Link tags: action

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This Website Will Self-destruct

You can send me messages using the form below. If I go 24 hours without receiving a message, I’ll permanently self-destruct, and everything will be wiped from my database.

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.

Home | SofaConf 2020

You don’t want to miss this! A five-day online conference with a different theme each day:

  1. Monday: Product Strategy
  2. Tuesday: Research
  3. Wednesday: Service Design
  4. Thursday: Content Strategy
  5. Friday: Interaction Design

Speakers include Amy Hupe, Kelly Goto, Kristina Halvorson, Lou Downe, Leisa Reichelt and many more still to be announce, all for ludicrously cheap ticket prices.

I know it sounds like I’m blowing my own trumpet because this is a Clearleft event, but I had nothing to do with it. The trumpets of my talented co-workers should be blasting in harmonious chorus.

(It’s a truly lovely website too!)

The 3 Laws of Serverless - Burke Holland

“Serverless”, is a buzzword. We can’t seem to agree on what it actaully means, so it ends up meaning nothing at all. Much like “cloud” or “dynamic” or “synergy”. You just wait for the right time in a meeting to drop it, walk to the board and draw a Venn Diagram, and then just sit back and wait for your well-deserved promotion.

That’s very true, and I do not like the term “serverless” for the rather obvious reason that it’s all about servers (someone else’s servers, that is). But these three principles are handy for figuring out if you’re building with in a serverlessy kind of way:

  1. You have no knowledge of the underlying system where your code runs.
  2. Scaling is an intrinsic attribute of the technology; so much so that it just happens automatically.
  3. You only pay for what you use.

Abstraction; scale; consumption.

Why `details` is Not an Accordion - daverupert.com

At the risk of being a broken record; HTML really needs <accordion> , <tabs>, <dialog>, <dropdown>, and <tooltip> elements. Not more “low-level primitives” but good ol’ fashioned, difficult-to-get-consensus-on elements.

Hear, hear!

I wish browsers would prioritize accessibility improvements over things like main thread scheduling optimization to unblock tracking pixels and the Sisyphean task of competing with native.

If we really want to win, let’s make it easy for everyone to access the Web.

How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)

Bottom Navigation Pattern On Mobile Web Pages: A Better Alternative? — Smashing Magazine

Making the case for moving your navigation to the bottom of the screen on mobile:

Phones are getting bigger, and some parts of the screen are easier to interact with than others. Having the hamburger menu at the top provides too big of an interaction cost, and we have a large number of amazing mobile app designs that utilize the bottom part of the screen. Maybe it’s time for the web design world to start using these ideas on websites as well?

Less… Is More? Apple’s Inconsistent Ellipsis Icons Inspire User Confusion - TidBITS

The ellipsis is the new hamburger.

It’s disappointing that Apple, supposedly a leader in interface design, has resorted to such uninspiring, and I’ll dare say, lazy design in its icons. I don’t claim to be a usability expert, but it seems to me that icons should represent a clear intention, followed by a consistent action.

Stop Misusing Toggle Switches

Use a toggle switch if you are:

  1. Applying a system state, not a contextual one
  2. Presenting binary options, not opposing ones
  3. Activating a state, not performing an action

4 Rules for Intuitive UX – Learn UI Design

  1. Obey the Law of Locality
  2. ABD: Anything But Dropdowns
  3. Pass the Squint Test
  4. Teach by example

Form design: from zero to hero all in one blog post by Adam Silver

This is about designing forms that everyone can use and complete as quickly as possible. Because nobody actually wants to use your form. They just want the outcome of having used it.

Patterns for Promoting PWA Installation (mobile)  |  Web Fundamentals  |  Google Developers

Some ideas for interface elements that prompt progressive web app users to add the website to their home screen.

Welcome to Acccessible App | Accessible App

A very welcome project from Marcus Herrmann, documenting how to make common interaction patterns accessible in popular frameworks: Vue, React, and Angular.

Interview with Kyle Simpson (O’Reilly Fluent Conference 2016) - YouTube

I missed this when it was first posted three years ago, but now I think I’ll be revisiting this 12 minute interview every few months.

Everything that Kyle says here is spot on, nuanced, and thoughtful. He talks about abstraction, maintainability, learning, and complexity.

I want a transcript of the whole thing.

Interview with Kyle Simpson (O'Reilly Fluent Conference 2016)

Improving accessibility with accessibility acceptance criteria — Paul Hayes

Wouldn’t it be great if every component in your design system had accessibility acceptance criteria? Paul has some good advice for putting those together:

  • Start with accessibility needs
  • Don’t be too generic
  • Don’t define the solution
  • Iterate criteria

Why you should learn vanilla JS first | Go Make Things

Frameworks (arguably) make building complex applications easier, but they make doing simple stuff more complex.

And that’s why I think people should learn vanilla JS first. I’ve had many students who tried to learn frameworks get frustated, quit, and focus on vanilla JS.

Some of them have gone back to frameworks later, and told me that knowing vanilla JS made it a lot easier for them to pick up frameworks afterwards.

Don’t Get Clever with Login Forms | Brad Frost

  1. Have a dedicated page for login
  2. Expose all required fields
  3. Keep all fields on one page
  4. Don’t get fancy

Revisiting the abbr element

Ire takes a deep dive into implementing an accessible tool tip.

Creating distraction-free reading experiences — Adrian Zumbrunnen

It’s our job as designers to bring clarity back to the digital canvas by crafting reading experiences that put readers first.

Building a Progressively-Enhanced Site | Jim Nielsen’s Blog

This is an excellent case study!

The technical details are there if you want them, but far more important is consideration that went into every interaction. Every technical decision has a well thought out justification.