It was a few years before I realized that worry stones had a name, that they were borrowed from cultures other and older than mine. Heck, it’s been more than a few years since I’ve even held one. But in the last few weeks, before and after launching the redesign, I’ve kept working away at this website, much as I’d distractedly run my fingers over a smooth, flat stone.
This is my favourite website now.
Cargo cultism is not a strategy:
Apple and Google get it wrong just as often as the rest of us.
Join your favorite authors on Zoom where you can have spirited discussions from the privacy of our own quarantined space!
- Design systems haven’t “solved” inconsistency. Rather, they’ve shifted how and when it manifests.
- Many design systems have introduced another, deeper issue: a problem of visibility.
Ethan makes the case that it’s time we stopped taking a pattern-led approach to design systems and start taking a process-led approach. I agree. I think there’s often more emphasis on the “design” than the “system”.
Is making your design system public worth the effort? In short: yes, it is.
I agree with Dan. But I wish that more people would make their design system mistakes and misteps public, like Robin talked about.
While we’re all confined to quarters during The Situation, Gary Hustwit is offering one of his films for free every week. The fantastic Helvetica is just about to finish its run, but every one of Gary’s films is worth watching (and rewatching): Helvetica, Objectified, Urbanized, and Rams.
Filmmaker Gary Hustwit is streaming his documentaries free worldwide during the global COVID crisis. Each week we’ll be posting another film here. We hope you enjoy them, and please stay strong.
Cameron’s blog is back, and very nicely redesigned/aligned it is too!
How design fiction was co-opted. A piece by Tim Maughan with soundbites from Julian Bleecker, Anab Jain, and Scott Smith.
Everything you ever wanted to know about variable fonts, gathered together into one excellent website.
Through planning and architectural design, Le Corbusier hoped to create a scientifically rational and comprehensive solution to urban problems in a way that would both promote democracy and quality of life. For him, the factory production process applied to high-rise buildings with prefabricated and standardized components is the most modern and egalitarian of urban forms.
Something something top-down design systems.
The beautiful 19th century data visualisations of Emma Willard unfold in this immersive piece by Susan Schulten.
Like a little mini CSS Zen Garden, here’s one compenent styled five very different ways.
Crucially, the order of the markup doesn’t consider the appearance—it’s concerned purely with what makes sense semantically. And now with CSS grid, elements can be rearranged regardless of source order.
CSS is powerful and capable of doing amazingly beautiful things. Let’s embrace that and keep the HTML semantical instead of adapting it to the need of the next design change.
Here are the many, many reasons why you should not open links in a new window (or tab).
Regardless of what accessibility conformance level you target, do not arbitrarily open links in a new window or tab. If you are required to do so anyway, inform users in text.
Andy takes Utopia for a spin—it very much matches his approach.
This is the project that Trys and James have been working on at Clearleft. It’s a way of approaching modular scales in web typography that uses CSS locks and custom properties to fantastic effect.
Utopia is not a product, a plugin, or a framework. It’s a memorable/pretentious word we use to refer to a way of thinking about fluid responsive design.
Design systems can often ‘read’ as very top down, but need to be bottom up to reflect the needs of different users of different services in different contexts.
I’ve yet to be involved in a design system that hasn’t struggled to some extent for participation and contribution from the whole of its design community.
This is something we’ve learned at Clearleft—you can’t create a design system for an organisation, hand it over to them, and expect it to be maintained.
You can’t just hire an agency to create a design system and expect that the system alone will solve something. It won’t do much before the people in the organization align on this idea as well, believe in it, invest in it, and create a culture of collaboration around it.
The people who will be living with the design system must be (co-)creators of it. That’s very much the area we work in now.
Aaaaaand the circle is now complete.
It is a crisis of care.
As with anything, it’s not about the technology itself:
A well-made design system created for the right reasons is reparative. One created for the wrong reasons becomes a weapon for displacement. Tools are always beholden to values. This is well-trodden territory.
Another follow-on to my post about design systems and automation. Here, Matthew invokes the spirit of the much-misunderstood Luddite martyrs. It’s good stuff.
Design systems are used by greedy software companies to fatten their bottom line. UI kits replace skilled designers with cheap commoditized labor.
Agile practices pressure teams to deliver more and faster. Scrum underscores soulless feature factories that suck the joy from the craft of software development.
But progress requires more than breaking looms.