Tags: advent

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sparkline

Mistletoe Offline ◆ 24 ways

They let me write a 24 Ways article again. Will they never learn?

This one’s a whirlwind tour of using a service worker to provide a custom offline page, in the style of Going Offline.

By the way, just for the record, I initially rejected this article’s title out of concern that injecting a Cliff Richard song into people’s brains was cruel and unusual punishment. I was overruled.

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

Wikipedia: The Text Adventure

You are on a website. There are exits to the north, south, east and west.

>...

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.

BBC Radio 4 Extra - The Hitchhiker’s Guide to the Galaxy - The Hitchhiker’s Guide to the Galaxy Game - 30th Anniversary Edition

One of the most fiendish user-unfriendly (but oh-so-witty) adventure games of all time is now online for you to enjoy with some added graphical flourishes.

A Silent Forest

Hypertext adventure.

Text Adventure: Zork Creators Honored With Pioneer Award | Game|Life | Wired.com

This might well be the best thing Wired has ever published. I wish every article were in this format.

YOU CHOSE WRONG

Documenting all the ways you could die in a choose-your-own-adventure book.

Twitter conversation with ftrain

Lance Arthur uses a tweet from Paul Ford as a starting point for a text adventure.

The Jason Scott Adventure | Glorious Trainwrecks

Download and play the Jason Scott Adventure — only you can help Jason save the internet!

HTML5 and CSS3 Advent 2011

Here’s a geek advent calendar I missed. There are some great CSS techniques here.

Adfont Calendar 2010 | A free font every day from Fontdeck

It's a type drawer that's also an advent calendar. Responsive too. Check it every day between December 1st and 24th.

appvent calendar 2009 | every day a free iPhone game

A free iPhone/iPod Touch game for every day of advent.

cyoa

An in-depth study mapping all the permutations in "choose your own adventure" books.

Champion of Guitars.z5 - Parchment

The text adventure version of Guitar Hero.

Hubble Space Telescope Advent Calendar 2008 - The Big Picture - Boston.com

An advent calendar from the Hubble telescope. Check back every day for a new image.