Design has disrupted taxis in a massive, almost unprecedented way. But good design doesn’t merely aim to disrupt—it should set out to actually build viable solutions. Designers shouldn’t look at a problem and say, “What we’re going to do is just fuck it up and see what happens.” That’s a dereliction of duty.
The hits keep on comin’ from Clearleft. This time, it’s Danielle with an absolutely brilliant and thoughtful piece on the perils of gaps and overlaps in pattern libraries, design systems and organisations.
This is such a revealing lens to view these things through! Once you’re introduced to it, it’s hard to “un-see” problems in terms of gaps and overlaps in categorisation. And even once the problems are visible, you still need to solve them in the right way:
Recognising the gaps and overlaps is only half the battle. If we apply tools to a people problem, we will only end up moving the problem somewhere else.
Some issues can be solved with better tools or better processes. In most of our workplaces, we tend to reach for tools and processes by default, because they feel easier to implement. But as often as not, it’s not a technology problem. It’s a people problem. And the solution actually involves communication skills, or effective dialogue.
That last part dovetails nicely with Jerlyn’s equally great piece.
I know I’m biased because I work with Jerlyn, but I think this in-depth piece by her is really something! She suveys the design system landscape and proposes some lo-fi governance ideas based around good old-fashioned dialogue.
Developing a design system takes collaboration between the makers of the design systems and the different users of the system. It’s a continual process that doesn’t have to require a huge investment in new departments or massive restructuring.
It can start small.
This is a terrific spot-on piece by Rachel. I firmly believe that healthy competition and diversity in the browser market is vital for the health of the web (which is why I’m always saddened and frustrated to hear web developers wish for a single monocultural rendering engine).
Jon has seven answers:
- Build a culture to learn from mistakes
- Embrace healthy critique
- Fail little and often
- Listen to users
- Design. Learn. Repeat
- Create a shared understanding
- Always be accountable
It’s gratifying to see how much of this was informed by the culture of critique at Clearleft.
I love having discussions like this!
This is a great interview with Rich on all things related to web typography—including, of course, variable fonts.
I’m so lucky that I literally get to work side by side with Rich; I get to geek out with him about font stuff all the time.
Paul Ford explains version control in a way that is clear and straightforward, while also being wistful and poetic.
I had idle fantasies about what the world of technology would look like if, instead of files, we were all sharing repositories and managing our lives in git: book projects, code projects, side projects, article drafts, everything. It’s just so damned … safe. I come home, work on something, push the changes back to the master repository, and download it when I get to work. If I needed to collaborate with other people, nothing would need to change. I’d just give them access to my repositories (repos, for short). I imagined myself handing git repos to my kids. “These are yours now. Iteratively add features to them, as I taught you.”
This looks like a terrific use of a Raspberry Pi—blocking adtech surveillance at the network level.
Wouldn’t it be great if the clichéd going-home-for-Christmas/Thanksgiving to fix the printer/wifi included setting up one of these?
There’s an article about Pi-hole in Business Week where the creators offer some advice for those who equate any kind of online advertising with ubiquitous surveillance:
For publishers struggling to survive even with maximum ad surveillance, the Pi-hole team recommends a renewed focus on subscriptions, affiliate links, and curated endorsements for products and services that might truly interest users, similar to the way podcast hosts may talk about how much they personally enjoy a sponsor’s products. There’s nothing wrong with pitching people stuff they might enjoy, the team says. It’s just the constant, ever-intensifying surveillance that needs to stop.
Following on from Ben’s post, this is also giving me the warm fuzzies.
I, in no uncertain terms, have become a better designer thanks to the people I’ve had the pleasure of working alongside at Clearleft. I’ll forever be thankful of my time there, and to the people who helped me become better.
Ben is moving on from Clearleft. I’m going to miss him. I found this summation of his time here very moving.
Working at Clearleft was one of the best decisions I ever made. 6 years of some work that I’m most proud of, amongst some of the finest thinkers I’ve ever met.
He also outlines the lessons he learned here:
- Writing and speaking will make you a better thinker and designer.
- Autonomy rules.
- Own stuff.
- Aim high.
Should you ever choose to work with, or work for Clearleft, I hope these words will give you some encouragement — it is an exceptional place to be.
Here’s an article from last year that gives a really good introduction to service workers and provides a plug-in for the Craft CMS.
What’s new in Microsoft Edge in the Windows 10 April 2018 Update - Microsoft Edge Dev BlogMicrosoft Edge Dev Blog
Service workers, push notifications, and variable fonts are now shipping in Edge.
If you’ve ever wondered what it would be like to be a fly on the wall at a CSS Working Group meeting, Richard has the inside scoop.
The consensus building is vital. Representatives from all the major browsers were in the room, collaborating closely by proposing ideas and sharing implementations. But most fundamentally they were agreeing together what should go in the specifications, because what goes in the specs is what gets built and ends up in the hands of users.
An interesting piece by Jessica Kerr that draws lessons from the histories of art and science and applies them to software development.
This was an interesting point about the cognitive load of getting your head around an existing system compared to creating your own:
And just because I’ve spent most of last year thinking about how to effectively communicate—in book form—relatively complex ideas clearly and simply, this part really stood out for me:
When you do have a decent mental model of a system, sharing that with others is hard. You don’t know how much you know.
The transcript of a terrific talk by Paul, calling for a more thoughtful, questioning approach to digital design. It covers the issues I’ve raised about Booking.com’s dark patterns and a post I linked to a while back about the shifting priorities of designers working at scale.
Drawing inspiration from architectural practice, its successes and failures, I question the role of design in a world being eaten by software. When the prevailing technocratic culture permits the creation of products that undermine and exploit users, who will protect citizens within the digital spaces they now inhabit?
I’m soooo excited that Mandy is speaking at Ampersand here in Brighton in June!
Be there or be square.
Brendan shows how he uses IFTTT and a webhook to post to his own site from Instagram. I think I might set up something similar to post from Untappd to my own site.