If we describe patterns also in terms of content, context, and contrast, we are able to define more precisely what a specific pattern is all about, what its role within a design system is, and how it is defined and shaped by its environment.
A couple of years ago, the benefits of separate sites were more clear to me. Today, I can’t think of a good reason to maintain a separate mobile site.
A great meaty piece from Cennydd, diving deep into the tricky question of context.
We’ll tell you what you really want: Mobile context, top tasks, and organization-centric thinking | Sara Wachter-Boettcher, Content Strategist
An excellent follow-up to the recent posts on the myth of mobile context.
You often hear about cutting content to cut clutter. I support this—if you’re cutting the clutter from everywhere, not just a mobile experience.
Maybe the answer isn’t cutting. Maybe it’s learning better skills for designing and structuring complex information to be usable and enjoyable in small spaces.
Yes, yes, yes! Karen drives home the difference between mobile and local (and there’s more about the myth of the mobile context).
If you’re making an argument for delivering different content to mobile users, or prioritizing content differently based on their context of use, stop for a minute and ask yourself if you mean local content. And if you do mean local content, then say that. Claiming that your travel example extends to cover the “mobile use case” leaves out millions of tasks and users.
Just to belabor this point: people use mobile devices in every location, in every context. Just because you know what type of device someone is using or where she is doesn’t tell you anything about her intention.
A really great article from Stephen on how we are mistakenly making assumptions about what users want. He means it, man!
Josh goes through the talking points from the recent Responsive Summit he attended. Sounds like it was a great get-together.
This is article is mostly a decent round-up of development approaches to mobile but the summary lets it down by assuming that desktop users couldn’t possibly want the same functionality as mobile users — in my opinion, inferring people’s desires based purely on their device is extremely dangerous and downright patronising.
Susan’s comprehensive notes from the roundtable discussion about the mythical mobile user.
Yes! Luke nails the fallacy of the mythical mobile user. Instead of trying to mind-read intent, play to the strengths of mobile devices instead.
Another great post from Susan. Not only are we making unwarranted assumptions about what the mythical mobile user wants, we’re basing those assumptions on the worst possible user base: ourselves.
Susan pushes back on the notion of the mythical mobile user.
- A “small screen” user is not necessarily a mobile user.
- A “small screen” device is not necessarily a mobile one.
See also: bandwidth.
Aaaaaand once again, the Riegers show us the way. This time it’s Stephanie’s presentation at Breaking Development in Dallas. Bloody brilliant.
The Riegers are like emissaries from Planet Smart and we mere mortals are fortunate that they take the time to give us great articles like this.
Jason Grigsby pulls together a bunch of links related to responsive design, mobile web and that tricky context problem.
Yes! Yes! Yes! Mark nails it: just because someone visits a site with a certain kind of device doesn’t mean you can make assumptions about their intentions.
- Mobile != low download speed
- Context != intent
An excellent write-up by Bruce of a talk he gave at the Betavine birthday party. Down with .mobi! One Web FTW!
Nintendo break the third wall to advertise Wario Land.
Context is everything, as this collection of unfortunate juxtapositions shows.