The best podcast of last year is back for another season, this time on the Apollo 13 mission.
When the game developer Blizzard Entertainment decommissioned some of their server blades to be auctioned off, they turned them into commemorative commodities, adding an etching onto the metal frame with the server’s name (e.g., “Proudmoore” or “Darkspear”), its dates of operation, and an inscription: “within the circuits and hard drive, a world of magic, adventure, and friendship thrived… this server was home to thousands of immersive experiences.” While stripped of their ability to store virtual memory or connect people to an online game world, these servers were valuable and meaningful as worlds and homes. They became repositories of social and spatial memory, souvenirs from WoW.
Take a tour of the Lunar Module.
The LM (or “LEM”, as it’s pronounced) has the appearance of an aeronautical joke, with not a trace of streamlining. Instead, it’s an insect-like asymmetrical collection of legs, angles, bulges, and surfaces that’s very hard to visualize. Frankly, it looks like it was thrown together on a Friday afternoon by someone in a hurry to go fishing.
Ah, what a wonderful treasure trove this is! PDF scans of Apollo era press kits from a range of American companies.
- Official NASA
- Lunar Module
There’s something so fascinating about the mundane details of Isolation/Quarantine Foods for Apollo 11 Astronauts from Stouffer’s.
The cosmonaut counterparts of the Mercury women astronauts: Zhanna Yorkina, Irina Solovyova, Tatyana Kuznetsova, Valentina Ponomareva, and Valentina Tereshkova.
Ponomareva recalled there being no envy between the women in the squad. According to her, it was a healthy spirit of competition. Everyone did their best to be number one, but also supported each other’s efforts.
One of those cosmonauts went to space: none of the women training for the Mercury missions did. There would be a shockingly gap of twenty years between the launch of Valentina Tereshkova and the launch of Sally Ride.
Charlotte’s opening talk at the Material conference was really excellent—a great narrative at the intersection of code and creativity.
Paul was at the Material conference in Iceland too, and we had some good chats. Here, he speaks his brains with Deep Thoughts prompted by the event.
I really get where he’s coming from when he says that “certain websites feel more ‘webby’ than others”, but it sure is tricky to nail down.
Here’s an article from last year that gives a really good introduction to service workers and provides a plug-in for the Craft CMS.
Making fire, building shelter, throwing spears …all useful post-apocalyptic skills documented on the primitive technology blog.
Primitive technology is a hobby where you make things in the wild completely from scratch using no modern tools or materials. This is the strict rule. If you want a fire- use fire sticks, an axe- pick up a stone and shape it, a hut- build one from trees, mud, rocks etc. The challenge is seeing how far you can go without modern technology. If this hobby interests you then this blog might be what you are looking for.
This is so wonderful! A 3D fly-through of the Apollo 11 command module, right in your browser. It might get your fan whirring, but it’s worth it.
Click through for lots of great details on the interface controls, like which kinds of buttons and switches were chosen for which tasks.
And there’s this lovely note scrawled near the sextant by Michael Collins (the coolest of all the astronauts):
Spacecraft 107, alias Apollo 11, alias ‘Columbia.’ The Best Ship to Come Down the Line. God Bless Her.
A selection from an ongoing photography project—seven years and counting—leading up to the launch of the Orion project.
A brief history of space concept art—Norman Rockwell, Chesney Bonestell, Robert McCall, Pat Rawlings, David Meltzer …all the classics.
A plug-in for Craft CMS for receiving webmentions. I’ll have to tell Charlotte about this (she’s using Craft for her site).
Adrian runs through the history of well-crafted websites:
- 1990s: Dynamic websites
- 2002: All-CSS layouts
- 2003: Nice URLs
- 2005: Ajax
- 2009: Custom web fonts
- 2010: Responsive web design
I think he’s absolutely right with his crystal ball too:
What’s a big hint that a site is crafted by forward-looking web developers? I’d say it’s service workers, the most interesting thing happening in web development.
But leaving trends aside, Adrian reminds us:
Some things never go out of style. None of the following is tied to a particular time or event, but each is a sign a website was made by people who care about their craft:
- Semantic markup
- Following accessibility standards
This article on airships has my new favourite sentence in the English language:
During the First World War, Germany and its allies ceased production of sausages so that there would be enough cow guts to make zeppelins from which to bomb England.
Of course it was Simon who pointed me to this. Of course.
Everything you never knew you wanted to know about the Millennium Falcon, wrapped up in one unsurprisingly insanely detailed essay from Michael.