Browser implementations of Sol LeWitt’s conceptual and minimal art, many of which only exist as instructions like this:
Vertical lines, not straight, not touching, covering the wall evenly.
Hit this URL to give yourself a design constraint (or obstruction). Kind of like Brian Eno’s oblique strategies but with different categories of constraints: formal, methodological, and conceptual.
A good range of answers for this year’s question, overlapping a bit with 2011’s What scientific concept would improve everybody’s cognitive toolkit?
A brief history of space concept art—Norman Rockwell, Chesney Bonestell, Robert McCall, Pat Rawlings, David Meltzer …all the classics.
A concept browser from Yandex that takes an interesting approach to URLs: on the one hand, hiding them …but then putting them front and centre.
But the main focus of this concept browser is to blur the line between browser chrome and the website it’s displaying.
A wonderful collection of misconceptions, often the result of being myzelled when young.
A masterplan for the moon as a global cemetery. Launch the ashes of your loved ones to the moon (leaving the buckyball container in lunarstationary orbit). Given enough ashes and enough buckyballs, the result is a fertile surface and a atmosphere-trapping layer of fullerine. Terraforming via recycled humans.
Or, if that’s too long-term for you, you can buy a scale-model moon jewel.
Among the proposed projects from the Shimizu corporation are a space hotel, giant lakes in the desert, and a ring around the moon to harness solar energy.
Past predictions of the future in concept videos.
Possibly the least imaginative concept video ever made, this piece commissioned by Blackberry shows a dystopian near-future ruled by security departments run by people with very, very tired arms.
An online animated spaceship and experimental aircraft art magazine. Gorgeous.
A proof of concept browser from Adaptive Path together with Mozilla Labs. This must have been fun to work on.
Reznor had stepped into a new kind of interactive fiction, one where players don't just passively consume the story.