Link archive: December 7th, 2017

Apollo 17 in Real-time

Relive the final trip to the moon with Geno and the crew of Apollo 17 …(real)timeshifted by 45 years.

Cognitive Overload - daverupert.com

From Scott McCloud to responsive design, Dave is pondering our assumptions about screen real estate:

As the amount of information increases, removing details reduces information density and thereby increasing comprehension.

It reminds me of Edward Tufte’s data-ink ratio.

Amber Wilson: What Am I Looking For?

If you’re looking for a Brighton-based junior developer, you should snap up Amber right now!

Silly hover effects and the future of web typography – Pixelambacht

These experiments with transitioning variable font styles on hover might be silly, but I can see the potential for some beautiful interaction design.

CSS usage on the web platform - Microsoft Edge Development

Top of the props.

CSS properties …props …top of the. Never mind.

This CSS usage data comes from a Bing-powered scan of 2,602,016.00 pages.

Accessible Links Re:visited | Filament Group, Inc., Boston, MA

Great advice on keeping your hyperlinks accessible.

The User Experience of Design Systems

When you start a redesign process for a company, it’s very easy to briefly look at all their products (apps, websites, newsletters, etc) and first of all make fun of how bad it all looks, and then design this one single design system for everything. However, once you start diving into why those decisions were made, they often reveal local knowledge that your design system doesn’t solve.

In this talk transcript, Rune Madsen enumerates the reasons for his informed scepticism towards design systems:

  1. The first concern, which is also the main argument of this talk, is that humans – especially designers and engineers – are obsessed with creating systems of order. This is not really driven by a demand from users, so they often tend to benefit the designer, not the user.
  2. My second concern relates to what I believe design systems is doing to our digital experience. We’ve always had trends in graphic design (Swiss design, Flat UI, etc), but I’m getting increasingly concerned that this broad adoption of design systems is creating a design monoculture that really narrows the idea of what digital products can be.
  3. My third concern is that with all this talk about design systems, there’s very little talk about the real problem in digital design, which is processes and tools. Designers love making design manuals, but any design system will completely and utterly fail if it doesn’t help people in the organization produce faster and better products.

SA Labs | Just a Developer

I like this distinction between coders and developers.

The Coder is characterized by his proficiency in a narrow range of chosen skills.

By contrast the Developer’s single greatest skill is in being an applied learner.

I’m definitely not a coder. Alas, by this criterion, I’m also not a developer (because I do not pick things up fast):

Quite simply the Developer has a knack for grokking new [languages|frameworks|platforms] and becoming proficient very quickly.

I prefer Charlie’s framing. It’s not about speed, it’s about priorities:

I’m not a “developer” in that I’m obsessed with code and frameworks. I’m a “developer” as in I develop the users experience for the better.