Link tags: build



Boring by default

More on battling entropy:

Ever needed to change “just a small thing” on an old page you build years ago? I recently had the pleasure and the simple task of changing some colors in CSS lead to a whole day of me wrangling with old deprecated Grunt tasks and trying to get the build task running.

The solution:

That’s why starting with HTML, CSS and JavaScript without the need to ever compile anything on your local machine is a good idea. Changing some colors on such a page would indeed only take minutes and not a whole day.

I like this mindset:

Be boring by default and enhance on the way.

Modern JS is amazing. Modern JS is trash. | Go Make Things

My name is Jeremy Keith and I endorse this message:

I love the modern JS platform (the stuff the browser does for you), and hate modern JS tooling.

Cheating Entropy with Native Web Technologies - Jim Nielsen’s Weblog

This post really highlights one of the biggest issues with the convoluted build tools used for “modern” web development. If you return to a project after any length of time, this is what awaits:

I find entropy staring me back in the face: library updates, breaking API changes, refactored mental models, and possible downright obsolescence. An incredible amount of effort will be required to make a simple change, test it, and get it live.

Always bet on HTML:

Take a moment and think about this super power: if you write vanilla HTML, CSS, and JS, all you have to do is put that code in a web browser and it runs. Edit a file, refresh the page, you’ve got a feedback cycle. As soon as you introduce tooling, as soon as you introduce an abstraction not native to the browser, you may have to invent the universe for a feedback cycle.

Maintainability matters—if not for you, then for future you.

The more I author code as it will be run by the browser the easier it will be to maintain that code over time, despite its perceived inferior developer ergonomics (remember, developer experience encompasses both the present and the future, i.e. “how simple are the ergonomics to build this now and maintain it into the future?) I don’t mind typing some extra characters now if it means I don’t have to learn/relearn, setup, configure, integrate, update, maintain, and inevitably troubleshoot a build tool or framework later.

The tangled webs we weave -

So my little mashup, which was supposed to be just 3 technologies ended up exposing me to ~20 different technologies and had me digging into nth-level dependency source code after midnight.

The technologies within technologies that Dave lists here is like emptying a bag of scrabble pieces.

The “modern” web stack really is quite something—we’ve done an amazing job of taking relatively straightforward tasks and making them complicated, over-engineered, and guaranteed to be out of date in no time at all.

The plumbing and glue code are not my favorite parts of the job. And often, you don’t truly know the limitations of any given dependency until you’re five thousand lines of code into a project. Massive sunk costs and the promise of rapid application development can come screeching to a halt when you run out of short cuts.

Revisiting Adaptive Design, a lost design movement (Interconnected)

This sounds like seamful design:

How to enable not users but adaptors? How can people move from using a product, to understanding how it hangs together and making their own changes? How do you design products with, metaphorically, screws not nails?

Software and Home Renovation | Jim Nielsen’s Weblog

Lessons for web development from a home renovation project:

  • Greenfield Projects Are Everyone’s Favorite
  • The Last Person’s Work Is Always Bewildering
  • It’s All About the Trade-Offs
  • It ALWAYS Takes Longer Than You Think
  • Communication, Communication, Communication!

And there’s this:

You know those old homes people love because they’re unique, have lasted for decades, and have all that character? In contrast, you have these modern subdivision homes that, while shiny and new, are often bland and identical (and sometimes shoddily built). node_modules is like the suburbia/subdivision of modern web development: it seems nice and fancy today, and most everyone is doing it, but in 30 years everyone will hate the idea. They’ll all need to be renovated or torn down. Meanwhile, the classical stuff that’s still standing from 100 years ago lives on but nobody seems to be building houses that way anymore for some reason. Similarly, the first website ever is still viewable in all modern web browsers. But many websites built last year on last year’s bleeding edge tech already won’t work in a browser.

Mystery Flesh Pit National Park

A Cataloged Archive of Information Relating to the Now Closed Mystery Flesh Pit National Park

The difference between HTML, CSS, and JavaScript | Zell Liew

HTML lets you create the structure of a website.

CSS lets you make the website look nice.

JavaScript lets you change HTML and CSS. Because it lets you change HTML and CSS, it can do tons of things.

Approachable Tooling |

It’s fantastic that our web plumbing has gotten more powerful—tooling today is capable of so much. But all too often, that power comes with increased complexity that negatively impacts developer efficiency. Sometimes that’s unavoidable. The simplest approach doesn’t always win. But that should be the goal—to make things as simple as possible while still accomplishing what needs to be done. Like excellent plumbing, these systems should be as mostly invisible—chugging along, doing what we need them to do without getting in our way.

Building on Vimeo

Here’s the video of the opening talk I gave at New Adventures earlier this year. I think it’s pretty darn good!

IndieWebCamp Düsseldorf 2019 | 2 | Flickr

Today was a good day …and here are the very good photos.


Earth day at Clearleft

Isn’t this just lovely?

Cassie made a visualisation of the power we’re getting from the solar panels we installed on the roof of the Clearleft building.

I highly recommend reading her blog post about the process too. She does such a great job of explaining how she made API calls, created SVGs, and calculated animations.

CSS { In Real Life } | Building a dependency-free site in 2019

I think we’re often guilty of assuming that because our tools are great solutions for some things, they’re automatically the solution for everything.

Openness and Longevity

A really terrific piece from Garrett on the nature of the web:

Markup written almost 30 years ago runs exactly the same today as it did then without a single modification. At the same time, the platform has expanded to accommodate countless enhancements. And you don’t need a degree in computer science to understand or use the vast majority of it. Moreover, a well-constructed web page today would still be accessible on any browser ever made. Much of the newer functionality wouldn’t be supported, but the content would be accessible.

I share his concerns about the maintainability overhead introduced by new tools and frameworks:

I’d argue that for every hour these new technologies have saved me, they’ve cost me another in troubleshooting or upgrading the tool due to a web of invisible dependencies.


Here are the slides for the opening keynote I delivered at the New Adventures conference in Nottingham on Thursday. They make no sense out of context like this. You kinda had to be there (or suggest to some other conference that I should deliver this talk again—hint, hint).

Angular, Autoprefixer, IE11, and CSS Grid Walk into a Bar… -

Dave on the opaqueness of toolchains:

As toolchains grow and become more complex, unless you are expertly familiar with them, it’s very unclear what transformations are happening in our code. Tracking the differences between the input and output and the processes that code underwent can be overwhelming. When there’s a problem, it’s increasingly difficult to hop into the assembly line and diagnose the issue.

There’s a connection here to one of the biggest issues with what’s currently being labelled “AI”:

In the same way AI needs some design to show its work in how it came to its final answer, I feel that our automated build tools could use some help as well.

I really like this suggestion for making the invisble visible:

I sometimes wonder if Webpack or Gulp or [Insert Your Build Tool Here] could benefit from a Scratch-like interface for buildchains.

Front-end development is not a problem to be solved | CSS-Tricks

The sentiment is that front-end development is a problem to be solved: “if we just have the right tools and frameworks, then we might never have to write another line of HTML or CSS ever again!” And oh boy what a dream that would be, right?

Well, no, actually. I certainly don’t think that front-end development is a problem at all.

What Robin said.

I reckon HTML and CSS deserve better than to be processed, compiled, and spat out into the browser, whether that’s through some build process, app export, or gigantic framework library of stuff that we half understand. HTML and CSS are two languages that deserve our care and attention to detail. Writing them is a skill.

Good Tech Conf | Using technology for social good

This looks like a really interesting two-day event here in Brighton in November. Like Indie Web Camp, it features one day of talks followed by one day of making.

After a day of tech talks from project teams using their skills for social good, you’ll have the chance to take part in workshops and hackathons to use your own talents for a worthy cause.

And you get to go up the i360.

Brighton Guide

Fascinating snippets of information about some of the most interesting buildings in Brighton.

(The website was made by Lydia and Tash as a project for Code First: Girls)

Pattern Library First: An Approach For Managing CSS — Smashing Magazine

Rachel goes into detail on how she uses pattern libraries—built with Fractal to build interfaces. I know it sounds like we paid her to say all the nice things about Fractal, but honestly, we didn’t even know she was writing this article!

After discovering Fractal two years ago, we have moved every new project — large and small — into Fractal.