- Write Chronologically, Not Spatially
- Write Left to Right, Top to Bottom
- Don’t Use Colors and Icons Alone
- Describe the Action, Not the Behavior
Celestial objects ordered by size, covering a scale from one astronaut to the observable universe.
Aaron outlines some sensible strategies for serving up images, including using the Cache API from your service worker script.
A bit of a tangent, but I love this description of reading maps:
Map reading is a complex and uniquely human skill, not at all obvious to a young child. You float out of your body and into the sky, leaving behind the point of view you’ve been accustomed to all your life. Your imagination turns squiggly blue lines and green shading into creeks, mountains, and forests seen from above. Bringing it all together in your mind’s eye, you can picture the surroundings.
The story of Jack Garman and the 1202 alarm—as covered in episode two of the 13 Minutes To The Moon podcast.
Next time you’re faced with a decision, ask yourself: how can this decision be made on the lowest level? Have you given your team the authority to decide? If you haven’t, why not? If they’re not able to make good decisions, you’ve missed an opportunity to be a leader. Empower, enable, and entrust them. Take it from NASA: the ability to delegate quickly and decisively was the key to landing men on the moon.
On an individual and small collective basis, the IndieWeb already works. But does an IndieWeb approach scale to the general public? If it doesn’t scale yet, can we, who envision and design and build, create a new generation of tools that will help give birth to a flourishing, independent web? One that is as accessible to ordinary internet users as Twitter and Facebook and Instagram?
Accessibility for Vestibular Disorders: How My Temporary Disability Changed My Perspective · An A List Apart Article
This is a fascinating insight into what it’s like to use the web if you’ve got vertigo (which is way more common than you might think):
Really, there are no words to describe just how bad a simple parallax effect, scrolljacking, or even
background-attachment: fixedwould make me feel. I would rather jump on one of those 20-G centrifuges astronauts use than look at a website with parallax scrolling.
Every time I encountered it, I would put the bucket beside me to good use and be forced to lie in bed for hours as I felt the room spinning around me, and no meds could get me out of it. It was THAT bad.
I love everything about this article and I can’t wait for part two.
What we tend to forget is that the environment websites and web apps occupy is one and the same. Both are subject to the same environmental pressures that the large gradient of networks and devices impose. Those constraints don’t suddenly vanish when we decide to call what we build “apps”, nor do our users’ phones gain magical new powers when we do so.
Needless to say, I endorse this message:
Ben Terrett on balancing the needs of an individual user with the needs of everyone else.
Of course we care about our clients: we want them to be successful and profitable. But we think there’s a balance to be struck between what success means for just the user or customer, and what success means for society.
Taking the idea of the Clock of the Long Now and applying it to a twitterbot:
Software may not be as well suited as a finely engineered clock to operate on these sorts of geological scales, but that doesn’t mean we can’t try to put some of the 10,000 year clock’s design principles to work.
The bot will almost certainly fall foul of Twitter’s API changes long before the next tweet-chime is due, but it’s still fascinating to see the clock’s principles applied to software: longevity, maintainability, transparency, evolvability, and scalability.
Software tends to stay in operation longer than we think it will when we first wrote it, and the wearing effects of entropy within it and its ecosystem often take their toll more quickly and more destructively than we could imagine. You don’t need to be thinking on a scale of 10,000 years to make applying these principles a good idea.
This is an excellent initiative by the Dutch Fronteers group to have professional web developers represented in W3C working groups. In this particular case, they’re funding Rachel for the CSS working group. This sets a great precedent—I really hope the W3C goes for it!
As a community, we love to talk about meritocracy while perpetuating privilege.
This is playing out in full force in the front-end development community today.
Front-end development is a part of the field that has historically been at least slightly more accessible to women.
Shockingly, (not!) this also led to a salary and prestige gap, with back-end developers making on average almost $30,000 more than front-end.
(Don’t read the comments.)
I love, love, love all the little details of HTML that Aaron offers up here. And I really like how he positions non-visual user-agents like searchbots, screen readers, and voice assisants as headless UIs.
HTML is a truly robust and expressive language that is often overlooked and undervalued, but it has the incredible potential to nurture conversations with our users without requiring a lot of effort on our part. Simply taking the time to code web pages well will enable our sites to speak to our customers like they speak to each other. Thinking about how our sites are experienced as headless interfaces now will set the stage for more natural interactions between the real world and the digital one.
This is a great description by Chris of the problems that webmentions aim to solve.
If you use Twitter, your friend Alice only uses Facebook, your friend Bob only uses his blog on WordPress, and your pal Chuck is over on Medium, it’s impossible for any one of you to @mention another. You’re all on different and competing platforms, none of which interoperate to send these mentions or notifications of them. The only way to communicate in this way is if you all join the same social media platforms, resulting in the average person being signed up to multiple services just to stay in touch with all their friends and acquaintances.
Given the issues of privacy and identity protection, different use cases, the burden of additional usernames and passwords, and the time involved, many people don’t want to do this. Possibly worst of all, your personal identity on the internet can end up fragmented like a Horcrux across multiple websites over which you have little, if any, control.
I know that Jeffrey and I sound like old men yelling at kids to get off the lawn when we bemoan the fetishisation of complex tools and build processes, but Jeffrey gets to the heart of it here: it’s about appropriateness.
As a designer who used to love creating web experiences in code, I am baffled and numbed by the growing preference for complexity over simplicity. Complexity is good for convincing people they could not possibly do your job. Simplicity is good for everything else.
And not to sound like a broken record, but once again I’m reminded of the rule of least power.
It really, really bothers me that wireframes have evolved from being a prioritisation tool into a layout tool (disempowering UI designers in the process), so I’m happy to see an alternative like this—somewhat like Dan Brown’s Page Description Diagrams.
Aaron gives a timely run-down of all the parts of a web experience that are out of our control. But don’t despair…
Recognizing all of the ways our carefully-crafted experiences can be rendered unusable can be more than a little disheartening. No one likes to spend their time thinking about failure. So don’t. Don’t focus on all of the bad things you can’t control. Focus on what you can control.
Start simply. Code defensively. User-test the heck out of it. Recognize the chaos. Embrace it. And build resilient web experiences that will work no matter what the internet throws at them.
An extract from Richard’s excellent book, this is a deep dive into styling tables for the web (featuring some CSS I had never even heard of).
Tables can be beautiful but they are not works of art. Instead of painting and decorating them, design tables for your reader.
(It also contains a splendid use of the term “crawl bar.”)