watching a talk about a framework or library, ask yourself how it impacts user experience.

At FF Conf, the focus was firmly on people. In the case of Laura’s barnstorming presentation, those people are end users (I’m constantly impressed by how calm and measured Laura remains even when talking about blood-boilingly bad behaviour from the tech industry). In the case of Amina’s talk, the people are junior developers. And for Sharon’s presentation, the people are everyone.

One of the most useful talks of the day was from Anna who took us on a guided tour of dev tools to identify performance improvements. I found it inspiring in a very literal sense—if I had my laptop with me, I think I would’ve opened it up there and then and started tinkering with my websites.

Harry also talked about performance, but at Remy’s request, it was more business focused. Specifically, it was focused on Harry’s consultancy business. I think this would’ve been the perfect talk for more of an “industry” event, whereas FF Conf is very much a community event: Harry’s semi-serious jibes about keeping his performance secrets under wraps didn’t quite match the generous tone of the rest of the line-up.

The final two talks from Charlotte and Suz were a perfect double whammy.

When I saw Charlotte speak at Material in Iceland last year, I wrote this aside in my blog post summary:

(Oh, and Remy, when you start to put together the line-up for next year’s FF Conf, be sure to check out Charlotte Dann—her talk at Material was the perfect mix of code and creativity.)

I don’t think I can take credit for Charlotte being on the line-up, but I will take credit for saying she’d be the perfect fit.

And then Suz Hinton closed out the conference with this rallying cry that resonated perfectly with Laura’s talk:

Less mass-produced surveillance bullshit and more Harry Potter magic (please)!

I think that rallying cry could apply equally well to conferences, and I think FF Conf is a good example of that ethos in action.

Indy maps

Remember when I wrote about adding travel maps to my site at the recent Indie Web Camp Brighton? I must confess that the last line I wrote was an attempt to catch a fish from the river of the lazy web:

It’s a shame that I can’t use the lovely Stamen watercolour tiles for these static maps though.

In the spirit of Cunningham’s Law, I was hoping that somebody was going to respond with “It’s totally possible to use Stamen’s watercolour tiles for static maps, dumbass—look!” (to which my response would have been “thank you very much!”).

Alas, no such response was forthcoming. The hoped-for schooling never forthcame.

Still, I couldn’t quite let go of the idea of using those lovely watercolour maps somewhere on my site. But I had decided that dynamic maps would have been overkill for my archive pages:

Sure, it looked good, but displaying the map required requests for a script, a style sheet, and multiple map tiles.

Then I had a thought. What if I keep the static maps on my archive pages, but make them clickable? Then, on the other end of that link, I can have the dynamic version. In other words, what if I had a separate URL just for the dynamic maps?

These seemed like a good plan to me, so while I was travelling by Eurostar—the only way to travel—back from the lovely city of Antwerp where I had been speaking at Full Stack Europe, I started hacking away on making the dynamic maps even more dynamic. After all, now that they were going to have their own pages, I could go all out with any fancy features I wanted.

I kept coming back to my original goal:

I was looking for something more like the maps in Indiana Jones films—a line drawn from place to place to show the movement over time.

I found a plug-in for Leaflet.js that animates polylines—thanks, Iván! With a bit of wrangling, I was able to get it to animate between the lat/lon points of whichever archive section the map was in. Rather than have it play out automatically, I also added a control so that you can start and stop the animation. While I was at it, I decided to make that “play/pause” button do something else too. Ahem.

If you’d like to see the maps in action, click the “play” button on any of these maps:

You get the idea. It’s all very silly really. It’s right up there with the time I made my sparklines playable. But that’s kind of the point. It’s my website so I can do whatever I want with it, no matter how silly.

First of all, the research department for adactio.com (that’s me) came up with the idea. Then that had to be sold in to upper management (that’s me too). A team was spun up to handle design and development (consisting of me and me). Finally, the finished result went live thanks to the tireless efforts of the adactio.com ops group (that would be me). Any feedback should be directed at the marketing department (no idea who that is).