I really like this exercise by Harry. I’ve done similar kinds of grading using dot-voting in the past. It feels like an early step to establishing design principles: “this over that.”
By deciding what we value up-front, we have an agreement that we can look back on in order to help us settle these conflicts and get us back on track again.
Relative Requirements remove the personal aspect of these disagreements and instead focuses on more objective agreements that we made as a team.
I really like this “evil” design exercise that Jared has documented on Ev’s blog.
I broke them up into small groups of three, spreading each role across separate groups. I then asked each person to grab a sheet of paper and make their own list of ways they imagined the product’s user experience could be made worse.
The video of Charlotte’s excellent pattern library talk that she presented yesterday in Berlin.
This is superb!
Flexbox can be tricky to get your head around, but this exercise does a great job of walking you through each step in a fun way. I highly recommend trying all 24 levels.
I’m so proud of Charlotte right now: last week she gave a conference talk and today she has an article published in A List Apart. Superb work on both fronts!
She does a great job of talking through a collaborative exercise to help teams move from thinking in pages to thinking in patterns.
You might want to keep an eye on what the Clearlefties are doing here for the next hundred days.
One down, 99 to go.
An intriguing writing exercise. If I weren’t such a procrastinator, I would try it out.