Tags: society

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The future Earth we see in Interstellar is a post-apocalyptic society. The population of the planet has been reduced to just a fraction of its current level. There have been wars and food shortages. And now the planet is dying and the human race is on its way out.

But instead of showing a dog-eat-dog battle for survival in the wasteland, we see people just getting on. It goes against the conventional wisdom that presupposes that if our Hobbesian Leviathian of civilisation were to be destroyed, our lives would inevitably revert to being nasty, brutish and short.

Moral panic

Thanks to Tom’s always excellent linkage, I came across an excellent in-depth article by Brenda Brathwaite called The Myth of the Media Myth, all about the perception of videogames by non-gamers. The research was prompted by a dinner conversation that highlighted the typical reactions:

It happens the same way every time: People listen and then they say what they’ve been feeling. Videogames are not good for you. Videogames are a waste of time. They isolate children. Kids never go outside to play. They just sit there and stare at the TV all day.

The tone of the opinions reminded me of the Daily Mail attitude to social networking sites. The resonances were so strong that I decided to conduct a quick experiment using my hacky little text substitution script. Here are the terms I swapped:

OriginalSubstitution
videogamesocial networking site
gamingsocial networking
game designerweb designer
gamewebsite
playsurf
GTAFacebook

Because the original article is paginated, I ran the print version through the transmogrifier. Please excuse any annoying print dialogue boxes. Here’s the final result.

The results are amusing, even accurate.The original article begins:

There are six of us around the table, and the conversation turns to what I do for a living, also known as “my field of study” in academia. “I’m a game designer and a professor,” I say. The dinner had been arranged by a third party in order to connect academics from various institutions for networking purposes.

“You mean videogames?” one of the teachers asks. It’s said with the same professional and courteous tone that one might reserve for asking, “Did you pass gas?”

“Videogames, yes,” I answer. “I’ve been doing it over 20 years now.” Really without any effort at all, I launch into a little love manifesto of sorts, talking about how much I enjoy being a game designer, how wonderful it is to make games, all kinds of games.

After substiitution:

There are six of us around the table, and the conversation turns to what I do for a living, also known as “my field of study” in academia. “I’m a web designer and a professor,” I say. The dinner had been arranged by a third party in order to connect academics from various institutions for networking purposes.

“You mean social networking sites?” one of the teachers asks. It’s said with the same professional and courteous tone that one might reserve for asking, “Did you pass gas?”

“social networking sites, yes,” I answer. “I’ve been doing it over 20 years now.” Really without any effort at all, I launch into a little love manifesto of sorts, talking about how much I enjoy being a web designer, how wonderful it is to make websites, all kinds of websites.

The comments from interviewees also hold up. Before:

One friend complained about GTA, admitted she’d never played the game and then offered this: “If you really are interested in deep psychoanalysis… the truth of my disdain for games is from a negative relationship — [a former boyfriend] would play for hours, upon hours, upon hours. Maybe I felt neglected, ignored and disrespected.”

After:

One friend complained about Facebook, admitted she’d never surfed the website and then offered this: “If you really are interested in deep psychoanalysis… the truth of my disdain for websites is from a negative relationship — [a former boyfriend] would surf for hours, upon hours, upon hours. Maybe I felt neglected, ignored and disrespected.”

Even the analysis of the language offers parallels. Original:

“I haven’t found this kind of attitude about games per se. But in my version of your dinner party anecdote, I start with ‘I make games,’ not ‘I make videogames,’ and I’ve never had a response like the one you describe. This leads me to wonder if the very term ‘videogames’ is the problem meme.”

Substitution:

“I haven’t found this kind of attitude about websites per se. But in my version of your dinner party anecdote, I start with ‘I make websites,’ not ‘I make social networking sites,’ and I’ve never had a response like the one you describe. This leads me to wonder if the very term ‘social networking sites’ is the problem meme.”

But most telling of all are the quotes in the closing passages that haven’t been changed one jot from the original:

“If I had a choice, I would want to include these distrustful folks in finding solutions. I would prefer it if they understood. I would prefer it if they could see the long sequence of events that is going to address their fears and create the medium they will inevitably love and participate in, whether they expect to or not. What’s sad is that their ideological, ignorant, hostile, one-dimensional attitudes oversimplify one of the most beautiful problems in human history.”