Time-shifted photographs of my hometown in Ireland.
A conference in my old stomping grounds of Freiburg on archives, preservation, and long-term thinking:
It will present the state of art in long-term archiving as well as the present problems in preservation of information and scientific data in archives and libraries. Perhaps the most interesting aspect is that, since all conceivable systems are finite but can be quite large, a choice on the contents has to be made. This requires thinking of the human condition: Who we are, what we are and what do we find worth to preserve.
There are three parts to digital preservation: format, medium, and licensing. Film and television archives are struggling with all three.
Codecs—the software used to compress and decompress digital video files—keep changing, as do the hardware and software for playback.
As each new generation of LTO comes to market, an older generation of LTO becomes obsolete. LTO manufacturers guarantee at most two generations of backward compatibility. What that means for film archivists with perhaps tens of thousands of LTO tapes on hand is that every few years they must invest millions of dollars in the latest format of tapes and drives and then migrate all the data on their older tapes—or risk losing access to the information altogether.
Studios didn’t see any revenue potential in their past work. They made money by selling movie tickets; absent the kind of follow-on markets that exist today, long-term archiving didn’t make sense economically.
It adds up to a potential cultural disaster:
If technology companies don’t come through with a long-term solution, it’s possible that humanity could lose a generation’s worth of filmmaking, or more.
Cancelling the future.
The future lives and dies by the state of the archives. To look hard at this world and honestly, diligently articulate what happened and what it was like in the present is a sort of promise to the future, a new layer to the palimpsest of history that can become someone else’s foundation.
The Encrypted Media Extensions (EME) addition to HTML is effectively DRM with the blessing of the W3C. It’s bad for accessibility, bad for usability, bad for security, and as the Internet Archive rightly points out, it’s bad for digital preservation.
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
The Digital Transition: How the Presidential Transition Works in the Social Media Age | whitehouse.gov
Kori Schulman describes the archiving of social media and other online artefacts of the outgoing US president. It’s a shame that a lot of URLs will break, but I’m glad there’s going to be a public backup available.
Best of all, you can get involved:
In the interim, we’re inviting the American public – from students and data engineers, to artists and researchers – to come up with creative ways to archive this content and make it both useful and available for years to come. From Twitter bots and art projects to printed books and query tools, we’re open to it all.
Heartfelt congratulations to Remy on ten years of blogging.
More importantly, every single URL on my blog that’s ever been published still works, and even better than that (for me) is my archive showing off the decade of writing I’ve been producing over all this time 💪
“The web is already decentralized,” Mr. Berners-Lee said. “The problem is the dominance of one search engine, one big social network, one Twitter for microblogging. We don’t have a technology problem, we have a social problem.”
Prompted by the way Craig is handling the shutdown of hi.co, Glenn Fleishman takes a look at other digital preservation efforts and talk to Laura Welcher at the Long Now Foundation.
A time capsule is bottled optimism. It makes material the belief that human beings will survive long enough to retrieve and decode artifacts of the distant past.
Oh, how I wish I could make it to this event!
June 8th-9th at Internet Archive, featuring Vint Cerf, Brewster Kahle, and more.
We are bringing together a diverse group of Web architects, activists, engineers, archivists, scholars, journalists, and other stakeholders to explore the technology required to build a Decentralized Web and its impact.
A profile of the Internet Archive, but this time focusing on its physical space.
The Archive is a third place unlike any other.
History, as the future will know it, is happening today on the web. And so it is the web that we must capture, package, and preserve for future generations to see who we are today.
Digital archivists run up against mismatched expectations:
But did you know that a large majority of web users think that when sharing their thoughts, images, and videos online they are going to be preserved in perpetuity? No matter how many licenses the general population clicks “Agree” to, or however many governing policies are developed that state the contrary, the millions of people sharing their content on websites still believe that there is an implicit accountability that should be upheld by the site owners.
360 terabytes of data stored for over 13 billion years:
Coined as the ‘Superman memory crystal’, as the glass memory has been compared to the “memory crystals” used in the Superman films, the data is recorded via self-assembled nanostructures created in fused quartz. The information encoding is realised in five dimensions: the size and orientation in addition to the three dimensional position of these nanostructures.
A note of optimism for digital preservation:
Where a lack of action may have been more of the case in the 01990s, it is certainly less so today. In the early days, there were just a handful of pioneers talking about and working on digital preservation, but today there are hundreds of tremendously intelligent and skilled people focused on preserving access to the yottabytes of digital cultural heritage and science data we have and will create.
Such a vividly nostalgic project. Choose an obsolete browser. Enter a URL. Select which slice of the past you want to see.
Digital archives in action. Access drives preservation.
Had anyone from the archive been in touch with ESPN? Was there any hope that the treasured collection of Grantland stories might remain accessible?
“We don’t ‘get in touch,’” Jason Scott, a digital historian at the Internet Archive, told me in an email. “We act.”