Link tags: component

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Building a Frontend Framework; Reactivity and Composability With Zero Dependencies

The thinking behind the minimal JavaScript framework, Strawberry:

Even without specialized syntax, you can do a lot of what the usual frontend framework does—with similar conciseness—just by using Proxy and WebComponents.

The machines won’t save your design system — Hey Jovo Design

Every day, a new marketing email, Medium post, or VC who will leave Twitter when they’re cold in a body bag tells us that machine learning (ML, which they call AI because it sounds more expensive) is going to change the way we work. Doesn’t really matter what your job is. ML is going to read, write, code, and paint for us.

Naturally, the excitement around ML has found its way into the design systems community. There’s an apparent natural synergy between ML and design systems. Design systems practitioners are tantalized by the promise of even greater efficiency and scale. We wish a machine would write our docs for us.

We are all, every single one of us, huge fucking nerds.

Home | The Component Gallery

Here’s an aggregator of components from multiple design systems.

Craft vs Industry: Separating Concerns by Thomas Michael Semmler: CSS Developer, Designer & Developer from Vienna, Austria

Call me Cassandra:

The way that industry incorporates design systems is basically a misappropriation, or abuse at worst. It is not just me who is seeing the problem with ongoing industrialization in design. Even Brad Frost, the inventor of atomic design, is expressing similar concerns. In the words of Jeremy Keith:

[…] Design systems take their place in a long history of dehumanising approaches to manufacturing like Taylorism. The priorities of “scientific management” are the same as those of design systems—increasing efficiency and enforcing consistency.

So no. It is not just you. We all feel it. This quote is from 2020, by the way. What was then a prediction has since become a reality.

This grim assessment is well worth a read. It rings very true.

What could have become Design Systemics, in which we applied systems theory, cybernetics, and constructivism to the process and practice of design, is now instead being reduced to component libraries. As a designer, I find this utter nonsense. Everyone who has even just witnessed a design process in action knows that the deliverable is merely a documenting artifact of the process and does not constitute it at all. But for companies, the “output” is all that matters, because it can be measured; it appeals to the industrialized process because it scales. Once a component is designed, it can be reused, configured, and composed to produce “free” iterations without having to consult a designer. The cost was reduced while the output was maximized. Goal achieved!

Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

Why We’re Breaking Up with CSS-in-JS | Brad Frost

I’ve seen the pendulum swing back and forth many times over my years building on the web. I too feel like there’s something in the air right now, and people are finally acknowledging that most single page apps are crap.

But Brad makes the interesting point that, because they were incubated when profligate client-side JavaScript was all the rage, web components may have ended up inheriting the wrong mindset:

So now the world of web components has egg on its face because the zeitgeist at the time of its design didn’t have such a strong focus on SSR/HTML-first/ progressive enhancement. Had web components been designed in the current zeitgeist, things would almost certainly be different.

How to (not) make a button - Tomas Pustelnik’s personal website

A demonstration of how even reinventing a relatively simple wheel takes way more effort than it’s worth when you could just use what the brower gives you for free.

A Web Component Story

I get it. React feels good and it’s sticky. But all frameworks eventually fizzle out.

Thanks to Web Components, large companies are realizing you don’t need to rebuild buttons and other UI primitives every few years. Teams don’t need to argue about frameworks anymore. You can have your cake and eat it too!

I think this may be the best long-term argument for web components:

Any org that goes all in on a single framework will eventually find themselves swimming upstream to hire talent to maintain legacy code and avoid framework rot. But you can reduce this burden (and the associated costs) by using Web Components in your design system.

Modern alternatives to BEM - daverupert.com

Dave rounds up some of the acronymtastic ways of scoping your CSS now that we’ve got a whole new toolkit at our disposal.

If your goal is to reduce specificity, new native CSS tools make reducing specificity a lot easier. You can author your CSS with near-zero specificity and even control the order in which your rules cascade.

system.css | A design system for building retro Apple-inspired interfaces

A stylesheet for when you’re nostalgic for the old Mac OS.

Patterns | APG | WAI | W3C

This is a terrific resource! A pattern library of interactive components: tabs, switches, dialogs, carousels …all the usual suspects.

Each component has an example implementation along with advice and a checklist for ensuring its accessible.

It’s so great to have these all gathered together in one place!

Why I don’t miss React: a story about using the platform - Jack Franklin

This is a great case study of switching from a framework mindset to native browser technologies.

Though this is quite specific to Jack’s own situation, I do feel like there’s something in the air here. The native browser features are now powerful and stable enough to make the framework approach feel outdated.

And if you do want to use third-party dependencies, Jack makes a great case for choosing smaller single-responsibility helpers rather than monolithic frameworks.

Replacing lit-html would be an undertaking but much less so than replacing React: it’s used in our codebase purely for having our components (re)-render HTML. Replacing lit-html would still mean that we can keep our business logic, ultimately maintaining the value they provide to end-users. Lit-Html is one small Lego brick in our system, React (or Angular, or similar) is the entire box.

You Don’t Need A UI Framework — Smashing Magazine

We noticed a trend: students who pick a UI framework like Bootstrap or Material UI get off the ground quickly and make rapid progress in the first few days. But as time goes on, they get bogged down. The daylight grows between what they need, and what the component library provides. And they wind up spending so much time trying to bend the components into the right shape.

I remember one student spent a whole afternoon trying to modify the masthead from a CSS framework to support their navigation. In the end, they decided to scrap the third-party component, and they built an alternative themselves in 10 minutes.

This tracks with my experience. These kinds of frameworks don’t save time; they defer it.

The one situation where that works well, as Josh also points out, is prototyping.

If the goal is to quickly get something up and running, and you don’t need the UI to be 100% professional, I do think it can be a bit of a time-saver to quickly drop in a bunch of third-party components.

Web Components as Progressive Enhancement - Cloud Four

This is exactly the pattern of usage I’ve been advocating for with web components—instead of creating a custom element from scratch, wrap an existing HTML element and use the custom element to turbo-charge it, like Zach is doing:

By enhancing native HTML instead of replacing it, we can provide a solid baseline experience, and add progressive enhancement as the cherry on top.

“Design System Coverage,” an article from SuperFriendly

I completely agree with Dan that when it comes to design systems, completeness is an over-rated—and even counter-productive—goal:

Some organizations seem to hold up the ideal that, once a design system exists, everything in an interface can and should be built with it. Not only is that an unrealistic goal for most enterprises, but it can often be a toxic mindset that anything less than 100% coverage is misuse of a design system at best or utter failure at worst.

Design Systems Aren’t Cheap

Just like jQuery dominated the front end yesterday, React dominates it today. There will be something new that dominates it tomorrow. Your design system team will continue doing the same work and incurring more and more costs to keep up with framework churn. And let’s not forget the cost of updating tomorrow’s legacy apps, who are consumers of your soon to be legacy design system.

Add Responsive-Friendly Enhancements to `details` with `details-utils`—zachleat.com

This is how a web component should be designed! Zach has made a custom element that wraps around an existing HTML element, turbocharging its powers. That’s the way to think about web components—as a progressive enhancement.

The difference between correct-ness and useful-ness in a design system • Robin Rendle

I remember Lara telling me a great quote from the Clarity conference a few years back: “A design system needs to be correct before it’s complete.” In other words, it’s better to have one realistic component that’s actually in production than to have a pattern library full of beautiful but unimplemented components. I feel like Robin is getting at much the same point here, but he frames it in terms of correctness and usefulness:

If we want to be correct, okay, let’s have components of everything and an enormous Figma library of stuff we need to maintain. But if we want to be useful to designers who want to get an understanding of the system, let’s be brief.

Why you should prioritise quality over speed in design systems by Amy Hupe, content designer.

Speed for the sake of speed means nothing. If our design systems don’t ultimately lead to better quality experiences, we’re doing it wrong.

When we rush to release one-size-fits-all components, without doing the work to understand different contexts before curating and consolidating solutions, we sacrifice quality at the hands of speed.

The irony? In the long run, this will slow us down. We end up having to undo the work we’ve done to fix the problems we’ve created.

Ultimately, when we prioritise speed over quality, we end up with neither.