Design-system builders should resist the lure of the new. Don’t confuse design-system work with a rebrand or a tech-stack overhaul. The system’s design patterns should be familiar, even boring.
The job is not to invent, but to curate.
Interesting thoughts from Josh on large-scale design systems and how they should prioritise the mundane but oft-used patterns.
When the design system is boring, it frees designers and developers to do the new stuff, to solve new problems. The design system carries the burden of the boring, so that designers and developers don’t have to.