Tags: exercise

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Think like it’s 1995; code like it’s 2035 - Grayscale

This is such a great write-up of the workshop I did in Hong Kong!

Jeremy, it was a pleasure to work with you and you are always welcome here in Hong Kong!

If you fancy having this one-day workshop at your company, get in touch.

Really Bad Design Exercises || Matthew Ström: designer & developer

This is a fun—and useful—way of improving the interview process. The Rubik’s Cube examples brought a smile to my face.

Tips for Running Workshops - TimKadlec.com

I’ve just come back from running a workshop at Webstock in New Zealand, followed by another one in Hong Kong. I heartily concur with Tim’s advice here. I’ve certainly migrated to having a more modular approach to workshops. In fact, these days I have little to no slides. Instead, it’s all about being flexible.

You can spend forever carefully crafting and refining your workshop and coming up with solid exercises but at the end of the day, you need to be ready to go with the flow.

Some sections you wanted to cover you may not get to. Some topics you hadn’t allotted a lot of time to may need to become more detailed. That’s all fine because the workshop is about helping them, not yourself.

Another Lens - News Deeply x Airbnb.Design

Little interventions for designers in the form of questions designed to challenge assumptions. Kind of like Brian Eno’s oblique strategies.

Relative Requirements – CSS Wizardry

I really like this exercise by Harry. I’ve done similar kinds of grading using dot-voting in the past. It feels like an early step to establishing design principles: “this over that.”

By deciding what we value up-front, we have an agreement that we can look back on in order to help us settle these conflicts and get us back on track again.

Relative Requirements remove the personal aspect of these disagreements and instead focuses on more objective agreements that we made as a team.

Despicable Design — When “Going Evil” is the Perfect Technique

I really like this “evil” design exercise that Jared has documented on Ev’s blog.

I broke them up into small groups of three, spreading each role across separate groups. I then asked each person to grab a sheet of paper and make their own list of ways they imagined the product’s user experience could be made worse.

Grid Garden - A game for learning CSS grid

Its the sequel to Flexbox Froggy—this time it’s grid!

I’m a sucker for CSS gamification.

From Pages to Patterns – Charlotte Jackson - btconfBER2016 on Vimeo

The video of Charlotte’s excellent pattern library talk that she presented yesterday in Berlin.

From Pages to Patterns – Charlotte Jackson - btconfBER2016

Flexbox Froggy - A game for learning CSS flexbox

This is superb!

Flexbox can be tricky to get your head around, but this exercise does a great job of walking you through each step in a fun way. I highly recommend trying all 24 levels.

From Pages to Patterns: An Exercise for Everyone · An A List Apart Article

I’m so proud of Charlotte right now: last week she gave a conference talk and today she has an article published in A List Apart. Superb work on both fronts!

She does a great job of talking through a collaborative exercise to help teams move from thinking in pages to thinking in patterns.

100 days: Archive

You might want to keep an eye on what the Clearlefties are doing here for the next hundred days.

One down, 99 to go.

750 Words

An intriguing writing exercise. If I weren’t such a procrastinator, I would try it out.