Journal tags: machinelearning

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Steam

Picture someone tediously going through a spreadsheet that someone else has filled in by hand and finding yet another error.

“I wish to God these calculations had been executed by steam!” they cry.

The year was 1821 and technically the spreadsheet was a book of logarithmic tables. The frustrated cry came from Charles Babbage, who channeled his frustration into a scheme to create the world’s first computer.

His difference engine didn’t work out. Neither did his analytical engine. He’d spend his later years taking his frustrations out on street musicians, which—as a former busker myself—earns him a hairy eyeball from me.

But we’ve all been there, right? Some tedious task that feels soul-destroying in its monotony. Surely this is exactly what machines should be doing?

I have a hunch that this is where machine learning and large language models might turn out to be most useful. Not in creating breathtaking works of creativity, but in menial tasks that nobody enjoys.

Someone was telling me earlier today about how they took a bunch of haphazard notes in a client meeting. When the meeting was done, they needed to organise those notes into a coherent summary. Boring! But ChatGPT handled it just fine.

I don’t think that use-case is going to appear on the cover of Wired magazine anytime soon but it might be a truer glimpse of the future than any of the breathless claims being eagerly bandied about in Silicon Valley.

You know the way we no longer remember phone numbers, because, well, why would we now that we have machines to remember them for us? I’d be quite happy if machines did that for the annoying little repetitive tasks that nobody enjoys.

I’ll give you an example based on my own experience.

Regular expressions are my kryptonite. I’m rubbish at them. Any time I have to figure one out, the knowledge seeps out of my brain before long. I think that’s because I kind of resent having to internalise that knowledge. It doesn’t feel like something a human should have to know. “I wish to God these regular expressions had been calculated by steam!”

Now I can get a chatbot with a large language model to write the regular expression for me. I still need to describe what I want, so I need to write the instructions clearly. But all the gobbledygook that I’m writing for a machine now gets written by a machine. That seems fair.

Mind you, I wouldn’t blindly trust the output. I’d take that regular expression and run it through a chatbot, maybe a different chatbot running on a different large language model. “Explain what this regular expression does,” would be my prompt. If my input into the first chatbot matches the output of the second, I’d have some confidence in using the regular expression.

A friend of mine told me about using a large language model to help write SQL statements. He described his database structure to the chatbot, and then described what he wanted to select.

Again, I wouldn’t use that output without checking it first. But again, I might use another chatbot to do that checking. “Explain what this SQL statement does.”

Playing chatbots off against each other like this is kinda how machine learning works under the hood: generative adverserial networks.

Of course, the task of having to validate the output of a chatbot by checking it with another chatbot could get quite tedious. “I wish to God these large language model outputs had been validated by steam!”

Sounds like a job for machines.

Disclosure

You know how when you’re on hold to any customer service line you hear a message that thanks you for calling and claims your call is important to them. The message always includes a disclaimer about calls possibly being recorded “for training purposes.”

Nobody expects that any training is ever actually going to happen—surely we would see some improvement if that kind of iterative feedback loop were actually in place. But we most certainly want to know that a call might be recorded. Recording a call without disclosure would be unethical and illegal.

Consider chatbots.

If you’re having a text-based (or maybe even voice-based) interaction with a customer service representative that doesn’t disclose its output is the result of large language models, that too would be unethical. But, at the present moment in time, it would be perfectly legal.

That needs to change.

I suspect the necessary legislation will pass in Europe first. We’ll see if the USA follows.

In a way, this goes back to my obsession with seamful design. With something as inherently varied as the output of large language models, it’s vital that people have some way of evaluating what they’re told. I believe we should be able to see as much of the plumbing as possible.

The bare minimum amount of transparency is revealing that a machine is in the loop.

This shouldn’t be a controversial take. But I guarantee we’ll see resistance from tech companies trying to sell their “AI” tools as seamless, indistinguishable drop-in replacements for human workers.

Guessing

The last talk at the last dConstruct was by local clever clogs Anil Seth. It was called Your Brain Hallucinates Your Conscious Reality. It’s well worth a listen.

Anil covers a lot of the same ground in his excellent book, Being You. He describes a model of consciousness that inverts our intuitive understanding.

We tend to think of our day-to-day reality in a fairly mechanical cybernetic manner; we receive inputs through our senses and then make decisions about reality informed by those inputs.

As another former dConstruct speaker, Adam Buxton, puts it in his interview with Anil, it feels like that old Beano cartoon, the Numskulls, with little decision-making homonculi inside our head.

But Anil posits that it works the other way around. We make a best guess of what the current state of reality is, and then we receive inputs from our senses, and then we adjust our model accordingly. There’s still a feedback loop, but cause and effect are flipped. First we predict or guess what’s happening, then we receive information. Rinse and repeat.

The book goes further and applies this to our very sense of self. We make a best guess of our sense of self and then adjust that model constantly based on our experiences.

There’s a natural tendency for us to balk at this proposition because it doesn’t seem rational. The rational model would be to make informed calculations based on available data …like computers do.

Maybe that’s what sets us apart from computers. Computers can make decisions based on data. But we can make guesses.

Enter machine learning and large language models. Now, for the first time, it appears that computers can make guesses.

The guess-making is not at all like what our brains do—large language models require enormous amounts of inputs before they can make a single guess—but still, this should be the breakthrough to be shouted from the rooftops: we’ve taught machines how to guess!

And yet. Almost every breathless press release touting some revitalised service that uses AI talks instead about accuracy. It would be far more honest to tout the really exceptional new feature: imagination.

Using AI, we will guess who should get a mortgage.

Using AI, we will guess who should get hired.

Using AI, we will guess who should get a strict prison sentence.

Reframed like that, it’s easy to see why technologists want to bury the lede.

Alas, this means that large language models are being put to use for exactly the wrong kind of scenarios.

(This, by the way, is also true of immersive “virtual reality” environments. Instead of trying to accurately recreate real-world places like meeting rooms, we should be leaning into the hallucinatory power of a technology that can generate dream-like situations where the pleasure comes from relinquishing control.)

Take search engines. They’re based entirely on trust and accuracy. Introducing a chatbot that confidentally conflates truth and fiction doesn’t bode well for the long-term reputation of that service.

But what if this is an interface problem?

Currently facts and guesses are presented with equal confidence, hence the accurate descriptions of the outputs as bullshit or mansplaining as a service.

What if the more fanciful guesses were marked as such?

As it is, there’s a “temperature” control that can be adjusted when generating these outputs; the more the dial is cranked, the further the outputs will stray from the safest predictions. What if that could be reflected in the output?

I don’t know what that would look like. It could be typographic—some markers to indicate which bits should be taken with pinches of salt. Or it could be through content design—phrases like “Perhaps…”, “Maybe…” or “It’s possible but unlikely that…”

I’m sure you’ve seen the outputs when people request that ChatGPT write their biography. Perfectly accurate statements are generated side-by-side with complete fabrications. This reinforces our scepticism of these tools. But imagine how differently the fabrications would read if they were preceded by some simple caveats.

A little bit of programmed humility could go a long way.

Right now, these chatbots are attempting to appear seamless. If 80% or 90% of their output is accurate, then blustering through the other 10% or 20% should be fine, right? But I think the experience for the end user would be immensely more empowering if these chatbots were designed seamfully. Expose the wires. Show the workings-out.

Mind you, that only works if there is some way to distinguish between fact and fabrication. If there’s no way to tell how much guessing is happening, then that’s a major problem. If you can’t tell me whether something is 50% true or 75% true or 25% true, then the only rational response is to treat the entire output as suspect.

I think there’s a fundamental misunderstanding behind the design of these chatbots that goes all the way back to the Turing test. There’s this idea that the way to make a chatbot believable and trustworthy is to make it appear human, attempting to hide the gears of the machine. But the real way to gain trust is through honesty.

I want a machine to tell me when it’s guessing. That won’t make me trust it less. Quite the opposite.

After all, to guess is human.

Like

We use metaphors all the time. To quote George Lakoff, we live by them.

We use analogies some of the time. They’re particularly useful when we’re wrapping our heads around something new. By comparing something novel to something familiar, we can make a shortcut to comprehension, or at least, categorisation.

But we need a certain amount of vigilance when it comes to analogies. Just because something is like something else doesn’t mean it’s the same.

With that in mind, here are some ways that people are describing generative machine learning tools. Large language models are like…

Voice User Interface Design by Cheryl Platz

Cheryl Platz is speaking at An Event Apart Chicago. Her inaugural An Event Apart presentation is all about voice interfaces, and I’m going to attempt to liveblog it…

Why make a voice interface?

Successful voice interfaces aren’t necessarily solving new problems. They’re used to solve problems that other devices have already solved. Think about kitchen timers. There are lots of ways to set a timer. Your oven might have one. Your phone has one. Why use a $200 device to solve this mundane problem? Same goes for listening to music, news, and weather.

People are using voice interfaces for solving ordinary problems. Why? Context matters. If you’re carrying a toddler, then setting a kitchen timer can be tricky so a voice-activated timer is quite appealing. But why is voice is happening now?

Humans have been developing the art of conversation for thousands of years. It’s one of the first skills we learn. It’s deeply instinctual. Most humans use speach instinctively every day. You can’t necessarily say that about using a keyboard or a mouse.

Voice-based user interfaces are not new. Not just the idea—which we’ve seen in Star Trek—but the actual implementation. Bell Labs had Audrey back in 1952. It recognised ten words—the digits zero through nine. Why did it take so long to get to Alexa?

In the late 70s, DARPA issued a challenge to create a voice-activated system. Carnagie Mellon came up with Harpy (with a thousand word grammar). But none of the solutions could respond in real time. In conversation, we expect a break of no more than 200 or 300 milliseconds.

In the 1980s, computing power couldn’t keep up with voice technology, so progress kind of stopped. Time passed. Things finally started to catch up in the 90s with things like Dragon Naturally Speaking. But that was still about vocabulary, not grammar. By the 2000s, small grammars were starting to show up—starting an X-Box or pausing Netflix. In 2008, Google Voice Search arrived on the iPhone and natural language interaction began to arrive.

What makes natural language interactions so special? It requires minimal training because it uses the conversational muscles we’ve been working for a lifetime. It unlocks the ability to have more forgiving, less robotic conversations with devices. There might be ten different ways to set a timer.

Natural language interactions can also free us from “screen magnetism”—that tendency to stay on a device even when our original task is complete. Voice also enables fast and forgiving searches of huge catalogues without time spent typing or browsing. You can pick a needle straight out of a haystack.

Natural language interactions are excellent for older customers. These interfaces don’t intimidate people without dexterity, vision, or digital experience. Voice input often leads to more inclusive experiences. Many customers with visual or physical disabilities can’t use traditional graphical interfaces. Voice experiences throw open the door of opportunity for some people. However, voice experience can exclude people with speech difficulties.

Making the case for voice interfaces

There’s a misconception that you need to work at Amazon, Google, or Apple to work on a voice interface, or at least that you need to have a big product team. But Cheryl was able to make her first Alexa “skill” in a week. If you’re a web developer, you’re good to go. Your voice “interaction model” is just JSON.

How do you get your product team on board? Find the customers (and situations) you might have excluded with traditional input. Tell the stories of people whose hands are full, or who are vision impaired. You can also point to the adoption rate numbers for smart speakers.

You’ll need to show your scenario in context. Otherwise people will ask, “why can’t we just build an app for this?” Conduct research to demonstrate the appeal of a voice interface. Storyboarding is very useful for visualising the context of use and highlighting existing pain points.

Getting started with voice interfaces

You’ve got to understand how the technology works in order to adapt to how it fails. Here are a few basic concepts.

Utterance. A word, phrase, or sentence spoken by a customer. This is the true form of what the customer provides.

Intent. This is the meaning behind a customer’s request. This is an important distinction because one intent could have thousands of different utterances.

Prompt. The text of a system response that will be provided to a customer. The audio version of a prompt, if needed, is generated separately using text to speech.

Grammar. A finite set of expected utterances. It’s a list. Usually, each entry in a grammar is paired with an intent. Many interfaces start out as being simple grammars before moving on to a machine-learning model later once the concept has been proven.

Here’s the general idea with “artificial intelligence”…

There’s a human with a core intent to do something in the real world, like knowing when the cookies in the oven are done. This is translated into an intent like, “set a 15 minute timer.” That’s the utterance that’s translated into a string. But it hasn’t yet been parsed as language. That string is passed into a natural language understanding system. What comes is a data structure that represents the customers goal e.g. intent=timer; duration=15 minutes. That’s sent to the business logic where a timer is actually step. For a good voice interface, you also want to send back a response e.g. “setting timer for 15 minutes starting now.”

That seems simple enough, right? What’s so hard about designing for voice?

Natural language interfaces are a form of artifical intelligence so it’s not deterministic. There’s a lot of ruling out false positives. Unlike graphical interfaces, voice interfaces are driven by probability.

How do you turn a sound wave into an understandable instruction? It’s a lot like teaching a child. You feed a lot of data into a statistical model. That’s how machine learning works. It’s a probability game. That’s where it gets interesting for design—given a bunch of possible options, we need to use context to zero in on the most correct choice. This is where confidence ratings come in: the system will return the probability that a response is correct. Effectively, the system is telling you how sure or not it is about possible results. If the customer makes a request in an unusual or unexpected way, our system is likely to guess incorrectly. That’s because the system is being given something new.

Designing a conversation is relatively straightforward. But 80% of your voice design time will be spent designing for what happens when things go wrong. In voice recognition, edge cases are front and centre.

Here’s another challenge. Interaction with most voice interfaces is part conversation, part performance. Most interactions are not private.

Humans don’t distinguish digital speech fom human speech. That means these devices are intrinsically social. Our brains our wired to try to extract social information, even form digital speech. See, for example, why it’s such a big question as to what gender a voice interface has.

Delivering a voice interface

Storyboards help depict the context of use. Sample dialogues are your new wireframes. These are little scripts that not only cover the happy path, but also your edge case. Then you reverse engineer from there.

Flow diagrams communicate customer states, but don’t use the actual text in them.

Prompt lists are your final deliverable.

Functional prototypes are really important for voice interfaces. You’ll learn the real way that customers will ask for things.

If you build a working prototype, you’ll be building two things: a natural language interaction model (often a JSON file) and custom business logic (in a programming language).

Eventually voice design will become a core competency, much like mobile, which was once separate.

Ask yourself what tasks your customers complete on your site that feel clunkly. Remember that voice desing is almost never about new scenarious. Start your journey into voice interfaces by tackling old problems in new, more inclusive ways.

May the voice be with you!

Optimise without a face

I’ve been playing around with the newly-released Squoosh, the spiritual successor to Jake’s SVGOMG. You can drag images into the browser window, and eyeball the changes that any optimisations might make.

On a project that Cassie is working on, it worked really well for optimising some JPEGs. But there were a few images that would require a bit more fine-grained control of the optimisations. Specifically, pictures with human faces in them.

I’ve written about this before. If there’s a human face in image, I open that image in a graphics editing tool like Photoshop, select everything but the face, and add a bit of blur. Because humans are hard-wired to focus on faces, we’ll notice any jaggy artifacts on a face, but we’re far less likely to notice jagginess in background imagery: walls, materials, clothing, etc.

On the face of it (hah!), a browser-based tool like Squoosh wouldn’t be able to optimise for faces, but then Cassie pointed out something really interesting…

When we were both at FFConf on Friday, there was a great talk by Eleanor Haproff on machine learning with JavaScript. It turns out there are plenty of smart toolkits out there, and one of them is facial recognition. So I wonder if it’s possible to build an in-browser tool with this workflow:

  • Drag or upload an image into the browser window,
  • A facial recognition algorithm finds any faces in the image,
  • Those portions of the image remain crisp,
  • The rest of the image gets a slight blur,
  • Download the optimised image.

Maybe the selecting/blurring part would need canvas? I don’t know.

Anyway, I thought this was a brilliant bit of synthesis from Cassie, and now I’ve got two questions:

  1. Does this exist yet? And, if not,
  2. Does anyone want to try building it?