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CSS Vocabulary

This is a nifty visual interactive explainer for the language of CSS—could be very handy for Codebar students.

Grid Cheatsheet

A useful resource for CSS grid. It’s basically the spec annoted with interactive examples.

Where did the focus go? | Amber’s Website

Amber documents a very handy bit of DOM scripting when it comes to debugging focus management: document.activeElement.


This micro libarary does DOM diffing in native JavaScript:

Reef is an anti-framework.

It does a lot less than the big guys like React and Vue. It doesn’t have a Virtual DOM. It doesn’t require you to learn a custom templating syntax. It doesn’t provide a bunch of custom methods.

Reef does just one thing: render UI.

The Map of Mathematics | Quanta Magazine

An absolutely gorgeous piece of hypermedia!

Data visualisations and interactive widgets enliven this maze of mathematics. Dig deep—you may just uncover the secret passages that join these concepts together.

Complexity Explained

Emergence and complex systems, explained with interactive diagrams.

The Atlas of Moons

Take an interactive tour of our solar system’s many moons.

Complexity Explorables

A cornucopia of interactive visualisations. You control the horizontal. You control the vertical. Networks, flocking, emergence, diffusion …it’s all here.

Going Critical — Melting Asphalt

This is an utterly fascinating interactive description of network effects, complete with Nicky Case style games. Play around with the parameters and suddenly you can see things “going viral”:

We can see similar things taking place in the landscape for ideas and inventions. Often the world isn’t ready for an idea, in which case it may be invented again and again without catching on. At the other extreme, the world may be fully primed for an invention (lots of latent demand), and so as soon as it’s born, it’s adopted by everyone. In-between are ideas that are invented in multiple places and spread locally, but not enough so that any individual version of the idea takes over the whole network all at once. In this latter category we find e.g. agriculture and writing, which were independently invented ~10 and ~3 times respectively.

Play around somewhere and you start to see why cities are where ideas have sex:

What I learned from the simulation above is that there are ideas and cultural practices that can take root and spread in a city that simply can’t spread out in the countryside. (Mathematically can’t.) These are the very same ideas and the very same kinds of people. It’s not that rural folks are e.g. “small-minded”; when exposed to one of these ideas, they’re exactly as likely to adopt it as someone in the city. Rather, it’s that the idea itself can’t go viral in the countryside because there aren’t as many connections along which it can spread.

This really is a wonderful web page! (and it’s licensed under a Creative Commons Zero licence)

We tend to think that if something’s a good idea, it will eventually reach everyone, and if something’s a bad idea, it will fizzle out. And while that’s certainly true at the extremes, in between are a bunch of ideas and practices that can only go viral in certain networks. I find this fascinating.

Unraveling The JPEG

A deep, deep, deep dive into the JPEG format. Best of all, it’s got interactive explanations you can tinker with, a la Nicky Case or Bret Victor.

The Three Types of Performance Testing – CSS Wizardry

Harry divides his web performance work into three categories:

  1. Proactive
  2. Reactive
  3. Passive

I feel like a lot of businesses are still unsure where to even start when it comes to performance monitoring, and as such, they never do. By demystifying it and breaking it down into three clear categories, each with their own distinct time, place, and purpose, it immediately takes a lot of the effort away from them: rather than worrying what their strategy should be, they now simply need to ask ‘Do we have one?’

The Cost Of JavaScript In 2018 – Addy Osmani – Medium

Addy takes a deep, deep dive into JavaScript performance on mobile, and publishes his findings on Ev’s blog, including this cra-yay-zy suggestion:

Maybe server-side-rendered HTML would actually be faster. Consider limiting the use of client-side frameworks to pages that absolutely require them.

Segmented type appreciation corner

Marcin built this lovely little in-browser tool to demonstrate how segmented type displays work at different sizes.

The Wisdom and/or Madness of Crowds

The latest explainer/game from Nicky Case is an absolutely brilliant interactive piece on small world networks.


A delightful bit of creative JavaScript from Cameron.

Your Interactive Makes Me Sick - Features - Source: An OpenNews project

Browsers have had consistent scrolling behavior for years, even across vendors and platforms. There’s an established set of physics, and if you muck with the physics, you can assume you’re making some people sick.

Guidelines to consider before adding swooshy parallax effects:

  1. Respect the Physics
  2. Remember that We Call Them “Readers”
  3. Ask for Consent

Given all the work that goes into a powerful piece of journalism—research, interviews, writing, fact-checking, editing, design, coding, testing—is it really in our best interests to end up with a finished product that some people literally can’t bear to scroll through?

Explorable Explanations

A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

Seeing Earth from Outer Space

A lovely interactive photo essay charting the results of what happens when evolution produces a life form that allows a planet to take selfies.