Link tags: exclusive

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Exclusive Design

Vasilis has published his magnificent thesis online. It’s quite lovely:

You can read this thesis in a logical order, which is the way that I wrote it. It starts with a few articles that explore the context of my research. It then continues with four chapters in which I describe the things I did. I end the thesis with four posts with findings, conclusions and recommendations.

  1. Everybody’s paradox
  2. The defaults suck
  3. Flipping things
  4. Fuckup’s mama
  5. More death to more bullshit
  6. Design like it’s 1999
  7. Invisible Animations
  8. Semantics schmemantics
  9. Stress cases
  10. Coders should learn how to design
  11. Add nonsense
  12. Conclusion

Exclusive Design Principles ⚒ Nerd

This is a fascinating exercise—take a good set of design principles and test them for reversibility. The results are entirely plausible.

I’ve taken this exercise to the extreme. The philosophy behind inclusive design is that the thing you create works for everybody, no matter the context. The idea behind this experiment in Exclusive Design is that you design something for one specific person, in a controlled environment, in a specific context. Tailor made.

Maybe I should add these to my collection.

  1. Provide a unique experience
  2. Ignore situation
  3. Be inconsistent/innovative
  4. Take control
  5. Offer the best possible solution
  6. Prioritise identity
  7. Add nonsense