The canonical example in just about every pattern library is documenting button variations. Here, Tyler shows how even this seemingly simple pattern takes a lot of thought.
Part one of a deep dive by Nathan into structuring design system documentation, published on Ev’s blog.
I like the idea of “design bugs”:
Every two weeks or so, a group of designers would get together for a couple of hours to fix what we called “design bugs.” These were things that didn’t hinder functionality and wouldn’t have been filed as an engineering bug, but were places where we were using an old component, an existing one incorrectly, or a one-off alteration.
Heydon keeps on delivering the goods. This time, he looks at making on-screen notification messages accessible using ARIA’s live regions.
As ever, structuring content is paramount, even where it pertains to dynamic events inside realtime web applications.
- What problems will a component library solve?
- Is everyone on the project behind the component library?
- How will the component library be used?
- What tool(s) will be used to build the component library?
- Where should the component library live?
- How granular should the library be? How should it be organized?
- How will component code be scoped? What about page layout?
- What data will the library use? What else should it have?
Here’s a really smart approach to creating container queries today—it uses
ResizeObserver to ensure that listening for size changes is nice and performant.
There’s a demo site you can play around with to see it in action.
While the strategy I outline in this post is production-ready, I see us as being still very much in the early stages of this space. As the web development community starts shifting its component design from viewport or device-oriented to container-oriented, I’m excited to see what possibilities and best practices emerge.
Wise words from Ethan on how to react when people create bespoke patterns instead of using something in an existing pattern library.
It’s easy for an organization to look at that one-off pattern as a problem of compliance, of not following the established rules. And in many cases, that might be true! But it’s also worth recognizing when a variation’s teaching you a lesson: namely, that your design system isn’t meeting the needs of the people who’re using it.
A step-by-step account of trying to find a way to keep Sketch files in sync with the code in a pattern library. The solution came from HTML Sketchapp, a more agnostic spiritual successor to AirBnB’s React Sketchapp.
The contract was incredibly straightforward—as long as you generated HTML, you could import it into Sketch.
After some tinkering, Mark Dalgleish came up with a command line tool to automate the creation of Sketch libraries from HTML elements with
I’m on Team Dave.
Three technologies that Ada is excited about:
- a service: IndieAuth,
- a front end library: Comlink,
- a pattern: APIs as Web Components.
Great advice from Una on getting buy-in and ensuring the long-term success of a design system.
When you start a redesign process for a company, it’s very easy to briefly look at all their products (apps, websites, newsletters, etc) and first of all make fun of how bad it all looks, and then design this one single design system for everything. However, once you start diving into why those decisions were made, they often reveal local knowledge that your design system doesn’t solve.
In this talk transcript, Rune Madsen enumerates the reasons for his informed scepticism towards design systems:
- The first concern, which is also the main argument of this talk, is that humans – especially designers and engineers – are obsessed with creating systems of order. This is not really driven by a demand from users, so they often tend to benefit the designer, not the user.
- My second concern relates to what I believe design systems is doing to our digital experience. We’ve always had trends in graphic design (Swiss design, Flat UI, etc), but I’m getting increasingly concerned that this broad adoption of design systems is creating a design monoculture that really narrows the idea of what digital products can be.
- My third concern is that with all this talk about design systems, there’s very little talk about the real problem in digital design, which is processes and tools. Designers love making design manuals, but any design system will completely and utterly fail if it doesn’t help people in the organization produce faster and better products.
In which Brian takes a long winding route through an explanation of why the
is attribute for custom elements is dead before he demonstrates the correct way to use web components:
<!-- instead of writing this --> <input type="radio" is="x-radio"> <!-- you write this --> <x-radio> <input type="radio"> </x-radio>
Sadly, none of the showcase examples I’ve seen for web components do this.
A table of design systems, pattern libraries, style guides, or whatever we’re calling them.
A collection of publicly available design systems, pattern libraries, and interface guidelines.