Philip Ball certainly has a way with words.
Paul is turning his excellent talk on design systems into a three part series. Here’s part one, looking at urban planning from Brasília to London.
The trouble with overflow menus is that you didn’t actually take anything away, you just obnoxiously obfuscated it.
Words of warning and advice from Daniel.
Instead of prioritizing, we just sweep complexity under the rug and pretend that it doesn’t exist.
I love this. I really love this. Remy absolutely nails what makes the web so great.
There’s the ubiquity:
If the viewer is using the latest technology beefy desktop computer that’s great. Equally they could view the website from a work computer, something old and locked in using a browser called IE8.
Then there’s the low barrier to entry—yes, even today:
It’s the web’s simplicity. Born out of a need to connect documents. As much as that might have changed with the latest generation of developers who might tell you that it’s hard and complex (and they’re right), at the same time it is not complicated. It’s still beautifully simple.
Anyone can do it. Anyone can publish content to the web, be it as plain text, or simple HTML formed only of <p> tags or something more elaborate and refined. The web is unabashed of it’s content. Everything and anything goes.
I might just print this out and nail it to the wall.
If you sit back for a moment, and think about just how many lives you can touch simply by publishing something, anything, to the web, it’s utterly mind blowing.
I can relate to every single word that Bastian has written here.
The longer I look at boilerplates, build tools, frameworks and ways to make my life as a developer easier, the more I long for the basics.
Today, a basic HTML/CSS site seems almost passé. But why? Is it because our new tools are so significantly better, or because we’ve gone overboard complicating simple things?
He’s right, y’know.
John shares his concerns about the increasing complexity involved in developing for the web.
John addresses the price of increasing complexity in front-end development.
Yes, tooling can make our life easier. We type fewer keystrokes, and commit more code. But as software engineers learned a long time ago, most of the life of an applications is not in its initial development. It’s in maintaining it. This is something we on the web have had the luxury of being able to largely ignore up to now. After all, how many of the things you build will last years, decades?
Thoughts on artificial intelligence, computation and complexity.
Balancing complexity and control.
You have to be really, really geeky to find this funny. I find this funny.