As a web designer or developer burnout comes calling when you try to do good work, but you’re not allowed.
- You want to make the app more performant; your boss wants to fill it full of third party trackers
- You want to make the app more accessible; your boss wants you to focus on the ‘able market’ instead
- You want to word the app more clearly; your boss wants to trick users with misleading language
If you are a good developer, and a good person, asked to do shit work, you will burn out.
This is wonderful! A whole series on the history of the web from Jay Hoffman, the creator of the similarly-themed newsletter and timeline.
This first chapter is right up my alley, looking at the origins of hypertext, the internet, and the World Wide Web.
I too am a member of The British Interplanetary Society and I too recommend it.
(Hey Matt, if you really want to go down the rabbit hole of solar sails, be sure to subscribe to the RSS feed of Centauri Dreams—Paul Gilster is big into solar sails!)
An ode to the network architecture of the internet:
I believe the DNA of resiliency built into the network manifests itself in the building blocks of what’s transmitted over the network. The next time somebody calls HTML or CSS dumb, think about that line again:
That simplicity, almost an intentional brainlessness…is a key to its adaptability.
It’s not a bug. It’s a feature.
Yes! I wish more web developers would take cues from the very medium they’re building atop of.
This is a great talk by Hidde, looking at the history and evolution of cascading style sheets. Right up my alley!
I’ve been using Duck Duck Go for ages so I didn’t realise quite how much of a walled garden Google search has become.
41% of the first page of Google search results is taken up by Google products.
Note the fear with which publishers talk about Google (anonymously). It’s the same fear that app developers exhibit when talking about Apple (anonymously).
Ain’t centralisation something?
This is such a clever and useful technique! It’s HTML+CSS only, and it’s a far less annoying way to display animated GIFs.
(Does anybody even qualify the word GIF with the adjective “animated” anymore? Does anyone know that there used to be such a thing as non-animated GIFs and that they were everywhere?)
A trashcan, a tyepface, and a tactile keyboard. Marcin gets obsessive (as usual).
Good point. When we talk about perceived performance, the perception in question is almost always visual. We should think more inclusively than that.
Notes on the old internet, its design and frontend.
A useful resource for CSS grid. It’s basically the spec annoted with interactive examples.
Cassie’s redesign is gorgeous—so much attention to detail! (And performant too)
A meditative essay on the nature of time.
The simultaneous dimming of Betelgeuse and the global emergence of COVID-19 were curiously rhyming phenomena: disruptions of familiar, reassuring rhythms, both with latent apocalyptic potential.
Time and distance are out of place here.
We will have left a world governed by Chronos, the Greek god of linear, global, objective time measured by clocks, and arrived into a world governed by Kairos, the Greek god of nonlinear, local, subjective time, measured by the ebb and flow of local patterns of risk and opportunity. The Virus Quadrille is not just the concluding act of pandemic time but the opening act of an entire extended future.
A service that—amongst other things—allows you to read newsletters in your RSS reader.
Myself and Stuart had a chat with Brian about browser engine diversity.
Here’s the audio file if you’d like to huffduff it.
If you’re in a group of people being chased by a bear, you only need to be faster than the slowest person in the group. But that’s not how websites work: being faster than at least one other website, or even faster than the ‘average’ website, is not a great achievement when the average website speed is frustratingly slow.
I really, really like Andy’s approach here:
The focus of the methodology is utilising the power of CSS and the web platform as a whole, with some added controls and structures that help to keep things a bit more maintainable and predictable. The end-goal is shipping as little CSS as possible—leaning heavily into progressive enhancement and modern techniques.
If you use the cascade for everything, you’re going to run into trouble. But equally, micro-managing styles on every element will also get you into trouble. I think Andy’s found a really great sweet spot here that gets the balance just right.
CUBE CSS in essence, is a progressive enhancement approach, vs a fight against the grain of CSS or a pixel-pushing your project to within an inch of its life approach.
Yes! It feels very “webby” to me.
Chris has put together one of his indispensable deep dives, this time into responsive images. I can see myself referring back to this when I need to be reminded of the syntax of
Using ligatures to create a s*** font that f***ing censors bad language automatically.