Link tags: culture

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Remote to who? A working letter

The idea that your job should be the primary source of meaning in your life is an elaborately made trap, propped up across industries, designed to make you a loyal worker who uses the bulk of their intellectual and creative capacity to further their own career.

The Great Bonfire at the End of Time | booktwo.org

I had this vision of the great bonfire at the end of time, and how there’s this conveyor belt moving towards it, filled with everything we’ve ever made: every word, every image, every artifact of culture and society, getting closer to the fire all the time.

And the job of places like the Library, of most institutions, and of a significant part of culture, is to keep shoving everything back, away from the fire, to find ways to restore and revive and convert it so that it stays accessible and meaningful and useful and beautiful.

And the job of the rest of the culture is to come up with new things to put on the conveyor belt, making that work so much harder. Sorry.

CSS Frameworks, hype and dogmatism - Post - Piccalilli

You catch more flies with honey than Tailwind.

The Long Now Foundation: “Nadia Eghbal Talk”

This is a great talk by Nadia Eghbal on software, open source, maintenance, and of course, long-term thinking.

People Problems | CSS-Tricks

I’d maybe simplify this people problem a bit: the codebase is easy to change, but the incentives within a company are not. And yet it’s the incentives that drive what kind of code gets written — what is acceptable, what needs to get fixed, how people work together. In short, we cannot be expected to fix the code without fixing the organization, too.

Why Do We Interface?

A short web book on the past, present and future of interfaces, written in a snappy, chatty style.

From oral communication and storytelling 500,000 years ago to virtual reality today, the purpose of information interfaces has always been to communicate more quickly, more deeply, to foster relationships, to explore, to measure, to learn, to build knowledge, to entertain, and to create.

We interface precisely because we are human. Because we are intelligent, because we are social, because we are inquisitive and creative.

We design our interfaces and they in turn redefine what it means to be human.

The Clearleft podcast and the decline of design · Paul Robert Lloyd

Now this is the kind of response I was hoping to stir up with the first season of the Clearleft podcast!

With echos of design’s subjugation reverberating across all six episodes, this first season inadvertently told the story of how my profession has been captured by a desire to serve business interests above all others, while being disarmed by its tendency for introspection and need to be recognised.

Can digital design redeem itself? I hope so. Maybe in the next season of the Clearleft podcast, we’ll find out how.

Marxian Alienation And Web Development: HeydonWorks

As a web designer or developer burnout comes calling when you try to do good work, but you’re not allowed.

  • You want to make the app more performant; your boss wants to fill it full of third party trackers
  • You want to make the app more accessible; your boss wants you to focus on the ‘able market’ instead
  • You want to word the app more clearly; your boss wants to trick users with misleading language

If you are a good developer, and a good person, asked to do shit work, you will burn out.

The design systems between us. — Ethan Marcotte

Smart thoughts from Ethan on how design systems can cement your existing ways of working, but can’t magically change how collaboration works at your organisation.

Modern digital teams rarely discuss decisions in terms of the collaborative costs they incur. It’s tempting—and natural!—to see design- or engineering-related decisions in isolation: that selecting Vue as a front-end framework only impacts the engineering team, or that migrating to Figma only impacts designers. But each of these changes the way that team works, which impacts how other teams will work and collaborate with them.

The Fonts in Popular Things Identified Vol. 1 · Typewolf

I’d watch this game show:

Welcome to the first installment of a new series on Typewolf, where I’ll be identifying the fonts used in popular things. The focus here is on anything you might encounter in contemporary visual culture—movie posters, TV shows, book covers, etc.

The Coronavirus and Our Future | The New Yorker

Science-fiction writers don’t know anything more about the future than anyone else. Human history is too unpredictable; from this moment, we could descend into a mass-extinction event or rise into an age of general prosperity. Still, if you read science fiction, you may be a little less surprised by whatever does happen. Often, science fiction traces the ramifications of a single postulated change; readers co-create, judging the writers’ plausibility and ingenuity, interrogating their theories of history. Doing this repeatedly is a kind of training. It can help you feel more oriented in the history we’re making now.

Kim Stanley Robinson knows the score:

Margaret Thatcher said that “there is no such thing as society,” and Ronald Reagan said that “government is not the solution to our problem; government is the problem.” These stupid slogans marked the turn away from the postwar period of reconstruction and underpin much of the bullshit of the past forty years.

The Stacks Reader | A Treasure Trove of Classic Journalism

Digital preservation of dead-tree media:

The Stacks Reader is an online collection of classic journalism and writing about the arts that would otherwise be lost to history. Motivated less by nostalgia than by preservation, The Stacks Reader is a living archive of memorable storytelling—a museum for stories.

Ted Chiang Explains the Disaster Novel We All Suddenly Live In - Electric Literature

Ted Chiang’s hot takes are like his short stories—punchy, powerful, and thought-provoking.

So no one told us the internet was gonna be this way | The Outline

An interview with Joanne McNeil about her new book, Lurking:

Someone who was creating, say, a small decentralized community for a specific group of people would not have luck finding investors, as opposed to Facebook, which sought to build a platform for all.

‘Sfunny, when I was on Quarantine Book Club the other day, this is exactly what I talked about one point—how Facebook (and venture capital) moved the goalposts on what constitutes success and failure on the web.

Innovation Can’t Keep the Web Fast | CSS-Tricks

I’ve come to accept that our current approach to remedy poor performance largely consists of engineering techniques that stem from the ill effects of our business, product management, and engineering practices. We’re good at applying tourniquets, but not so good at sewing up deep wounds.

It’s becoming increasingly clear that web performance isn’t solely an engineering problem, but a problem of people.

On design systems and agency | Andrew Travers

Design systems can often ‘read’ as very top down, but need to be bottom up to reflect the needs of different users of different services in different contexts.

I’ve yet to be involved in a design system that hasn’t struggled to some extent for participation and contribution from the whole of its design community.

Design Systems, Agile, and Industrialization | Brad Frost

Brad weighs in on what I wrote about design systems and automation. He rightly points out that the issue isn’t with any particular tool—and a design system is, after all, a tool—but rather with the culture and processes of the organisation.

Sure, design systems have the ability to dehumanize and that’s something to actively watch out for. But I’d also say to pay close attention to the processes and organizational culture we take part in and contribute to.

There’s a full-on rant here about the dehumanising effects of what’s called “agile” at scale:

I’ve come to the conclusion that “enterprise web development” is just regular web development, only stripped of any joy or creativity or autonomy. It’s plugging a bunch of smart people into the matrix and forcing them to crank out widgets and move the little cards to the right.

Redesigning in public ・ Robin Rendle

I feel like my problem with design in general today is that folks want to burn everything to the ground and start again all the time. Whether that’s with a website, or a new web standard, or a political policy. They don’t want to fix what’s wrong with things bit by bit, everyone wants Thing 2.0 whilst jumping over all the small improvements that are required to get there.

The Decade in Cheer - Reasons to be Cheerful

Since 2010

  • The developed world used less water, despite population growth
  • The (whole) world became less transphobic than it once was
  • The ozone layer started healing
  • Investment in green energy far, far exceeded investment in fossil fuels
  • The world got greener
  • Homicide rates fell worldwide
  • Weather forecasting became a lot more accurate
  • The number of people without electricity fell below one billion
  • Universal health care went from privileged ideal to global ambition