Link tags: design

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Accessibility strategy – GOV.UK Design System

The primary goals of this strategy are to inform decision-making and enhance the success of accessibility-related activities within the GOV.UK Design System team.

Interestingly, accessibility concerns are put into two categories: theoretical and evidenced (with the evidenced concerns being prioritised):

  1. Theoretical: A question or statement regarding the accessibility of an implementation within the Design System without evidence of real-world impact.
  2. Evidenced: Sharing new research, data or evidence showing that an implementation within the Design System could cause barriers for disabled people.

Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

Line heights in CSS work better with ratios | Andy Bell

There’s a broader point here about declarative design:

Setting very specific values may feel like you’re in more control, but you’re actually rescinding control by introducing fragility in the form of overly-specific CSS.

Conditional CSS - Ahmad Shadeed

I like to think of CSS as a conditional design language.

Yes! This is exactly what I’m talking about with declarative design!

Read on for some fantastic examples. And also, Ahmad makes a comparison between CSS and Figma, pointing out that the conditional, declarative possibilities currently aren’t available in graphic design tools.

A CSS challenge: skewed highlight — Vadim Makeev

I did not know about box-decoration-break—sounds like a game-changer for text effects that wrap onto multiple lines.

The Independent Type Foundry Advent Calendar 2022 · Matthias Ott – User Experience Designer

For 24 days this month, Matthias featured a different independent type foundry, writing about each one and selecting some lovely examplars of their typefaces.

Designing a Utopian layout grid: Working with fluid responsive values in a static design tool. | Utopia

James describes his process for designing fluid grid layouts, which very much involves working with the grain of the web but against the grain of our design tools:

In 2022 our design tools are still based around fixed-size artboards, while we’re trying to design products which scale gracefully to suit any screen.

Paul Rand: Modernist Master 1914-1996

A lovely fansite dedicated to the life and work of Paul Rand.

Craft — PaulStamatiou.com

I often use the word quality when referring to apps, products and services I hold in a high regard but another word that often comes up in this context is craft. Craft, as in something that is handcrafted where something someone spent a lot of time on and maybe even embedded their own personal touches and personality in it. Often something handcrafted feels more premium.

Towards Growing Peaches Online - by Claire L. Evans

A beautiful meditation on Christopher Alexander by Claire L. Evans.

Our web design tools are holding us back ⚒ Nerd

A good ol’ rant by Vasilis on our design tools for the web.

Video Interview Series #10: Caring about the World Wide Web, with Jeremy Keith - Skip To Content

Here’s a short fifteen minute video (and transcript) of an interview I did about accessibility and inclusive design. I quite like how it turned out!

Programming Portals

A terrific piece by Maggie Appleton that starts with a comparison of graphical user interfaces and command line tools—which reminds me of the trade-offs between seamless and seamful design—and then moves into a proposed paradigm for declarative design tools:

Small, scoped areas within a graphical interface that allow users to read and write simple programmes

Design Principles For The Web - Jeremy Keith - YouTube

Here’s the video of the talk I gave at Web Dev Conf in Bristol recently. I think you can tell that I had fun—it was a good audience!

Design Principles For The Web - Jeremy Keith

Building the new Utopia homepage | Trys Mudford

Trys has written up how he made that nifty little resizing widget on the Utopia homepage.

Simon Collison | Building with a lightness of touch

If, like me, you despair at the tech stacking and JavaScriptification of everything, shut that out and pay attention to those who understand the material of the web, its inherent resilience and efficiency. We’re lucky that principled voices still advocate for simple and inclusive methods because building with efficiency and a lightness of touch makes the work feel meaningful and, sometimes, fun.

Wired.com: 20 years later | Stopdesign

Doug casts an eye back on the Wired redesign he worked on 20 years ago. It’s hard to overstate the impact this had on the adoption of web standards.

We’ve come a long way:

We’ve come so far since this redesign in 2002. We no longer trip ourselves up trying to fit everything above an imaginable fold. Designs respond to various screen sizes. Text is comfortably larger and screens display at a much higher resolution. We tend to give everything more breathing room.

Bunny Fonts | Explore Faster & GDPR friendly Fonts

A drop-in replacement for Google Fonts without the tracking …but really, you should be self-hosting your font files.

Malleable Systems Collective

Modern computing is far too rigid. Applications can only function in preset ways determined by some far away team. Software is trapped in hermetically sealed silos and is rewritten many times over rather than recomposed.

This community catalogs and experiments with malleable software and systems that reset the balance of power via several essential principles…

I’ll be adding those principles to my collection.

Data Design Language

I like this approach to offering a design system. It seems less prescriptive than many:

Designed not as a rule set, but rather a toolbox, the Data Design Language includes a chart library, design guidelines, colour and typographic style specifications with usability guidance for internationalization (i18n) and accessibility (a11y), all reflecting our data design principles.