There is a huge world out there where design isn’t embraced, where designers are clawing for resources, and where design isn’t prioritized. Most of the organizations that are changing your world don’t know much about design, aren’t looking for designers, and won’t even understand what designers are talking about when they show up at the front door.
Design systems can often ‘read’ as very top down, but need to be bottom up to reflect the needs of different users of different services in different contexts.
I’ve yet to be involved in a design system that hasn’t struggled to some extent for participation and contribution from the whole of its design community.
Aaaaaand the circle is now complete.
It is a crisis of care.
As with anything, it’s not about the technology itself:
A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.
Episode 226 – Create Your Own Website Write about What You Discover and Be Dependable with Jeremy Keith – IT Career Energizer
This was a really fun podcast chat—nice and snappy at just 20 minutes.
Here, then, is my speculation. Work is something we struggle to get and strive to keep. We love-hate it (usually not in equal measure). Sometimes it seems meaningless. I’m told this is the case even for surgeons, teachers and disaster-relief workers: those with jobs whose worth seems indisputable. For the mere facilitators, the obscure cogs in the machinery of the modern economy whose precise function and value it takes some effort to ascertain, the meaning in what we do often seems particularly elusive (I should know). I contend, however, that while our lives need to be meaningful, our work does not; it only has to be honest and useful. And if someone is voluntarily paying you to do something, it’s probably useful at least to them.
Tim ponders the hard work that goes into adding standards to browsers, giving us a system with remarkable longevity.
So much care and planning has gone into creating the web platform, to ensure that even as new features are added, they’re added in a way that doesn’t break the web for anyone using an older device or browser. Can you say the same for any framework out there?
His parting advice is perfect:
Use the platform until you can’t, then augment what’s missing. And when you augment, do so with care because the responsibility of ensuring the security, accessibility, and performance that the platform tries to give you by default now falls entirely on you.
I love the way that Amber is documenting her journey—I think this is so useful for others making the progression from junior to mid-level developer.
This is such a lovely farewell from Ellen. We’re all going to miss having her around.
Clearleft really set an example to other companies when it comes to their mission to help their staff pursue their ambitions — their training has given me a much bolder confidence for public speaking, for developing my voice and for getting my ideas out there. The generous attitude to learning, sharing and bold experimentation at Clearleft is one of the best things about working there.
When we talk about HTML and CSS these discussions impact the entry point into this profession. Whether front or backend, many of us without a computer science background are here because of the ease of starting to write HTML and CSS. The magic of seeing our code do stuff on a real live webpage! We have already lost many of the entry points that we had. We don’t have the forums of parents teaching each other HTML and CSS, in order to make a family album. Those people now use Facebook, or perhaps run a blog on wordpress.com or SquareSpace with a standard template. We don’t have people customising their MySpace profile, or learning HTML via Neopets. We don’t have the people, usually women, entering the industry because they needed to learn HTML during that period when an organisation’s website was deemed part of the duties of the administrator.
I agree with every single word Rachel has written.
I care not a whit what tools or frameworks, or languages you use to build something on the web. But I really care deeply when particular tools, frameworks, or languages become mandatory for even getting a foot in the door.
This is for everyone.
I might be the “old guard” but if you think I’m incapable of learning React, or another framework, and am defending my way of working because of this, please get over yourself. However, 22 year old me would have looked at those things and run away. If we make it so that you have to understand programming to even start, then we take something open and enabling, and place it back in the hands of those who are already privileged. I have plenty of fight left in me to stand up against that.
Something that I am increasingly uncomfortable with is our industry’s obsession with job titles. I understand that the landscape has gotten a lot more complex than when I started out in 2009, but I do think the sheer volume and variation in titles isn’t overly helpful in communicating what people actually do.
I share Andy’s concern. I kinda wish that the title for this open job role at Clearleft could’ve just said “Person”.
An excellent thorough analysis by Chris of the growing divide between front-end developers and …er, other front-end developers?
The divide is between people who self-identify as a (or have the job title of) front-end developer, yet have divergent skill sets.
On the other, an army of developers whose interests, responsibilities, and skill sets are focused on other areas of the front end, like HTML, CSS, design, interaction, patterns, accessibility, etc.
I share many of Cole’s concerns. I think we’re in fairly similiar situations. We even share the same job title: Technical Director …whatever that even means.
I worry about our over-reliance and obsession with tools because for many these are a barrier to our discipline. I worry that they may never really make our work better, faster or easier and that our attention is increasingly focussed not on the drawing but on the pencils. But I mostly worry that our current preoccupation with the way we work (rather than necessarily what we work on) is sapping my enthusiasm for an industry I love and care about immensely.
There are of course things worth your time and deep consideration, and there are distractions. Profound new thinking and movements within our industry - the kind that fundamentally shifts the way we work in a positive new direction are worth your time and attention. Other things are distractions. I put new industry gossip, frameworks, software and tools firmly in the distractions category. This is the sort of content that exists in the padding between big movements. It’s the kind of stuff that doesn’t break new ground and it doesn’t make or break your ability to do your job.
Following on from Ben’s post, this is also giving me the warm fuzzies.
I, in no uncertain terms, have become a better designer thanks to the people I’ve had the pleasure of working alongside at Clearleft. I’ll forever be thankful of my time there, and to the people who helped me become better.
Ben is moving on from Clearleft. I’m going to miss him. I found this summation of his time here very moving.
Working at Clearleft was one of the best decisions I ever made. 6 years of some work that I’m most proud of, amongst some of the finest thinkers I’ve ever met.
He also outlines the lessons he learned here:
- Writing and speaking will make you a better thinker and designer.
- Autonomy rules.
- Own stuff.
- Aim high.
Should you ever choose to work with, or work for Clearleft, I hope these words will give you some encouragement — it is an exceptional place to be.
Although design gets conflated with creation, its the act of improving what already exists — organising a room, editing a text, refining an interface, refactoring a codebase — that I enjoy the most.
It’s ironic, isn’t it? Design is more important and respected than ever, which means we have more agency to affect change. But at the same time, our priorities have been subverted, pushed towards corporate benefit over human benefit. It’s hard to reconcile those things.
I like Chris’s list of criteria for the nebulous role of senior developer:
- A senior front end developer has experience.
- A senior front-end developer has a track record of good judgment.
- A senior developer has positive impact beyond the code.
- A senior developer is helpful, not all-knowing.
- A senior front-end developer is a force multiplier.
This resonates a lot—we’ve been working on something similar at Clearleft, for very similar reasons:
We rode the folk knowledge train until it became clear that it was totally unscaleable and we struggled to effectively commute know-how to the incoming brains.
At Made By Many, they’ve sliced it into three categories: Design, Technology, and Product Management & Strategy. At Clearleft, we’re trying to create a skills matrix for each of these disciplines: UX, UI, Dev, Research, Content Strategy, and Project Management. I’m working on the Dev matrix. I’ll share it once we’ve hammered it into something presentable. In the meantime, it’s good to see exactly the same drivers are at work at Made By Many:
The levels give people a scaffold onto which they can project their personalised career path, reflecting their progression, and facilitating professional development at every stage.
Mike lists five tool skills he looks for in a designer (not that every designer needs to have all five):
- Visual Design & Animation
- Interaction Design
- Getting Things Done
Swap the first one out for some markup and CSS skills, and I reckon you’ve got a pretty good list for developers too.