Ben takes us on a journey inside the mind of a browser (Chrome in this case). It’s all about priorities when it comes to the critical path.
A proposed syllabus for critical thinking: Calling Bullshit in the Age of Big Data.
Our aim in this course is to teach you how to think critically about the data and models that constitute evidence in the social and natural sciences.
A nice and clear description of how browsers parse and render web pages.
‘Sfunny, I was just discussing this with Clare and Charlotte at work: how our office space (and culture) lends itself well to spontaneous exchanges of feedback and opinions.
The transcript of a great talk by Wilto, focusing on responsive images, inlining critical CSS, and webfont loading.
When we present users with a slow website, a loading spinner, laggy webfonts—or tell them outright that they‘re not using a website the right way—we’re breaking the fourth wall. We’ve gone so far as to invent an arbitary line between “webapp” and “website” so we could justify these decisions to ourselves: “well, but, this is a web app. It… it has… JSON. The people that can’t use the thing I built? They don’t get a say.”
We, as an industry, have nearly decided that we’re doing a great job as long as we don’t count the cases where we’re doing a terrible job.
Scott shares the code that Filament Group are using to determine which style declarations are critical (and can be inlined) and which are non-critical (and can be loaded asynchronously). It makes quite a difference in perceived performance.
By the way, I really, really like the terminology of “critical” and “non-critical” CSS, rather than “above the fold” and “below the fold” CSS.
Scott’s trying to find out the best ways to load critical CSS first and non-critical CSS later. Good discussion ensues.
A great series of articles on the sci-fi films of the ’60s and ’70s:
The Laser Age examines a rich period in the history of science-fiction filmmaking that began in the late 1960s and faded away by the mid 1980s.
…all wrapped up in a nice responsive design too.
Ostensibly about gaming (and written by Matt Colville who works in the games industry), this blog actually has a lot of interesting observations on sci-fi cinema. I like it.
Beauteous and true.
Real design is political.
Mark talks about design criticism. This makes a great companion piece to the Jon Kolko article on design criticism that I linked to last week.
Jon Kolko shares his advice on accepting design criticism.
A response to Tom's "Either you've shipped or you haven't."
He's not big and he's not clever but Little Gordon is f*cking funny.
"You can’t “semi-release” your 1.0 just because you want it out there but aren’t yet finished. Being semi-released is like being semi-pregnant."
Design review by Jay Small.