From the proceedings of the Electronic Computer Symposium in 1952, the remarkable Ida Rhodes describes a vision of the future…
My crystal ball reveals Mrs. Mary Jones in the living room of her home, most of the walls doubling as screens for projected art or information. She has just dialed her visiophone. On the wall panel facing her, the full colored image of a rare orchid fades, to be replaced by the figure of Mr. Brown seated at his desk. Mrs. Jones states her business: she wishes her valuable collection of orchid plants insured. Mr. Brown consults a small code book and dials a string of figures. A green light appears on his wall. He asks Mrs. Jones a few pertinent questions and types out her replies. He then pushes the start button. Mr. Brown fades from view. Instead, Mrs. Jones has now in front of her a set of figures relating to the policy in which she is interested. The premium rate and benefits are acceptable and she agrees to take out the policy. Here is Brown again. From a pocket in his wall emerges a sealed, addressed, and postage-metered envelope which drops into the mailing chute. It contains, says Brown, an application form completely filled out by the automatic computer and ready for her signature.
The transcript of a terrific talk on the humane use of technology.
Instead of using technology to replace people, we should use it to augment ourselves to do things that were previously impossible, to help us make our lives better. That is the sweet spot of our technology. We have to accept human behaviour the way it is, not the way we would wish it to be.
An interesting Xerox-PARC-like project dedicated to making a programmable platform out of paper and other physical objects.
A humane dynamic medium embraces the countless ways in which human beings use their minds and bodies, instead of cramming people into a tiny box of pixels.
This 1993 article by Mark Weiser is relevant to our world today.
Take intelligent agents. The idea, as near as I can tell, is that the ideal computer should be like a human being, only more obedient. Anything so insidiously appealing should immediately give pause. Why should a computer be anything like a human being? Are airplanes like birds, typewriters like pens, alphabets like mouths, cars like horses? Are human interactions so free of trouble, misunderstanding, and ambiguity that they represent a desirable computer interface goal? Further, it takes a lot of time and attention to build and maintain a smoothly running team of people, even a pair of people. A computer I need to talk to, give commands to, or have a relationship with (much less be intimate with), is a computer that is too much the center of attention.
Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.
Anecdotes about the development of Apple’s original Macintosh, and the people who made it.
Like a real-life Halt And Catch Fire.
I am convinced that it is not the girls that must change, but rather society’s view of “computing” and the whole culture of the computing industry.
With the advent of artificial intelligence, this is about to get really serious. There are worrying signs that the world of big data and machine learning is even more dominated by men than computing in general. This means that the people writing the algorithms for software that will control many automated aspects of our daily lives in the future are mainly young, white men.
Toilet paper, barbed wire, shipping containers, and replicants.
An excellent rebuttal of that vile manifestbro, and an informative history lesson to boot.
You can’t cherry-pick a couple of scientific studies you like and use them to justify your arguments against diversity programs, while carefully ignoring the mountains of other scientific studies that show both how and why diversity programs are good, beneficial to all, and worth investing in.
I wish I could be this calm in refuting pseudoscientific bollocks, but I get so worked up by it that I’d probably undermine my own message. I’m glad that Faruk took the time to write this down.
The Long Now Foundation has been posting some great stuff on their blog lately. The latest is a look at orreries, clocks, and computers throughout history …and into the future.
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
An excellent potted history from Cassie on women in computing.
NASA’s “Keypunch girls” would work in cramped rows translating programming instructions onto paper pads, whilst the machine operators would sit in comfort, feeding the code decks through card readers and enjoying the esteem of the end result (I imagine it a bit like Mad Men, but with more sexism and astronauts).
A superb 2012 essay by Olia Lialin. J.C.R. Licklider, Vannevar Bush, Ted Nelson, Douglas Engelbart, Don Norman, Lawrence Lessig, Jonathan Zittrain, Douglas Rushkoff and Cory Doctorow all make an appearance.
There’s a lot to think about here. I’m particular struck by the idea that calling people “users” isn’t necessarily the dehumanising Lakoffian language we think it is; users have power and control. If we stop treating people like users, we may end up infantilising and disempowering them.
But when you read it in a broader context, the denial of the word “user” in favor of “people” becomes dangerous. Being a User is the last reminder that there is, whether visible or not, a computer, a programmed system you use.
A detailed history of Babbage and Lovelace through the lens of Wolfram’s work today:
Ada seems to have understood with some clarity the traditional view of programming: that we engineer programs to do things we know how to do. But she also notes that in actually putting “the truths and the formulae of analysis” into a form amenable to the engine, “the nature of many subjects in that science are necessarily thrown into new lights, and more profoundly investigated.” In other words—as I often point out—actually programming something inevitably lets one do more exploration of it.
If this piques your interest, I highly recommend the Babbage biography The Cogwheel Brain by Doron Swade.
It is a sad and beautiful world.
Thanks to their work, there was a moment in history when neuroscience, psychiatry, computer science, mathematical logic, and artificial intelligence were all one thing, following an idea first glimpsed by Leibniz—that man, machine, number, and mind all use information as a universal currency. What appeared on the surface to be very different ingredients of the world—hunks of metal, lumps of gray matter, scratches of ink on a page—were profoundly interchangeable.
A short documentary on the wonderful Grace Hopper.
How computers work:
One day, a man name Alan Turing found a magic lamp, and rubbed it. Out popped a genie, and Turing wished for infinite wishes. Then we killed him for being gay, but we still have the wishes.
Then we networked computers together:
The network is ultimately not doing a favor for those in power, even if they think they’ve mastered it for now. It increases their power a bit, it increases the power of individuals immeasurably. We just have to learn to live in the age of networks.
We are all nodes in many networks. This is a beautiful description of how one of those networks operates.
Jacqueline Currie is running Robotics/Bioengineering/Computing workshops for girls (ages 6-16) this Saturday at the University of Brighton.