Tags: affordances

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How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)

Proper UI hierarchy · accssible

Bringing gradients back, baby!

This is going to be a handy reference to keep on hand whenever you want a button to actually look like a button.

Design View / Andy Rutledge - quiet structure

A nice overview of avoiding clutter in web design. It's not just about whitespace; the number of edges and gradients can also add up to an undifferentiated design.