There are many qualities one must possess to be a working writer or artist. Talent, brains, tenacity. Wealthy parents are good. You should definitely try to have those. But first among equals, when it comes to necessary ingredients, is selfishness. A book is made out of small selfishnesses. The selfishness of shutting the door against your family. The selfishness of ignoring the pram in the hall. The selfishness of forgetting the real world to create a new one. The selfishness of stealing stories from real people. The selfishness of saving the best of yourself for that blank-faced anonymous paramour, the reader. The selfishness that comes from simply saying what you have to say.
If you subtract the flying cars and the jets of flame shooting out of the top of Los Angeles buildings, it’s not a far-off place. It’s fortunes earned off the backs of slaves, and deciding who gets to count as human. It’s impossible tests with impossible questions and impossible answers. It’s having empathy for the right things if you know what’s good for you. It’s death for those who seek freedom.
A thought-provoking first watch of Blade Runner …with an equally provocative interpretation in the comments:
The tragedy is not that they’re just like people and they’re being hunted down; that’s way too simplistic a reading. The tragedy is that they have been deliberately built to not be just like people, and they want to be and don’t know how.
That’s what really struck me about Kazuo Ishiguro’s Never Let Me Go: the tragedy is that these people can’t take action. “Run! Leave! Go!” you want to scream at them, but you might as well tell someone “Fly! Why don’t you just fly?”
‘Sfunny, I was just discussing this with Clare and Charlotte at work: how our office space (and culture) lends itself well to spontaneous exchanges of feedback and opinions.
A great series of articles on the sci-fi films of the ’60s and ’70s:
The Laser Age examines a rich period in the history of science-fiction filmmaking that began in the late 1960s and faded away by the mid 1980s.
…all wrapped up in a nice responsive design too.
Ostensibly about gaming (and written by Matt Colville who works in the games industry), this blog actually has a lot of interesting observations on sci-fi cinema. I like it.
Beauteous and true.
Real design is political.
Mark talks about design criticism. This makes a great companion piece to the Jon Kolko article on design criticism that I linked to last week.
Jon Kolko shares his advice on accepting design criticism.
A response to Tom's "Either you've shipped or you haven't."
"You can’t “semi-release” your 1.0 just because you want it out there but aren’t yet finished. Being semi-released is like being semi-pregnant."