Link tags: dance

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How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)

Proper UI hierarchy · accssible

Bringing gradients back, baby!

This is going to be a handy reference to keep on hand whenever you want a button to actually look like a button.

SimpleBits / On Speaking

Some good tips on public speaking from Dan.

Eternal moonwalk - A tribute to Michael Jackson.

Add your moonwalk to the collection.

Foamee

Here's Dan's latest project (and of course it looks gorgeous). I've been testing it for a while before the official launch and it's really sweet. Best of all, there is no sign up. All the interaction happens through Twitter. Clever.

Right Brain v Left Brain | Herald Sun

I can only see the dancer going clockwise. Jessica saw anti-clockwise at first but was then able to change direction. I can't do that.

Design View / Andy Rutledge - quiet structure

A nice overview of avoiding clutter in web design. It's not just about whitespace; the number of edges and gradients can also add up to an undifferentiated design.

YouTube - Liverpool Street mobile-clubbing.com flashmob, October 11th

This looks crazy! Everyone is dancing to the beat of a different drum... I mean, iPod.

SimpleBits

Dan has redesigned. Or maybe that should be realigned. Either way, it feels just perfect. Talented bastard.

Salterello

Based on this sneak peak, it sounds like that Dead Can Dance disc I ordered is going to be very good indeed.