After a fun and productive Indie Web Camp, I stuck around Düsseldorf for Beyond Tellerand. I love this event. I’ve spoken at it quite a few times, but this year it was nice to be there as an attendee. It’s simultaneously a chance to reconnect with old friends I haven’t seen in a while, and an opportunity to meet lovely new people. There was plenty of both this year.
I think this might have been the best Beyond Tellerrand yet, and that’s saying something. It’s not just that the talks were really good—there was also a wonderful atmosphere.
Marc somehow manages to curate a line-up that’s equal parts creativity and code; design and development. It shouldn’t work, but it does. I love the fact that he had a legend of the industry like David Carson on the same stage as first-time speaker like Dorobot …and the crowd loved ‘em equally!
During the event, I found out that I had a small part to play in the creation of the line-up…
Three years ago, I linked to a video of a talk by Mike Hill:
A terrific analysis of industrial design in film and games …featuring a scene-setting opening that delineates the difference between pleasure and happiness.
It’s a talk about chairs in Jodie Foster films. Seriously. It’s fantastic!
Marc saw my link, watched the video, and decided he wanted to get Mike Hill to speak at Beyond Tellerrand. After failing to get a response by email, Marc managed to corner Mike at an event in Amsterdam and get him on this year’s line-up.
Mike gave a talk called The Power of Metaphor and it’s absolutely brilliant. It covers the monomyth (the hero’s journey) and Jungian archetypes, illustrated with the examples Star Wars, The Dark Knight, and Jurassic Park:
Under the surface of their most celebrated films lies a hidden architecture that operates on an unconscious level; This talk is designed to illuminate the techniques that great storytellers use to engage a global audience on a deep and meaningful level through psychological metaphor.
The videos from Beyond Tellerrand are already online so you can watch the talk now.
In this talk, we’ll discuss how the language we use affects our users and the first steps towards writing accessible, approachable and use case-driven documentation.
While the talk was ostensibly about documentation, I found that it was packed full of good advice for writing well in general.
I had a thought. What if you mashed up these two talks? What if you wrote documentation through the lens of the hero’s journey?
Think about it. When somone arrives at your documentation, they’ve crossed the threshold to the underworld. They are in the cave, facing a dragon. You are their guide, their mentor, their Obi-Wan Kenobi. You can help them conquer their demons and return to the familiar world, changed by their journey.