Pacman meets Pong meets Space Invaders.
The story behind the classic arcade game Missile Command and the toll it took on its creator:
Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.
There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.
No, you’re tearing up watching a video about a boy who built his own arcade out of cardboard. I’ve just got something in my eye.
Oh, dear. It seems that some people have not been notified.
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
A nifty interactive video for Arcade Fire's "We Used To Wait." It claims to be built in HTML5 but actually uses XHTML 1.0 and HTML 4.01 doctypes throughout. *sigh*
Asteroids in canvas. Works a treat. Now I want Battlezone.
A framework for creating old-school arcade games in the browser, using HTML5.
Asteroids implemented using HTML5's canvas.
Arcade Fire and Bruce Springsteen together at last.
The next Spellbound-style documentary is all about Donkey Kong. "A middle school science teacher and a hot sauce mogul battle for the Guinness world record on the arcade classic, Donkey Kong."
The worm turns. Play the part of an asteroid trying to crash into spaceships.
This one's for Simon.