When every new website on the internet has perfect, semantic, accessible HTML and exceptionally executed, accessible CSS that works on every device and browser, then you can tell me that these languages are not valuable on their own. Until then we need to stop devaluing CSS and HTML.
Some great ideas here about using metaphors when explaining technical topics.
I really like these four guidelines for good metaphors:
Calum’s write-up of the workshop I ran in Nuremberg last week.
Frank has published the (beautifully designed) text of his closing XOXO keynote.
I understand how bloated and non-reusable code can get when a dozen people who don’t talk to each other work on it over a period of years. I don’t believe the problem is the principle of semantic markup or the cascade in CSS. I believe the problem is a dozen people working on something without talking to each other.
This article examines what I thought was the most interesting aspect of Rogue One—the ethical implications for technologists.
Don’t dismiss this essay just because it’s about a Hollywood blockbuster. Given the current political situation, this is deeply relevant.
This is a very thoughtful analysis of different approaches to writing maintainable CSS, which—let’s face it—is the hard bit.
I often joke that I don’t want to hire a code ninja. Ninjas come in the middle of the night and leave a bloody mess.
I want a code janitor. Someone who walks the hallways of code, cleaning up pieces, dusting up neglected parts, shinning up others, tossing unnecessary bits. I prefer this gentler, more accurate analogy. This is the person you want on your team. This is a person you want in your code reviews.
Also, can I just say how refreshing it is to read an article that doesn’t treat the cascade like a disease to be wiped out? This article even goes so far as to suggest that the cascade might actually be a feature—shock! horror!
The cascade can help, if you understand and organize it. This is the same as any sophisticated software design. You can look at what you’re building and make responsible decisions on your build and design. You decide what can be at a top-level and needs to be inherited by other, smaller, pieces.
There’s a lot of really good stuff in here to mull over.
My hope for this article is to encourage developers to think ahead. We’re all in this together, and the best we can do is learn from one another.
The story of Science Hack Day …as told in the Proceedings of the National Academy of Sciences of the United States of America!
(a PDF version is also available)
I think Tyler’s onto something here:
I noticed three qualities that recurred in different combinations. Without at least two, the projects seemed doomed to failure.
I certainly think there’s a difference in how you approach a pattern library intended as a deliverable (something we do a lot of at Clearleft) compared to building a pattern library for an ongoing ever-evolving product.
Story of my life:
I have to confess I had no idea what a technical leader really does. I figured it out, eventually.
Seriously, this resonates a lot with what I find myself doing at Clearleft these days.
I really like this list. I might make a similar one for the Clearleft office so what’s implicit is made explicit.
It’s ok to:
- say “I don’t know”
- ask for more clarity
- stay at home when you feel ill
- say you don’t understand
- ask what acronyms stand for
- ask why, and why not
- forget things
I know exactly how Tim feels. It’s hard not to feel guilty when you’re reading something instead of spending the time doing “real work”, but it always ends up being time well spent:
Reading time can be hard to justify, even to oneself. There is no deadline. It’s not going to move any immediate projects forward (most likely). And it often feels like a waste of time, especially if your interests are diverse. But it’s important. Most great work is the product of collaborative thinking.
A new publication from MIT. It deliberately avoids the jargon that’s often part and parcel of peer-reviewed papers, and all of the articles are published under a Creative Commons attribution licence.
The first issue is dedicated to Marvin Minsky and features these superb articles, all of which are independently excellent but together form an even greater whole…
When the cybernetics movement began, the focus of science and engineering was on things like guiding a ballistic missile or controlling the temperature in an office. These problems were squarely in the man-made domain and were simple enough to apply the traditional divide-and-conquer method of scientific inquiry.
Science and engineering today, however, is focused on things like synthetic biology or artificial intelligence, where the problems are massively complex. These problems exceed our ability to stay within the domain of the artificial, and make it nearly impossible for us to divide them into existing disciplines.
This essay proposes a map for four domains of creative exploration—Science, Engineering, Design and Art—in an attempt to represent the antidisciplinary hypothesis: that knowledge can no longer be ascribed to, or produced within, disciplinary boundaries, but is entirely entangled.
The designers of complex adaptive systems are not strictly designing systems themselves. They are hinting those systems towards anticipated outcomes, from an array of existing interrelated systems. These are designers that do not understand themselves to be in the center of the system. Rather, they understand themselves to be participants, shaping the systems that interact with other forces, ideas, events and other designers. This essay is an exploration of what it means to participate.
As our technological and institutional creations have become more complex, our relationship to them has changed. We now relate to them as we once related to nature. Instead of being masters of our creations, we have learned to bargain with them, cajoling and guiding them in the general direction of our goals. We have built our own jungle, and it has a life of its own.
There is one truism that has been constant throughout my career on the web, and it’s this: naming things is hard.
Trent talks about the strategies out there for naming things. He makes specific mention of Atomic Design, which as Brad is always at pains to point out, is just one way of naming things: atoms, molecules, organisms, etc.
In some situations, having that pre-made vocabulary is perfect. In other situations, I’ve seen it cause all sorts of problems. It all depends on the project and the people.
Personally, I like the vocabulary to emerge from the domain knowledge of the people on the project. Building a newspaper website? Use journalism-related terms. Making a website about bicycles? Use bike-related terms.
Bootstrap is a product of Twitter. If you want your team to work like Twitter’s team, then by all means use Bootstrap. Pick up their design language. Their tool chain. Their decisions. Don’t be surprised when it feels off every time you use it. It will.
The same goes for Material Design. Foundation. These are all products built by other teams to work for their process. Their structure.
Finding the right tool is not what I am advocating for. Making it is.
It’s impossible to predict the creations that will spring forth when people gather in the spirit of participation, collaboration, and benign anarchy at the next Science Hack Day, but the results are certain to be inspired, and inspiring.
Well, this is nice: the Line-mode browser hack has been nominated in the Best Collaborative Project in the Net awards.
But 24 Ways has also been nominated, and let’s face it, that really is the best collaborative project.