An excellent collection of advice and examples for making websites responsive and accessibile (responsive + accessible = responsible).
Flash, from the very beginning, was a transitional technology. It was a language that compiled into a binary executable. This made it consistent and performant, but was in conflict with how most of the web works. It was designed for a desktop world which wasn’t compatible with the emerging mobile web. Perhaps most importantly, it was developed by a single company. This allowed it to evolve more quickly for awhile, but goes against the very spirit of the entire internet. Long-term, we never want single companies — no matter who they may be — controlling the very building blocks of the web.
Tending this website keeps me sane. I think of it as a digital garden, a kind of sanctuary. … And if my site is a kind of garden, then I see myself as both gardener and architect, in so much as I make plans and prepare the ground, then sow things that grow in all directions. Some things die, but others thrive, and that’s how my garden grows. And I tend it for me; visitors are a bonus.
A thoughtful and impassioned plea from Colly for more personal publishing:
I know that social media deprived the personal site of oxygen, but you are not your Twitter profile, nor are you your LinkedIn profile. You are not your Medium page. You are not your tiny presence on the company’s About page. If you are, then you look just like everyone else, and that’s not you at all. Right?
This is a truly wonderful web page! It’s an explanation from first principles of how cameras and lenses work.
Then you realise that every post ever published on this personal site is equally in-depth and uses the same content-first progressive enhancement approach.
Cassie’s enthusiasm for fun and interesting SVG animation shines through in her writing!
Principles behind the design of web APIs:
- Put user needs first (Priority of Constituencies)
- It should be safe to visit a web page
- Trusted user interface should be trustworthy
- Ask users for meaningful consent when appropriate
- Support the full range of devices and platforms (Media Independence)
I should add these to my collection.
A people’s history of copying, from art to software.
Designers copy. We steal like great artists. But when we see a copy of our work, we’re livid.
By using static wireframes and static layouts, by separating design and development, we are often limiting our ability to have that creative dialogue with the Web and its materials. We are limiting our potential for playful exploration and for creating surprising and novel solutions. And, most importantly, we are limiting our ability to make conscious, well-informed decisions going forward. By adding more and more layers of abstraction, we are breaking the feedback loop of the creative process.
The upside to being a terrible procrastinator is that certain items on my to-do list, like, say, “build a chatbot”, will—given enough time—literally take care of themselves.
I ultimately feel like it has slowly turned into a fad. I got fooled by the trend, and as a by-product became part of the trend itself.
I’d maybe simplify this people problem a bit: the codebase is easy to change, but the incentives within a company are not. And yet it’s the incentives that drive what kind of code gets written — what is acceptable, what needs to get fixed, how people work together. In short, we cannot be expected to fix the code without fixing the organization, too.
Considering how much accessibility work happens “under the hood”, it’s interesting that all five of these considerations are visibly testable.
- Think about accessible copy
- Don’t forget about the focus indicator
- Check your colour contrast
- Don’t just use colour to convey meaning
- Design in anticipation of text resizing
These survey results show that creating and maintaining an impactful design system comes with challenges such as planning a clear strategy, managing changes to the system, and fostering design system adoption across the organization. Yet the long-lasting value of a mature design system—like collaboration and better communication—awaits after the hard work of overcoming these challenges is done.
A great talk by Ethan called The Design Systems Between Us.
I’ll be moderating this online panel next week with Emma Boulton, Holly Habstritt Gaal, Jean Laleuf, and Lola Oyelayo-Pearson.
I’m looking forward to it! Come along if you’re interested in the future of design teams.
What will the near-future look like for design teams? Join us as we explore how processes, team structures and culture might change as our industry matures and grows.
But you can also contribute to it …by looking ahead to the next fifteen years:
Let’s imagine it’s 2035…
How do you hope the practice of design will have changed for the better?
Fill out an online postcard with your hopes for the future.
This is a terrific collection of guidelines for form design.