To navigate the web is to beat a path through a labyrinth of links left by others, and to thereby create associative links yourself, unspooling them like a guiding thread onto a floor already carpeted with such connections. Each thread of connection is unique, individualized: everyone draws their own map of the network as they navigate it.
But we are promised and shown a world where technology is gorgeous and streamlined and helpful and light and unobtrusive. We don’t live in that world. That world is a fantasy. The hope that the Internet of Things will allow us to be free from daily headaches and logistical errors is naive.
Objects that talk are useful, but objects that tattle aren’t.
As we may understand: A constructionist approach to ‘behaviour change’ and the Internet of Things by Dan Lockton
An epic braindump by Dan, covering connected devices, product design, co-creation, DIY, and knopening stuff up. That’s right: knopening.
Knopen, a fairly obvious portmanteau of know and open, can be a verb (to knopen something) or an adjective (e.g. a knopen tool).
A peak at a near-future mundane dystopia from Joanne McNeil that reminds me of Brian’s spime story
A nice profile of BERG’s Little Printer. That Matt Webb is a smart cookie. He is also a very thoughtful cookie.
I like Matt’s observation here that the simple combination of a barebones data format like HTML delivered over HTTP is a good-enough low-level API for joining up all kinds of internet-connected things.
In the last 60 years, the biggest software platform for interop and integration – for new products, services, businesses, and value creation – has not been Android, or iOS, or Windows, or the PDP-11. The biggest and best platform has been the web.
One implication is that successful products are not necessarily those with seamless, beautiful, tightly-controlled “experiences”, but rather the ones that are capable of talking to each other.
Small things, loosely joined.
A state of the connected union address, with soundbites from smart people in the world of ubicomp, internet of things, everyware, or whatever it is we’re calling it now.
This echoes what Scott Jenson has been saying: the current trend with connected devices is far too reliant on individual proprietary silos instead of communicating with open standards.
So instead of talking directly to one another, devices on today’s nascent Internet of Things now communicate primarily with centralized servers controlled by a related developer or vendor. That works, after a fashion, but it also leads to a bunch of balkanized subnetworks in which devices can communicate perfectly well with each other - but can’t actually talk to devices on any other balkanized subnetwork.
A profile of Tom’s house.
It’s weird how normal this is.
A nice write-up of dConstruct that focuses on three ideas that were threaded throughout the day:
- Digital is about beauty and about layers,
- The power of play, and
- The interconnectedness of things through chance.
The web demonstrates its loosely-joined nature yet again; a photo of mine from a science hack/design fiction exhibit results in Dave discovering his family crest.
Dirk is back. The interconnectedness of all things returns as in App Engine form.